#pragma once
-float warmup_limit;
#include <common/weapons/_all.qh>
#include <common/stats.qh>
// set when showing a kill countdown
.entity killindicator;
+.bool canteamdamage;
+
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
float lockteams;