.string weaponorder_byimpulse;
+.float cvar_cl_allow_uid2name;
+.string stored_netname;
+
void Announce(string snd);
void AnnounceTo(entity e, string snd);
.float nex_charge;
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
+
+float serverflags;