.string weaponorder_byimpulse;
.float cvar_cl_allow_uid2name;
+.float cvar_cl_allow_uidtracking;
.string stored_netname;
void Announce(string snd);
.float last_pickup;
+.float hit_time;
+.float typehit_time;
+
.float stat_leadlimit;
float radar_showennemies;
float client_cefc_accumulatortime;
#endif
-.float sniperrifle_bulletcounter;
-.float wish_reload;
+..float current_ammo;
+
+.float weapon_load[WEP_MAXCOUNT]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(weapon_load);
+.float ammo_none; // used by the reloading system, must always be 0
+.float clip_load;
+.float old_clip_load;
+.float clip_size;
#define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
// when doing this, hagar can go through clones