Merge branch 'master' into Mario/killsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index e3cada6..7f5ffaf 100644 (file)
@@ -33,7 +33,7 @@ void UpdateFrags(entity player, int f)
 void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 {
        // TODO route through PlayerScores instead
-       if(gameover) return;
+       if(game_stopped) return;
 
        if(f < 0)
        {
@@ -58,13 +58,15 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
 
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
                // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon
                Weapon culprit = DEATH_WEAPONOF(deathtype);
-               if(!culprit) culprit = PS(attacker).m_weapon;
-               else if(!(attacker.weapons & (culprit.m_wepset))) culprit = PS(attacker).m_weapon;
+               if(!culprit) culprit = attacker.(weaponentity).m_weapon;
+               else if(!(attacker.weapons & (culprit.m_wepset))) culprit = attacker.(weaponentity).m_weapon;
 
                if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
                {
@@ -97,8 +99,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                }
 
                // after a frag, choose another random weapon set
-               if (!(attacker.weapons & WepSet_FromWeapon(PS(attacker).m_weapon)))
-                       W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
+               if (!(attacker.weapons & WepSet_FromWeapon(attacker.(weaponentity).m_weapon)))
+                       W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker, weaponentity), weaponentity);
        }
 
        // FIXME fix the mess this is (we have REAL points now!)
@@ -115,12 +117,15 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 
 string AppendItemcodes(string s, entity player)
 {
-       int w = PS(player).m_weapon.m_id;
-       //if(w == 0)
-       //      w = player.switchweapon;
-       if(w == 0)
-               w = player.cnt; // previous weapon!
-       s = strcat(s, ftos(w));
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               int w = player.(weaponentity).m_weapon.m_id;
+               if(w == 0)
+                       w = player.(weaponentity).cnt; // previous weapon
+               if(w != 0 || slot == 0)
+                       s = strcat(s, ftos(w));
+       }
        if(time < player.strength_finished)
                s = strcat(s, "S");
        if(time < player.invincible_finished)
@@ -264,6 +269,18 @@ float Obituary_WeaponDeath(
        return false;
 }
 
+bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
+{
+       if(deathtype == DEATH_FIRE.m_id)
+       {
+               Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping));
+               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping));
+               return true;
+       }
+
+       return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
+}
+
 .int buffs = _STAT(BUFFS); // TODO: remove
 entity buff_FirstFromFlags(int _buffs);
 void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
@@ -277,7 +294,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
        // Set final information for the death
        targ.death_origin = targ.origin;
-       if(targ != attacker) { targ.killer_origin = attacker.origin; }
        string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
 
        #ifdef NOTIFICATIONS_DEBUG
@@ -359,6 +375,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        attacker.taunt_soundtime = time + 1;
                        attacker.killcount = attacker.killcount + 1;
 
+                       attacker.killsound += 1;
+
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
                                { \
@@ -413,7 +431,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)
                                );
                        }
-                       else
+                       else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target))
                        {
                                Send_Notification(
                                        NOTIF_ONE,
@@ -526,6 +544,8 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
        targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
        targ.revive_speed = freeze_time;
+       if(targ.bot_attack)
+               IL_REMOVE(g_bot_targets, targ);
        targ.bot_attack = false;
 
        entity ice = new(ice);
@@ -543,9 +563,17 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        Ice_Think(ice);
 
-       RemoveGrapplingHook(targ);
+       RemoveGrapplingHooks(targ);
 
-       FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
+       FOREACH_CLIENT(IS_PLAYER(it),
+       {
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           {
+               .entity weaponentity = weaponentities[slot];
+               if(it.(weaponentity).hook.aiment == targ)
+                       RemoveHook(it.(weaponentity).hook);
+           }
+       });
 
        // add waypoint
        if(show_waypoint)
@@ -558,16 +586,29 @@ void Unfreeze (entity targ)
                return;
 
        if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
+       {
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+               targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+       }
 
        STAT(FROZEN, targ) = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
+       if(!targ.bot_attack)
+               IL_PUSH(g_bot_targets, targ);
        targ.bot_attack = true;
 
        WaypointSprite_Kill(targ.waypointsprite_attached);
 
-       FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
+       FOREACH_CLIENT(IS_PLAYER(it),
+       {
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           {
+               .entity weaponentity = weaponentities[slot];
+               if(it.(weaponentity).hook.aiment == targ)
+                       RemoveHook(it.(weaponentity).hook);
+           }
+       });
 
        // remove the ice block
        if(targ.iceblock)
@@ -584,7 +625,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        mirrordamage = 0;
        mirrorforce = 0;
 
-       if (gameover || targ.killcount == FRAGS_SPECTATOR)
+       if (game_stopped || targ.killcount == FRAGS_SPECTATOR)
                return;
 
     damage_targ = targ;
@@ -592,12 +633,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
     damage_attacker = attacker;
        attacker_save = attacker;
 
-       if(IS_PLAYER(targ))
-               if(targ.hook)
-                       if(targ.hook.aiment)
-                               if(targ.hook.aiment == attacker)
-                                       RemoveGrapplingHook(targ); // STOP THAT, you parasite!
-
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
        if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
@@ -695,11 +730,21 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = M_ARGV(4, float);
                mirrordamage = M_ARGV(5, float);
                force = M_ARGV(6, vector);
 
+               if(IS_PLAYER(targ) && damage > 0 && attacker)
+               {
+                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                   {
+                       .entity weaponentity = weaponentities[slot];
+                       if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker)
+                               RemoveHook(targ.(weaponentity).hook);
+                   }
+               }
+
                if(STAT(FROZEN, targ))
                if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
                {
@@ -835,7 +880,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
        // apply push
        if (targ.damageforcescale)
-       if (vlen(force))
+       if (force)
        if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
        {
                vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
@@ -859,7 +904,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                UpdateCSQCProjectile(targ);
        }
        // apply damage
-       if (damage != 0 || (targ.damageforcescale && vlen(force)))
+       if (damage != 0 || (targ.damageforcescale && force))
        if (targ.event_damage)
                targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force);
 
@@ -986,7 +1031,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                        LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
 
-                                               total = 0.25 * pow(max(mininv_f, mininv_d), 2);
+                                               total = 0.25 * (max(mininv_f, mininv_d) ** 2);
 
                                                if(autocvar_g_throughfloor_debug)
                                                        LOG_INFOF(" steps=%f", total);
@@ -1034,7 +1079,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
                                        //      print(" (", ftos(a), ")\n");
                                        //}
-                                       if(finaldmg || vlen(force))
+                                       if(finaldmg || force)
                                        {
                                                if(targ.iscreature)
                                                {