float maxclients;
// flag set on worldspawn so that the code knows if it is dedicated or not
-float server_is_dedicated;
+float server_is_dedicated;
// Fields
.float target_random;
.float trigger_reverse;
-// Nexball
+// Nexball
.entity ballcarried; // Also used for keepaway
.float metertime;
float g_nexball_meter_period;
.float last_pickup;
-.float hit_time;
-.float typehit_time;
+.float hit_time;
+.float typehit_time;
.float stat_leadlimit;