float g_jetpack;
float sv_clones;
-float sv_gentle;
float sv_foginterval;
entity activator;
float maxclients;
+// flag set on worldspawn so that the code knows if it is dedicated or not
+float server_is_dedicated;
+
// Fields
.void(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) event_damage;
void weapon_defaultspawnfunc(float wpn);
-string w_deathtypestring;
-
.vector dest1, dest2;
float gameover;