]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Replace some per-frame physics loops with intrusive lists
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 566d57b57deae341a0f86e9cb783d155491c980c..29621f61d83ff80fc73163281d1a9bd0c33da6f8 100644 (file)
@@ -163,6 +163,7 @@ float default_player_alpha;
 float default_weapon_alpha;
 
 .float cvar_cl_handicap;
+.int cvar_cl_gunalign;
 .float cvar_cl_clippedspectating;
 .float cvar_cl_autoscreenshot;
 .float cvar_cl_jetpack_jump;
@@ -331,7 +332,7 @@ string deathmessage;
 .float cvar_cl_weaponimpulsemode;
 .int selectweapon; // last selected weapon of the player
 
-.float ballistics_density; // wall piercing factor, larger = bullet can pass through more
+.float ballistics_density;
 
 //const int FROZEN_NOT                         = 0;
 const int FROZEN_NORMAL                                = 1;
@@ -411,6 +412,7 @@ IntrusiveList g_locations;
 IntrusiveList g_saved_team;
 IntrusiveList g_monster_targets;
 IntrusiveList g_pathlib_nodes;
+IntrusiveList g_moveables;
 STATIC_INIT(defs)
 {
        g_monsters = IL_NEW();
@@ -432,4 +434,5 @@ STATIC_INIT(defs)
        g_saved_team = IL_NEW();
        g_monster_targets = IL_NEW();
        g_pathlib_nodes = IL_NEW();
+       g_moveables = IL_NEW();
 }