#define DOMPOINTFRAGS frags
-float g_domination_point_amt;
-float g_domination_point_rate;
-
.float enemy_playerid;
.entity sprite;
.float captime;
//bprint("\n");
float points, wait_time;
- if (g_domination_point_amt)
- points = g_domination_point_amt;
+ if (cvar("g_domination_point_amt"))
+ points = cvar("g_domination_point_amt");
else
points = self.frags;
- if (g_domination_point_rate)
- wait_time = g_domination_point_rate;
+ if (cvar("g_domination_point_rate"))
+ wait_time = cvar("g_domination_point_rate");
else
wait_time = self.wait;
if (gameover || self.delay > time || time < game_starttime) // game has ended, don't keep giving points
return;
- g_domination_point_rate = cvar("g_domination_point_rate");
- g_domination_point_amt = cvar("g_domination_point_amt");
-
- if(g_domination_point_rate)
- self.delay = time + g_domination_point_rate;
+ if(cvar("g_domination_point_rate"))
+ self.delay = time + cvar("g_domination_point_rate");
else
self.delay = time + self.wait;
// NOTE: this defaults to 0
if (self.goalentity.netname != "")
{
- if(g_domination_point_amt)
- fragamt = g_domination_point_amt;
+ if(cvar("g_domination_point_amt"))
+ fragamt = cvar("g_domination_point_amt");
else
fragamt = self.DOMPOINTFRAGS;
TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);