]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index d3ac1f2ba9974be1f8a0ce7c0df776e8b8020d0e..2e3296fbaf335e4526af59eedd9fde26c8cf717d 100644 (file)
@@ -124,6 +124,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
+               if(targ.playerid)
+                       PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -219,6 +221,42 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
+string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+{
+       string health_output;
+       string ping_output;
+       string handicap_output;
+       string output;
+
+       // health/armor of attacker (person who killed you)
+       if(autocvar_sv_fraginfo_stats && (player.health >= 1))
+               if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage)
+                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
+       
+       // ping display
+       if(autocvar_sv_fraginfo_ping)
+               ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms"));
+               
+       // handicap display 
+       if(autocvar_sv_fraginfo_handicap) 
+       {
+               if(autocvar_sv_fraginfo_handicap == 2)  
+                       handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap))));
+               else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
+                       handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap));
+       }
+       
+       // format the string
+       output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")), 
+               ping_output, ((ping_output && handicap_output) ? "^7 / " : ""), 
+               handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+       
+       // add new line to the beginning if there is a message
+       if(output) { output = strcat("\n", output); }
+               
+       return output;
+}
+
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -265,8 +303,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
 void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
 {
        WriteByte(MSG_ALL, SVC_TEMPENTITY);
-       WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
-       WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+       WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
        WriteString(MSG_ALL, s1);
        WriteString(MSG_ALL, s2);
        WriteString(MSG_ALL, s3);
@@ -275,15 +312,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
 }
 
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
                WRITESPECTATABLE_MSG_ONE({
                        WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
                        WriteString(MSG_ONE, s1);
                        WriteString(MSG_ONE, s2);
                        WriteShort(MSG_ONE, msg);
@@ -297,13 +333,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
        string  s, a, msg;
        float w, type;
 
-       if (targ.classname == "player" || targ.classname == "corpse")
+       if (targ.classname == "player")
        {
-               if (targ.classname == "corpse")
-                       s = "A corpse";
-               else
-                       s = targ.netname;
-
+               s = targ.netname;
                a = attacker.netname;
 
                if (targ == attacker) // suicides
@@ -311,7 +343,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
             if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
@@ -331,9 +363,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
-               else if (attacker.classname == "player" || attacker.classname == "gib")
+               else if (attacker.classname == "player")
                {
-                       if(teamplay && attacker.team == targ.team)
+                       if(!IsDifferentTeam(attacker, targ))
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        type = KILL_TEAM_RED;
@@ -342,7 +374,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                GiveFrags(attacker, targ, -1, deathtype);
 
-                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
 
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
@@ -365,18 +397,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        // TODO: make these print a newline if they dont
-                                       Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
-                               if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+                               if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) {
+                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
                                }
 
                                attacker.taunt_soundtime = time + 1;
@@ -457,7 +489,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else
                {
-                       Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
@@ -495,6 +527,10 @@ entity damage_attacker;
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
+       // if the target is a player or dead body, activate damage effects
+       if(targ.classname == "player" || targ.classname == "body")
+               Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype));
+
        float mirrordamage;
        float mirrorforce;
        float teamdamage0;
@@ -505,7 +541,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if (gameover || targ.killcount == -666)
                return;
 
-       local entity oldself;
+       entity oldself;
        oldself = self;
        self = targ;
         damage_targ = targ;
@@ -547,12 +583,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
+               /*
+               skill based bot damage? gtfo. (tZork)
                if (targ.classname == "player")
                if (attacker.classname == "player")
                if (!targ.isbot)
                if (attacker.isbot)
                        damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-
+        */
+        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
                if(attacker.classname == "player")
@@ -562,7 +601,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(teamplay && attacker.team == targ.team)
+                       else if(!IsDifferentTeam(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -594,6 +633,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        {
                                                                vector v;
                                                                v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+                                                               v_z = 0; // fteqcc sucks
                                                                attacker.dmg_take += v_x;
                                                                attacker.dmg_save += v_y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -605,12 +645,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        {
                                                                vector v;
                                                                v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+                                                               v_z = 0; // fteqcc sucks
                                                                targ.dmg_take += v_x;
                                                                targ.dmg_save += v_y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
-                                if(!autocvar_g_friendlyfire_virtual_force)
-                                    force = '0 0 0';
+                                                               if(!autocvar_g_friendlyfire_virtual_force)
+                                                                       force = '0 0 0';
                                                        }
                                                }
                                                else
@@ -759,36 +800,45 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(targ.classname == "player")
+                       if(damage_headshotbonus > 0)
                        {
-                               // HEAD SHOT:
-                               // find height of hit on player axis
-                               // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                               vector headmins, headmaxs, org;
-                               org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                               headmins = org + GetHeadshotMins(targ);
-                               headmaxs = org + GetHeadshotMaxs(targ);
-                               if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                               if(targ.classname == "player")
+                               {
+                                       // HEAD SHOT:
+                                       // find height of hit on player axis
+                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
+                                       vector headmins, headmaxs, org;
+                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
+                                       headmins = org + GetHeadshotMins(targ);
+                                       headmaxs = org + GetHeadshotMaxs(targ);
+                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                                       {
+                                               deathtype |= HITTYPE_HEADSHOT;
+                                       }
+                               }
+                               else if(targ.classname == "turret_head")
                                {
                                        deathtype |= HITTYPE_HEADSHOT;
                                }
+                               if(deathtype & HITTYPE_HEADSHOT)
+                                       damage *= 1 + damage_headshotbonus;
                        }
-                       else if(targ.classname == "turret_head")
-                       {
-                               deathtype |= HITTYPE_HEADSHOT;
-                       }
-                       if(deathtype & HITTYPE_HEADSHOT)
-                               damage *= 1 + damage_headshotbonus;
 
-                       if(targ.classname == "player")
+                       entity victim;
+                       if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
+                               victim = targ.owner;
+                       else
+                               victim = targ;
+
+                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
-                               if(IsDifferentTeam(targ, attacker))
+                               if(IsDifferentTeam(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
                                                if(deathtype != DEATH_FIRE)
                                                {
-                                                       if(targ.BUTTON_CHAT)
+                                                       if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
                                                                attacker.hitsound += 1;
@@ -799,12 +849,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                if not(DEATH_ISSPECIAL(deathtype))
                                                {
+                                                       if(targ.classname == "player") // don't do this for vehicles
                                                        if(!g_minstagib)
-                                                       if(IsFlying(targ))
+                                                       if(IsFlying(victim))
                                                                yoda = 1;
 
                                                        if(g_minstagib)
-                                                       if(targ.items & IT_STRENGTH)
+                                                       if(victim.items & IT_STRENGTH)
                                                                yoda = 1;
 
                                                        if(deathtype & HITTYPE_HEADSHOT)
@@ -979,13 +1030,13 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                        finaldmg = coredamage * power + edgedamage * (1 - power);
                                        if (finaldmg > 0)
                                        {
-                                               local float a;
-                                               local float c;
-                                               local float hits;
-                                               local float total;
-                                               local float hitratio;
-                                               local vector hitloc;
-                                               local vector myblastorigin;
+                                               float a;
+                                               float c;
+                                               float hits;
+                                               float total;
+                                               float hitratio;
+                                               vector hitloc;
+                                               vector myblastorigin;
                                                myblastorigin = WarpZone_TransformOrigin(targ, blastorigin);
                                                center = targ.origin + (targ.mins + targ.maxs) * 0.5;
                                                // if it's a player, use the view origin as reference