]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/func_breakable.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / func_breakable.qc
index 29f42189a3539285d635d3c5dbbf26083ee76b1c..0bf71059e6029ae10d9e94b1ed0ba861842cd609 100644 (file)
@@ -70,7 +70,7 @@ void LaunchDebris (string debrisname, vector force)
 void func_breakable_colormod()
 {
        float h;
-       if not(self.spawnflags & 2)
+       if (!(self.spawnflags & 2))
                return;
        h = self.health / self.max_health;
        if(h < 0.25)
@@ -79,6 +79,8 @@ void func_breakable_colormod()
                self.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5);
        else
                self.colormod = '1 1 1';
+               
+       CSQCMODEL_AUTOUPDATE();
 }
 
 void func_breakable_look_destroyed()
@@ -140,12 +142,16 @@ void func_breakable_destroyed()
 {
        func_breakable_look_destroyed();
        func_breakable_behave_destroyed();
+       
+       CSQCMODEL_AUTOUPDATE();
 }
 
 void func_breakable_restore()
 {
        func_breakable_look_restore();
        func_breakable_behave_restore();
+       
+       CSQCMODEL_AUTOUPDATE();
 }
 
 vector debrisforce; // global, set before calling this
@@ -167,7 +173,7 @@ void func_breakable_destroy() {
                sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
        if(self.dmg)
-               RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, self.dmg_force, DEATH_HURTTRIGGER, world);
+               RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, world, self.dmg_force, DEATH_HURTTRIGGER, world);
 
        if(self.cnt)
                pointparticles(self.cnt, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count);
@@ -209,22 +215,16 @@ void func_breakable_damage(entity inflictor, entity attacker, float damage, floa
        }
 }
 
-void func_breakable_think()
-{
-       self.nextthink = time;
-       CSQCMODEL_AUTOUPDATE();
-}
-
 void func_breakable_reset()
 {
        self.team = self.team_saved;
-       self.think = func_breakable_think;
-       self.nextthink = time;
        func_breakable_look_restore();
        if(self.spawnflags & 1)
                func_breakable_behave_destroyed();
        else
                func_breakable_behave_restore();
+               
+       CSQCMODEL_AUTOUPDATE();
 }
 
 // destructible walls that can be used to trigger target_objective_decrease