]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Buffs: rename registry globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 9791bbd2933ceac46d4e54e91fc7f0a6132978ad..840ffe5c5d4a98315ebaf608ffe4cd03a817e928 100644 (file)
@@ -4,14 +4,13 @@
 #include "g_hook.qh"
 #include "mutators/mutators_include.qh"
 #include "scores.qh"
-#include "waypointsprites.qh"
 #include "spawnpoints.qh"
 #include "t_items.qh"
 #include "../common/vehicles/all.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
 #include "../common/notifications.qh"
@@ -24,7 +23,7 @@
 #include "../warpzonelib/common.qh"
 
 float Damage_DamageInfo_SendEntity(entity to, int sf)
-{
+{SELFPARAM();
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
        WriteCoord(MSG_ENTITY, floor(self.origin.x));
@@ -68,7 +67,7 @@ void UpdateFrags(entity player, float f)
 }
 
 void GiveFrags (entity attacker, entity targ, float f, int deathtype)
-{
+{SELFPARAM();
        // TODO route through PlayerScores instead
        if(gameover) return;
 
@@ -143,17 +142,9 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
        }
 
        // FIXME fix the mess this is (we have REAL points now!)
-       entity oldself;
-       oldself = self;
-       self = attacker;
-       if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f))
+       if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f))
        {
                f = frag_score;
-               self = oldself;
-       }
-       else
-       {
-               self = oldself;
        }
 
        attacker.totalfrags += f;
@@ -274,7 +265,8 @@ float Obituary_WeaponDeath(
        if(death_weapon)
        {
                w_deathtype = deathtype;
-               int death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               Weapon w = get_weaponinfo(death_weapon);
+               int death_message = ((murder) ? w.wr_killmessage : w.wr_suicidemessage)(w);
                w_deathtype = false;
 
                if (death_message)
@@ -298,7 +290,7 @@ float Obituary_WeaponDeath(
                }
                else
                {
-                       dprintf(
+                       LOG_TRACEF(
                                "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
                                deathtype,
                                death_weapon
@@ -499,13 +491,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
                        // Later on you will only be able to make custom messages using DEATH_CUSTOM,
                        // and there will be a REAL DEATH_VOID implementation which mappers will use.
-                       /*case DEATH_HURTTRIGGER:
+                       case DEATH_HURTTRIGGER:
                        {
-                               s1 = targ.netname;
-                               s2 = inflictor.message;
-                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               Obituary_SpecialDeath(targ, false, deathtype,
+                                       targ.netname,
+                                       inflictor.message,
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
                                break;
-                       }*/
+                       }
 
                        case DEATH_CUSTOM:
                        {
@@ -541,7 +537,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 }
 
 void Ice_Think()
-{
+{SELFPARAM();
        if(!self.owner.frozen || self.owner.iceblock != self)
        {
                remove(self);
@@ -552,7 +548,7 @@ void Ice_Think()
 }
 
 void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
-{
+{SELFPARAM();
        if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
                return;
 
@@ -565,6 +561,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
        targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
        targ.revive_speed = freeze_time;
+       self.bot_attack = false;
 
        entity ice, head;
        ice = spawn();
@@ -574,18 +571,14 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        ice.think = Ice_Think;
        ice.nextthink = time;
        ice.frame = floor(random() * 21); // ice model has 20 different looking frames
-       setmodel(ice, "models/ice/ice.md3");
+       setmodel(ice, MDL_ICE);
        ice.alpha = 1;
        ice.colormod = Team_ColorRGB(targ.team);
        ice.glowmod = ice.colormod;
        targ.iceblock = ice;
        targ.revival_time = 0;
 
-       entity oldself;
-       oldself = self;
-       self = ice;
-       Ice_Think();
-       self = oldself;
+       WITH(entity, self, ice, Ice_Think());
 
        RemoveGrapplingHook(targ);
 
@@ -595,11 +588,14 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        // add waypoint
        if(show_waypoint)
-               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1');
+               WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
 void Unfreeze (entity targ)
 {
+       if(!targ.frozen)
+               return;
+
        if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
 
@@ -607,6 +603,7 @@ void Unfreeze (entity targ)
        targ.frozen = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
+       self.bot_attack = true;
 
        WaypointSprite_Kill(targ.waypointsprite_attached);
 
@@ -621,7 +618,7 @@ void Unfreeze (entity targ)
 }
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        float mirrordamage;
        float mirrorforce;
        float complainteamdamage = 0;
@@ -632,9 +629,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        if (gameover || targ.killcount == -666)
                return;
 
-       entity oldself;
-       oldself = self;
-       self = targ;
+       setself(targ);
         damage_targ = targ;
         damage_inflictor = inflictor;
         damage_attacker = attacker;
@@ -652,7 +647,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                if(IS_PLAYER(targ))
                        if(SAME_TEAM(targ, attacker))
                        {
-                               self = oldself;
+                               setself(this);
                                return;
                        }
        }
@@ -745,7 +740,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = frag_damage;
                mirrordamage = frag_mirrordamage;
                force = frag_force;
@@ -759,7 +754,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        {
                                Unfreeze(targ);
                                targ.health = autocvar_g_freezetag_revive_falldamage_health;
-                               Send_Effect("iceorglass", targ.origin, '0 0 0', 3);
+                               Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
                        }
@@ -770,10 +765,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
                {
-                       Send_Effect("teleport", targ.origin, '0 0 0', 1);
+                       Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
-                       entity oldself = self;
-                       self = targ;
+                       setself(targ);
                        entity spot = SelectSpawnPoint (false);
 
                        if(spot)
@@ -800,10 +794,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
 
-                               Send_Effect("teleport", self.origin, '0 0 0', 1);
+                               Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1);
                        }
 
-                       self = oldself;
+                       setself(this);
                }
 
                if(!g_instagib)
@@ -920,7 +914,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        if (damage != 0 || (self.damageforcescale && vlen(force)))
        if (self.event_damage)
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
-       self = oldself;
+       setself(this);
 
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
@@ -1041,13 +1035,13 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
+                                                       LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
 
                                                total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f", total);
+                                                       LOG_INFOF(" steps=%f", total);
 
 
                                                if (IS_PLAYER(targ))
@@ -1056,7 +1050,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                        total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
+                                                       LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
 
                                                for(c = 0; c < total; ++c)
                                                {
@@ -1083,7 +1077,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                force = force * a;
 
                                                if(autocvar_g_throughfloor_debug)
-                                                       printf(" D=%f F=%f\n", finaldmg, vlen(force));
+                                                       LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force));
                                        }
 
                                        //if (targ == attacker)
@@ -1310,7 +1304,7 @@ void Fire_ApplyEffect(entity e)
 }
 
 void fireburner_think()
-{
+{SELFPARAM();
        // for players, this is done in the regular loop
        if(wasfreed(self.owner))
        {