void UpdateFrags(entity player, int f);
.float totalfrags;
-float team1_score, team2_score, team3_score, team4_score;
-
// flag set on worldspawn so that the code knows if it is dedicated or not
float server_is_dedicated;
.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage;
+.bool(entity targ, entity inflictor, float amount, float limit) event_heal;
+
//.string wad;
//.string map;
// WEAPONTODO
#define DMG_NOWEP (weaponentities[0])
-float lockteams;
-
float sv_maxidle;
float sv_maxidle_spectatorsareidle;
int sv_maxidle_slots;