//.float cnt2;
.float play_time;
+.float respawn_time;
.float death_time;
.float fade_time;
.float fade_rate;
//.float chasecam;
.float damageforcescale;
+#define MIN_DAMAGEEXTRARADIUS 2
+#define MAX_DAMAGEEXTRARADIUS 16
+.float damageextraradius;
//.float gravity;
.float version;
-// minstagib vars
-.float jump_interval; // laser refire
-
//swamp
.float in_swamp; // bool
.entity swampslug; // Uses this to release from swamp ("untouch" fix)