.float last_pickup;
+.float hit_time;
+.float typehit_time;
+
.float stat_leadlimit;
float radar_showennemies;
float client_cefc_accumulatortime;
#endif
+..float current_ammo;
+
.float weapon_load[WEP_MAXCOUNT]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(weapon_load);
-.float zero_ammo; // used by the reloading system, must always be 0
+.float ammo_none; // used by the reloading system, must always be 0
.float clip_load;
.float old_clip_load;
.float clip_size;