.vector anim_backright; // player running backward and right
.vector anim_backleft; // player running back and left
.vector anim_melee; // player doing the melee action
+.vector anim_fly; // player animation played after jump, if player is still in air. Also if falling from a ledge
// weapon animation vectors:
.vector anim_fire1;
.string target2;
.string target3;
.string target4;
+.float target_random;
.float trigger_reverse;
// Nexball
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
-
-.entity shownames;
-void shownames_think();