else
damage = autocvar_g_friendlyfire * damage;
// mirrordamage will be used LATER
+
+ if(autocvar_g_mirrordamage_virtual)
+ {
+ vector v;
+ v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+ attacker.dmg_take += v_x;
+ attacker.dmg_save += v_y;
+ attacker.dmg_inflictor = inflictor;
+ mirrordamage = 0;
+ mirrorforce = 0;
+ }
+
+ if(autocvar_g_friendlyfire_virtual)
+ {
+ vector v;
+ v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+ targ.dmg_take += v_x;
+ targ.dmg_save += v_y;
+ targ.dmg_inflictor = inflictor;
+ damage = 0;
+ force = '0 0 0';
+ }
}
else
damage = 0;
if (DEATH_ISWEAPON(deathtype, WEP_LASER))
{
damage = 0;
+ mirrordamage = 0;
if (targ != attacker)
{
if ((targ.health >= 1) && (targ.classname == "player"))
centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
- damage = 0;
- mirrordamage = 0;
force = '0 0 0';
// keep mirrorforce
attacker = targ;
{
attacker = attacker_save;
if(g_minstagib)
- if(mirrordamage > 0)
+ if(mirrordamage > 0)
+ {
+ // just lose extra LIVES, don't kill the player for mirror damage
+ if(attacker.armorvalue > 0)
{
- // just lose extra LIVES, don't kill the player for mirror damage
- if(attacker.armorvalue > 0)
- {
- attacker.armorvalue = attacker.armorvalue - 1;
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
- attacker.hitsound += 1;
- }
- mirrordamage = 0;
+ attacker.armorvalue = attacker.armorvalue - 1;
+ centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+ attacker.hitsound += 1;
}
+ mirrordamage = 0;
+ }
+
force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
}