.float cvar_cl_playerdetailreduction;
.float cvar_scr_centertime;
.float cvar_cl_shownames;
-.string cvar_g_nexuizversion;
+.string cvar_g_xonoticversion;
.string cvar_cl_weaponpriority;
.string cvar_cl_weaponpriorities[10];
#ifdef ALLOW_FORCEMODELS
.float cvar_cl_forceplayermodels;
-.float cvar_cl_forceplayermodelsfromnexuiz;
+.float cvar_cl_forceplayermodelsfromxonotic;
float sv_clforceplayermodels;
#endif
float sv_loddistance1;
.float version_nagtime;
.float modelindex_lod0;
-.float modelindex_lod0_from_nexuiz;
+.float modelindex_lod0_from_xonotic;
.float skinindex;
.float modelindex_lod1;
.float modelindex_lod2;