]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index adfb0dbee743cd765278697df28ca3877f24e1b7..db879a05bd985919be09ff7456cb59e862e4c26a 100644 (file)
@@ -47,8 +47,6 @@ float server_is_dedicated;
 .float pain_frame;                     //"
 .float  crouch;        // Crouching or not?
 
-.float strength_finished = _STAT(STRENGTH_FINISHED);
-.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
 .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED);
 
 .float cnt; // used in too many places
@@ -88,7 +86,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16;
 .float         dmg;
 
 // for railgun damage (hitting multiple enemies)
-.float railgunhit;
+.bool railgunhit;
 .float railgunhitsolidbackup;
 .vector railgunhitloc;
 
@@ -96,7 +94,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16;
 .float         dmgtime;
 
 .float         killcount;
-.float damage_dealt, typehitsound;
+.float damage_dealt, typehitsound, killsound;
 
 .float watersound_finished;
 .float iscreature;
@@ -319,6 +317,7 @@ string matchid;
 
 .float hit_time = _STAT(HIT_TIME);
 .float typehit_time = _STAT(TYPEHIT_TIME);
+.float kill_time = _STAT(KILL_TIME);
 
 .float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL);
 
@@ -339,6 +338,9 @@ float client_cefc_accumulatortime;
 .float vortex_charge = _STAT(VORTEX_CHARGE);
 .float vortex_charge_rottime;
 .float vortex_chargepool_ammo = _STAT(VORTEX_CHARGEPOOL);
+.float okvortex_charge = _STAT(OVERKILL_VORTEX_CHARGE);
+.float okvortex_charge_rottime;
+.float okvortex_chargepool_ammo = _STAT(OVERKILL_VORTEX_CHARGEPOOL);
 .float hagar_load = _STAT(HAGAR_LOAD);
 
 .int grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab
@@ -419,6 +421,8 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI;
 
 .void(entity this, entity player) init_for_player;
 
+.WepSet dual_weapons;
+
 IntrusiveList g_monsters;
 STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); }
 
@@ -466,3 +470,15 @@ STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }
 
 IntrusiveList g_damagedbycontents;
 STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }
+
+IntrusiveList g_railgunhit;
+STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); }
+
+IntrusiveList g_ladders;
+STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); }
+
+IntrusiveList g_locations;
+STATIC_INIT(g_locations) { g_locations = IL_NEW(); }
+
+IntrusiveList g_saved_team;
+STATIC_INIT(g_saved_team) { g_saved_team = IL_NEW(); }