]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Fix #2166 "Freezing players with Shotgun gives typehit sound"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index a25ae5bec9f878d9ba5feca5a6bb2f7e7c55bae6..49be7c4c3dcfd35f78308e3e0023b59f2765de47 100644 (file)
@@ -4,6 +4,7 @@
 #include "bot/api.qh"
 #include "g_hook.qh"
 #include <server/mutators/_mod.qh>
+#include "teamplay.qh"
 #include "scores.qh"
 #include "spawnpoints.qh"
 #include "../common/state.qh"
@@ -488,8 +489,8 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
        float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
        STAT(FROZEN, targ) = frozen_type;
-       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0);
-       SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
+       STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0);
+       SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1));
        targ.revive_speed = revivespeed;
        if(targ.bot_attack)
                IL_REMOVE(g_bot_targets, targ);
@@ -528,16 +529,15 @@ void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint)
                WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
-void Unfreeze(entity targ)
+void Unfreeze(entity targ, bool reset_health)
 {
        if(!STAT(FROZEN, targ))
                return;
 
-       if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
-       {
+       if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING)
                SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
-               targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
-       }
+
+       targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
 
        STAT(FROZEN, targ) = 0;
        STAT(REVIVE_PROGRESS, targ) = 0;
@@ -689,14 +689,11 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                    }
                }
 
-               if(STAT(FROZEN, targ))
-               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
+               if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id && STAT(FROZEN, targ))
                {
-                       if(autocvar_g_frozen_revive_falldamage > 0)
-                       if(deathtype == DEATH_FALL.m_id)
-                       if(damage >= autocvar_g_frozen_revive_falldamage)
+                       if(autocvar_g_frozen_revive_falldamage > 0 && deathtype == DEATH_FALL.m_id && damage >= autocvar_g_frozen_revive_falldamage)
                        {
-                               Unfreeze(targ);
+                               Unfreeze(targ, false);
                                SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health);
                                Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
@@ -707,7 +704,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                        force *= autocvar_g_frozen_force;
                }
 
-               if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+               if(IS_PLAYER(targ) && STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -811,7 +808,9 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
                                }
                                else if(IS_PLAYER(attacker))
                                {
-                                       if(deathtype != DEATH_FIRE.m_id)
+                                       // if enemy gets frozen in this frame and receives other damage don't
+                                       // play the typehitsound e.g. when hit by multiple bullets of the shotgun
+                                       if (deathtype != DEATH_FIRE.m_id && (!STAT(FROZEN, victim) || time > victim.freeze_time))
                                        {
                                                attacker.typehitsound += 1;
                                        }
@@ -1053,7 +1052,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
        RadiusDamage_running = 0;
 
        if(!DEATH_ISSPECIAL(deathtype))
-               accuracy_add(attacker, DEATH_WEAPONOF(deathtype).m_id, 0, min(coredamage, stat_damagedone));
+               accuracy_add(attacker, DEATH_WEAPONOF(deathtype), 0, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
@@ -1182,7 +1181,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
-                               accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, max(0, totaldamage - mindamage));
+                               accuracy_add(o, DEATH_WEAPONOF(dt), 0, max(0, totaldamage - mindamage));
                        return max(0, totaldamage - mindamage); // can never be negative, but to make sure
                }
                else
@@ -1196,7 +1195,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_owner = o;
                e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
-                       accuracy_add(o, DEATH_WEAPONOF(dt).m_id, 0, d);
+                       accuracy_add(o, DEATH_WEAPONOF(dt), 0, d);
                return d;
        }
 }
@@ -1235,11 +1234,11 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = true;
 
-       if(!IS_INDEPENDENT_PLAYER(e))
-       if(!STAT(FROZEN, e))
-               FOREACH_CLIENT(IS_PLAYER(it) && it != e, {
-                       if(!IS_DEAD(it))
-                       if(!IS_INDEPENDENT_PLAYER(it))
+       if(!IS_INDEPENDENT_PLAYER(e) && !STAT(FROZEN, e))
+       {
+               IL_EACH(g_damagedbycontents, it.damagedbycontents && it != e,
+               {
+                       if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it))
                        if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
                        {
                                t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
@@ -1247,6 +1246,7 @@ void Fire_ApplyDamage(entity e)
                                Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
                        }
                });
+       }
 }
 
 void Fire_ApplyEffect(entity e)