]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
waeponarena {all,most}_available
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index c66ad28fe3e190a1b3582cb2e227b6d3ca025d4a..b45e20986a76c0acba01ac6fdf4cea4137dd0c24 100644 (file)
@@ -190,9 +190,6 @@ string W_Apply_Weaponreplace(string in);
 void FixIntermissionClient(entity e);
 void FixClientCvars(entity e);
 
-// WEAPONTODO: remove this
-//WepSet weaponsInMap;
-
 .float respawn_countdown; // next number to count
 
 float bot_waypoints_for_items;
@@ -244,7 +241,7 @@ int autocvar__independent_players;
 bool independent_players;
 #define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players)
 #define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER)
-#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER), ((e).frags = FRAGS_PLAYER_NONSOLID))
+#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER), ((e).frags = FRAGS_PLAYER_OUT_OF_GAME))
 
 string clientstuff;
 .float phase;
@@ -298,11 +295,6 @@ string matchid;
 
 bool radar_showennemies;
 
-#ifdef PROFILING
-float client_cefc_accumulator;
-float client_cefc_accumulatortime;
-#endif
-
 .float weapon_load[Weapons_MAX];
 .int ammo_none; // used by the reloading system, must always be 0
 .int clip_load;