]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Code cleanups + keepaway powerups, this one might be questionable and might require...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 7108fd3dbea18530d278c237c753405fe912db39..39188027c4b934df1723249b6e198d99e24047c0 100644 (file)
@@ -88,11 +88,11 @@ float IsFlying(entity a)
 
 vector GetHeadshotMins(entity targ)
 {
-       return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+       return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
 }
 vector GetHeadshotMaxs(entity targ)
 {
-       return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+       return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
 }
 
 void UpdateFrags(entity player, float f)
@@ -278,7 +278,7 @@ void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type
 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 {
        string  s, a, msg;
-       float p, w, type;
+       float w, type;
 
        if (targ.classname == "player" || targ.classname == "corpse")
        {
@@ -342,7 +342,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        }
                        else
                        {
-                               string blood_message, victim_message;
                                if (!checkrules_firstblood)
                                {
                                        checkrules_firstblood = TRUE;
@@ -624,7 +623,16 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
-
+               
+               // should this be changed at all? If so, in what way?
+               frag_attacker = attacker;
+               frag_target = targ;
+               frag_damage = damage;
+               frag_force = force;
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+               damage = frag_damage;
+               force = frag_force;
+               
                // apply strength multiplier
                if ((attacker.items & IT_STRENGTH) && !g_minstagib)
                {
@@ -753,6 +761,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(deathtype & HITTYPE_HEADSHOT)
                                                                headshot = 1;
                                                }
+                                               if(g_ca)
+                                                       PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier"));
                                        }
                                }
                                else
@@ -788,13 +798,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
        if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
        {
-               // Savage: vampire mode
-               if (g_vampire)
-               if (!g_minstagib)
-               if (time >= self.spawnshieldtime)
-               {
-                       attacker.health += damage;
-               }
                if(g_runematch)
                {
                        if (attacker.runes & RUNE_VAMPIRE)
@@ -850,33 +853,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
 }
 
-vector NearestPointOnBox(entity box, vector org)
-{
-       vector m1, m2, nearest;
-
-       m1 = box.mins + box.origin;
-       m2 = box.maxs + box.origin;
-
-       nearest_x = bound(m1_x, org_x, m2_x);
-       nearest_y = bound(m1_y, org_y, m2_y);
-       nearest_z = bound(m1_z, org_z, m2_z);
-
-       return nearest;
-}
-
-void Damage_RecordDamage(entity attacker, float deathtype, float damage)
-{
-       float weaponid;
-       weaponid = DEATH_WEAPONOF(deathtype);
-
-       if not(inWarmupStage)
-       if (weaponid)
-       if ((clienttype(attacker) == CLIENTTYPE_REAL) | (clienttype(attacker) == CLIENTTYPE_BOT)) {
-               attacker.stats_hit[weaponid - 1] += damage;
-               attacker.stat_hit = weaponid + 64 * floor(attacker.stats_hit[weaponid - 1]);
-       }
-}
-
 float RadiusDamage_running;
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
 // Returns total damage applies to creatures
@@ -895,7 +871,6 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        float   tfloorforce;
 
        float stat_damagedone;
-       float stat_maxdamage;
 
        if(RadiusDamage_running)
        {
@@ -933,7 +908,6 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        }
 
        stat_damagedone = 0;
-       stat_maxdamage = 0;
 
        targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
        while (targ)
@@ -1006,6 +980,39 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                finaldmg = finaldmg * a;
                                                a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
                                                force = force * a;
+
+                                               // laser force adjustments :P
+                                               if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
+                                               {
+                                                       vector vel;
+
+                                                       float force_zscale;
+                                                       float force_velocitybiasramp;
+                                                       float force_velocitybias;
+
+                                                       force_velocitybiasramp = cvar("sv_maxspeed");
+                                                       if(deathtype & HITTYPE_SECONDARY)
+                                                       {
+                                                               force_zscale = cvar("g_balance_laser_secondary_force_zscale");
+                                                               force_velocitybias = cvar("g_balance_laser_secondary_force_velocitybias");
+                                                       }
+                                                       else
+                                                       {
+                                                               force_zscale = cvar("g_balance_laser_primary_force_zscale");
+                                                               force_velocitybias = cvar("g_balance_laser_primary_force_velocitybias");
+                                                       }
+
+                                                       vel = targ.velocity;
+                                                       vel_z = 0;
+                                                       vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
+                                                       force =
+                                                               vlen(force)
+                                                               *
+                                                               normalize(normalize(force) + vel);
+
+                                                       force_z *= force_zscale;
+                                               }
+
                                                //if (targ == attacker)
                                                //{
                                                //      print("hits ", ftos(hits), " / ", ftos(total));
@@ -1018,14 +1025,8 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        {
                                                                total_damage_to_creatures += finaldmg;
 
-                                                               if(targ.flags & FL_CLIENT)
-                                                               if(targ.deadflag == DEAD_NO)
-                                                               if(targ != attacker)
-                                                               if(!teamplay || targ.team != attacker.team)
-                                                               {
+                                                               if(accuracy_isgooddamage(attacker, targ))
                                                                        stat_damagedone += finaldmg;
-                                                                       stat_maxdamage += coredamage;
-                                                               }
                                                        }
 
                                                        if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
@@ -1041,7 +1042,8 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
 
        RadiusDamage_running = 0;
 
-       Damage_RecordDamage(attacker, deathtype, min(stat_maxdamage, stat_damagedone));
+       if(!DEATH_ISSPECIAL(deathtype))
+               accuracy_add(attacker, DEATH_WEAPONOFWEAPONDEATH(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1144,6 +1146,8 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                        e.fire_hitsound = FALSE;
                                }
                        }
+                       if(accuracy_isgooddamage(o, e))
+                               accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1156,6 +1160,8 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_deathtype = dt;
                e.fire_owner = o;
                e.fire_hitsound = FALSE;
+               if(accuracy_isgooddamage(o, e))
+                       accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
                return d;
        }
 }
@@ -1168,9 +1174,7 @@ void Fire_ApplyDamage(entity e)
        if not(Fire_IsBurning(e))
                return;
 
-       o = e.owner;
-       while(o.owner)
-               o = o.owner;
+       for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
        if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
                o = e.fire_owner;
 
@@ -1192,8 +1196,6 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       Damage_RecordDamage(e.fire_owner, e.fire_deathtype, d);
-
        if not(IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {