]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 61bde55c7fabaa952ceeb9dccae6881c5b226b64..4cae47770ddfdc312e9ff249107dca8ae314ce2a 100644 (file)
@@ -56,22 +56,6 @@ float damage_gooddamage;
 .float istypefrag;
 .float taunt_soundtime;
 
-
-float IsDifferentTeam(entity a, entity b)
-{
-       if(teamplay)
-       {
-               if(a.team == b.team)
-                       return 0;
-       }
-       else
-       {
-               if(a == b)
-                       return 0;
-       }
-       return 1;
-}
-
 float IsFlying(entity a)
 {
        if(a.flags & FL_ONGROUND)
@@ -409,7 +393,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        // ======
        else if(IS_PLAYER(attacker))
        {
-               if(!IsDifferentTeam(attacker, targ))
+               if(SAME_TEAM(attacker, targ))
                {
                        LogDeath("tk", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, -1, deathtype);
@@ -565,6 +549,77 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
+void Ice_Think()
+{
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+               return;
+               
+       if(targ.frozen)
+               return;
+               
+       targ.frozen = frozen_type;
+       targ.revive_progress = 0;
+       targ.health = 1;
+       targ.revive_speed = freeze_time;
+
+       entity ice, head;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+       ice.alpha = 1;
+       ice.colormod = Team_ColorRGB(targ.team);
+       ice.glowmod = ice.colormod;
+       targ.iceblock = ice;
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+       
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+       
+       // add waypoint
+       if(show_waypoint)       
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+       if(targ.frozen) // only reset health if target was frozen
+               targ.health = ((IS_PLAYER(targ)) ? autocvar_g_balance_health_start : targ.max_health);
+
+       entity head;
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       
+       WaypointSprite_Kill(targ.waypointsprite_attached);
+       
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+
+       // remove the ice block
+       if(targ.iceblock)
+               remove(targ.iceblock);
+       targ.iceblock = world;
+}
+
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -600,7 +655,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
                if(IS_PLAYER(targ))
-                       if not(IsDifferentTeam(targ, attacker))
+                       if(SAME_TEAM(targ, attacker))
                        {
                                self = oldself;
                                return;
@@ -609,6 +664,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
        if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
        {
+               // exit the vehicle before killing (fixes a crash)
+               if(IS_PLAYER(targ) && targ.vehicle)
+                       vehicles_exit(VHEF_RELESE);
+       
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
@@ -633,7 +692,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(!IsDifferentTeam(attacker, targ))
+                       else if(SAME_TEAM(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -690,12 +749,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        mirrorforce *= g_weaponforcefactor;
                }
                
+               if(((targ.frozen == 2 && attacker.monsterid != MON_SPIDER) || (targ.frozen == 1)) && deathtype != DEATH_HURTTRIGGER)
+               {
+                       damage = 0;
+                       force *= 0.2;
+               }
+               
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
                frag_damage = damage;
                frag_force = force;
-        frag_deathtype = deathtype;
+               frag_deathtype = deathtype;
                frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
@@ -744,9 +809,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
                        {
-                               if(IsDifferentTeam(victim, attacker))
+                               if(DIFF_TEAM(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
@@ -1212,7 +1277,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);