]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Replace some per-frame physics loops with intrusive lists
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 2c95f7a4bec175fdcc46c0d727f7c84842172973..29621f61d83ff80fc73163281d1a9bd0c33da6f8 100644 (file)
@@ -332,7 +332,7 @@ string deathmessage;
 .float cvar_cl_weaponimpulsemode;
 .int selectweapon; // last selected weapon of the player
 
-.float ballistics_density; // wall piercing factor, larger = bullet can pass through more
+.float ballistics_density;
 
 //const int FROZEN_NOT                         = 0;
 const int FROZEN_NORMAL                                = 1;
@@ -412,6 +412,7 @@ IntrusiveList g_locations;
 IntrusiveList g_saved_team;
 IntrusiveList g_monster_targets;
 IntrusiveList g_pathlib_nodes;
+IntrusiveList g_moveables;
 STATIC_INIT(defs)
 {
        g_monsters = IL_NEW();
@@ -433,4 +434,5 @@ STATIC_INIT(defs)
        g_saved_team = IL_NEW();
        g_monster_targets = IL_NEW();
        g_pathlib_nodes = IL_NEW();
+       g_moveables = IL_NEW();
 }