#include "../common/state.qh"
#include "../common/physics/player.qh"
#include "../common/t_items.qh"
+#include "resources.qh"
#include "../common/vehicles/all.qh"
#include "../common/items/_mod.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
else
{
// teamkill
- GameRules_scoring_add(attacker, KILLS, -1); // or maybe add a teamkills field?
+ GameRules_scoring_add(attacker, TEAMKILLS, 1);
}
}
else
{
// regular frag
GameRules_scoring_add(attacker, KILLS, 1);
- if(targ.playerid)
- PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1);
+ if(!warmup_stage && targ.playerid)
+ PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1);
}
GameRules_scoring_add(targ, DEATHS, 1);
string s1, string s2, string s3,
float f1, float f2, float f3)
{
- if(DEATH_ISSPECIAL(deathtype))
+ if(!DEATH_ISSPECIAL(deathtype))
{
- entity deathent = Deathtypes_from(deathtype - DT_FIRST);
- if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+ backtrace("Obituary_SpecialDeath called without a special deathtype?\n");
+ return;
+ }
- if(g_cts && deathtype == DEATH_KILL.m_id)
- return; // TODO: somehow put this in CTS gamemode file!
+ entity deathent = Deathtypes_from(deathtype - DT_FIRST);
+ if (!deathent)
+ {
+ backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n");
+ return;
+ }
- if(murder)
- {
- if(deathent.death_msgmurder)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- deathent.death_msgmurder,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- deathent.death_msgmurder.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- }
- }
- else
- {
- if(deathent.death_msgself)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- deathent.death_msgself,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- deathent.death_msgself.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- }
- }
+ if(g_cts && deathtype == DEATH_KILL.m_id)
+ return; // TODO: somehow put this in CTS gamemode file!
+
+ Notification death_message = (murder) ? deathent.death_msgmurder : deathent.death_msgself;
+ if(death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
}
- else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
}
float Obituary_WeaponDeath(
float f1, float f2)
{
Weapon death_weapon = DEATH_WEAPONOF(deathtype);
- if (death_weapon != WEP_Null)
- {
- w_deathtype = deathtype;
- Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
- w_deathtype = false;
+ if (death_weapon == WEP_Null)
+ return false;
- if (death_message)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- death_message,
- s1, s2, s3, "",
- f1, f2, 0, 0
- );
- // send the info part to everyone
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- death_message.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, 0, 0
- );
- }
- else
- {
- LOG_TRACEF(
- "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
- deathtype,
- death_weapon
- );
- }
+ w_deathtype = deathtype;
+ Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
+ w_deathtype = false;
- return true;
+ if (death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ // send the info part to everyone
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ }
+ else
+ {
+ LOG_TRACEF(
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+ deathtype,
+ death_weapon
+ );
}
- return false;
+
+ return true;
}
bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
attacker.killsound += 1;
+ // TODO: improve SPREE_ITEM and KILL_SPREE_LIST
+ // these 2 macros are spread over multiple files
#define SPREE_ITEM(counta,countb,center,normal,gentle) \
case counta: \
{ \
Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+ if (!warmup_stage)\
+ {\
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+ }\
break; \
}
switch(CS(attacker).killcount)
}
#undef SPREE_ITEM
- if(!checkrules_firstblood)
+ if(!warmup_stage && !checkrules_firstblood)
{
checkrules_firstblood = true;
notif_firstblood = true; // modify the current messages so that they too show firstblood information
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
- PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+ PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
// tell spree_inf and spree_cen that this is a first-blood and first-victim event
kill_count_to_attacker = -1;
if(GameRules_scoring_add(targ, SCORE, 0) == -5)
{
Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+ if (!warmup_stage)
+ {
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+ }
}
}
this.nextthink = time;
}
-void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+void Freeze (entity targ, float revivespeed, float frozen_type, float show_waypoint)
{
if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
return;
STAT(FROZEN, targ) = frozen_type;
targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
- targ.revive_speed = freeze_time;
+ targ.revive_speed = revivespeed;
if(targ.bot_attack)
IL_REMOVE(g_bot_targets, targ);
targ.bot_attack = false;
+ targ.freeze_time = time;
entity ice = new(ice);
ice.owner = targ;
force = '0 0 0';
}
}
- else
+ else if(!targ.canteamdamage)
damage = 0;
}
}