float ctf_score_value(string parameter);
-float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts;
+float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_freezetag, g_keepaway;
float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
.string target4;
.float trigger_reverse;
-// Nexball
-.entity ballcarried;
+// Nexball
+.entity ballcarried; // Also used for keepaway
.float metertime;
float g_nexball_meter_period;
.float nex_charge;
.float nex_charge_rottime;
-.float nex_charge_pool_ammo;
+.float nex_chargepool_ammo;
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+
+.float freezetag_frozen;
+.float freezetag_beginrevive_time;
+.float freezetag_revive_progress;