.float crouch; // Crouching or not?
const .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED);
+const .float air_finished_stat = _STAT(AIR_FINISHED);
.float cnt; // used in too many places
.float count;
IntrusiveList g_saved_team;
IntrusiveList g_monster_targets;
IntrusiveList g_pathlib_nodes;
+IntrusiveList g_moveables;
STATIC_INIT(defs)
{
g_monsters = IL_NEW();
g_saved_team = IL_NEW();
g_monster_targets = IL_NEW();
g_pathlib_nodes = IL_NEW();
+ g_moveables = IL_NEW();
}