]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
add Samual's beloved sv_fragmessages
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 0c446484d2a21d753aa8a7f4a744da7cbd529620..b8e42bdfd5b4a9eb0abad587baaaf74816552ecc 100644 (file)
@@ -86,6 +86,15 @@ float IsFlying(entity a)
        return 1;
 }
 
+vector GetHeadshotMins(entity targ)
+{
+       return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
+}
+vector GetHeadshotMaxs(entity targ)
+{
+       return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+}
+
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -236,10 +245,39 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
+void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
+{
+       WriteByte(MSG_ALL, SVC_TEMPENTITY);
+       WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
+       WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+       WriteString(MSG_ALL, s1);
+       WriteString(MSG_ALL, s2);
+       WriteString(MSG_ALL, s3);
+       WriteShort(MSG_ALL, msg);
+       WriteByte(MSG_ALL, type);
+}
+
+// TODO: writespectatable?
+// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
+void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+{
+       if (clienttype(e) == CLIENTTYPE_REAL)
+       {
+               msg_entity = e;
+               WriteByte(MSG_ONE, SVC_TEMPENTITY);
+               WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+               WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+               WriteString(MSG_ONE, s1);
+               WriteString(MSG_ONE, s2);
+               WriteShort(MSG_ONE, msg);
+               WriteByte(MSG_ONE, type);
+       }
+}
+
 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 {
-       string  s, a;
-       float p, w;
+       string  s, a, msg;
+       float p, w, type;
 
        if (targ.classname == "player" || targ.classname == "corpse")
        {
@@ -250,118 +288,57 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                a = attacker.netname;
 
-               if (targ == attacker)
+               if (targ == attacker) // suicides
                {
-                       if (deathtype == DEATH_TEAMCHANGE) {
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", ColoredTeamName(targ.team)));
-                       } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
-                               return;
-                       } else if (deathtype == DEATH_CAMP) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
-                       } else if (deathtype == DEATH_NOAMMO) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
-                       } else if (deathtype == DEATH_ROT) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
-                       } else if (deathtype == DEATH_MIRRORDAMAGE) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
-                       } else if (deathtype == DEATH_QUIET) {
-                               // do nothing
-                       } else {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
-                       }
-                       if(sv_gentle) {
-                               if (deathtype == DEATH_CAMP)
-                                       bprint ("^1",s, "^1 thought they found a nice camping ground\n");
-                               else if (deathtype == DEATH_MIRRORDAMAGE)
-                                       bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
-                               else
-                                       bprint ("^1",s, "^1 will be reinserted into the game due to their own actions\n");
+                       if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
+                               msg = ColoredTeamName(targ.team); // TODO: check if needed?
+                       Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
-                               if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                               {
-                                       LogDeath("suicide", deathtype, targ, targ);
-                                       GiveFrags(attacker, targ, -1);
-                               }
+                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+                       {
+                               LogDeath("suicide", deathtype, targ, targ);
+                               GiveFrags(attacker, targ, -1);
+                       }
+                       // TODO: hmm?
+                       /*
                                if (targ.killcount > 2)
                                        bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
-                       } else {
-                               w = DEATH_WEAPONOF(deathtype);
-                               if(WEP_VALID(w))
-                               {
-                                       w_deathtypestring = "couldn't resist the urge to self-destruct";
-                                       w_deathtype = deathtype;
-                                       weapon_action(w, WR_SUICIDEMESSAGE);
-                                       bprint("^1", s, "^1 ", w_deathtypestring, "\n");
-                               }
-                               else if (deathtype == DEATH_KILL)
-                                       bprint ("^1",s, "^1 couldn't take it anymore\n");
-                               else if (deathtype == DEATH_ROT)
-                                       bprint ("^1",s, "^1 died\n");
-                               else if (deathtype == DEATH_NOAMMO)
-                                       bprint ("^7",s, "^7 committed suicide. What's the point of living without ammo?\n");
-                               else if (deathtype == DEATH_CAMP)
-                                       bprint ("^1",s, "^1 thought they found a nice camping ground\n");
-                               else if (deathtype == DEATH_MIRRORDAMAGE)
-                                       bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
-                               else if (deathtype == DEATH_CHEAT)
-                                       bprint ("^1",s, "^1 unfairly eliminated themself\n");
-                               else if (deathtype == DEATH_FIRE)
-                                       bprint ("^1",s, "^1 burned to death\n");
-                               else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                                       bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
-
-                               if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                               {
-                                       LogDeath("suicide", deathtype, targ, targ);
-                                       GiveFrags(attacker, targ, -1);
-                               }
-                               if (targ.killcount > 2)
-                                       bprint ("^1",s,"^1 ended it all after a ",ftos(targ.killcount)," kill spree\n");
+                       */
+
+                       // TODO: wut is this?
+                       // givefrags for logging apparently?
+                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+                       {
+                               LogDeath("suicide", deathtype, targ, targ);
+                               GiveFrags(attacker, targ, -1);
                        }
+
+                       if (targ.killcount > 2)
+                               msg = ftos(targ.killcount);
+                       Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
                else if (attacker.classname == "player" || attacker.classname == "gib")
                {
                        if(teams_matter && attacker.team == targ.team)
                        {
-                               if(sv_gentle) {
-                                       centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
-                                       bprint ("^1", a, "^1 took action against a team mate\n");
-                               } else {
-                                       centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s, ", a team mate!"));
-                                       bprint ("^1", a, "^1 mows down a team mate\n");
-                               }
+                               type = KILL_TEAM;
+
                                GiveFrags(attacker, targ, -1);
+
                                if (targ.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a team mate!\n");
-                                       else
-                                               bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a team mate!\n");
+                                       msg = ftos(targ.killcount);
+                                       a = s;
                                }
                                if (attacker.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a team mate\n");
-                                       else
-                                               bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a team mate\n");
+                                       msg = ftos(attacker.killcount);
+                                       type = KILL_TEAM_SPREE;
                                }
+
                                attacker.killcount = 0;
 
                                LogDeath("tk", deathtype, attacker, targ);
+                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+                               Send_KillNotification(a, msg, "", type, MSG_KILL);
                        }
                        else
                        {
@@ -369,99 +346,30 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                if (!checkrules_firstblood)
                                {
                                        checkrules_firstblood = TRUE;
-                                       if(sv_gentle)
-                                       {
-                                               bprint("^1",a, "^1 was the first to score", "\n");
-                                               blood_message = "^1First point\n";
-                                               //victim_message = "^1First victim\n";  // or First casualty
-                                       }
-                                       else
-                                       {
-                                               bprint("^1",a, "^1 drew first blood", "\n");
-                                               blood_message = "^1First blood\n";
-                                               victim_message = "^1First victim\n";  // or First casualty
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       // TODO: make these print at newline if they dont
+                                       Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                }
-                               if(sv_gentle > 0) {
-                                       centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You scored against ^7", s, GetAdvancedDeathReports(targ)));
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, a,"^1 scored against you ^7", GetAdvancedDeathReports(attacker)));
+
+                               if((cvar("sv_fragmessage_information_typefrag")) && (targ.BUTTON_CHAT)) {
+                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       if((cvar("sv_fragmessage_information_typefrag")) && (targ.BUTTON_CHAT)) {
-                                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^1You typefragged ^7", s, GetAdvancedDeathReports(targ)));
-                                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were typefragged by ^7", a, GetAdvancedDeathReports(attacker)));
-                                       } else {
-                                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You fragged ^7", s, GetAdvancedDeathReports(targ)));
-                                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were fragged by ^7", a, GetAdvancedDeathReports(attacker)));
-                                       }
-                                       attacker.taunt_soundtime = time + 1;
+                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
                                }
 
-                               if(sv_gentle) {
-                                       bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
-                               } else {
-                                       w = DEATH_WEAPONOF(deathtype);
-                                       if(WEP_VALID(w))
-                                       {
-                                               w_deathtypestring = "was blasted by";
-                                               w_deathtype = deathtype;
-                                               weapon_action(w, WR_KILLMESSAGE);
-                                               p = strstrofs(w_deathtypestring, "#", 0);
-                                               if(p < 0)
-                                                       bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
-                                               else
-                                                       bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
-                                       }
-                                       else if (deathtype == DEATH_TELEFRAG)
-                                               bprint ("^1",s, "^1 was telefragged by ", a, "\n");
-                                       else if (deathtype == DEATH_DROWN)
-                                               bprint ("^1",s, "^1 was drowned by ", a, "\n");
-                                       else if (deathtype == DEATH_SLIME)
-                                               bprint ("^1",s, "^1 was slimed by ", a, "\n");
-                                       else if (deathtype == DEATH_LAVA)
-                                               bprint ("^1",s, "^1 was cooked by ", a, "\n");
-                                       else if (deathtype == DEATH_FALL)
-                                               bprint ("^1",s, "^1 was grounded by ", a, "\n");
-                                       else if (deathtype == DEATH_SHOOTING_STAR)
-                                               bprint ("^1",s, "^1 was shot into space by ", a, "\n");
-                                       else if (deathtype == DEATH_SWAMP)
-                                               bprint ("^1",s, "^1 was conserved by ", a, "\n");
+                               attacker.taunt_soundtime = time + 1;
+
+                               // TODO: fix this?
+                                       if (deathtype == DEATH_CUSTOM)
+                                               msg = strcat(deathmessage, " by ^1", msg);
                                        else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
                                        {
-                                               p = strstrofs(inflictor.message2, "#", 0);
-                                               if(p < 0)
-                                                       bprint("^1", s, "^1 ", inflictor.message2, " ", a, "\n");
-                                               else
-                                                       bprint("^1", s, "^1 ", substring(inflictor.message2, 0, p), a, "^1", substring(inflictor.message2, p+1, strlen(inflictor.message2) - (p+1)), "\n");
+                                               msg = ftos(strstrofs(inflictor.message2, "#", 0));
                                        }
-                                       else if(deathtype == DEATH_SBCRUSH)
-                        bprint ("^1",s, "^1 was crushed by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBMINIGUN)
-                        bprint ("^1",s, "^1 got shredded by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBROCKET)
-                        bprint ("^1",s, "^1 was blased to bits by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBBLOWUP)
-                        bprint ("^1",s, "^1 got cought in the destruction of ^1", a, "'s vehicle\n");
-
-                                       else if(deathtype == DEATH_WAKIGUN)
-                        bprint ("^1",s, "^1 was bolted down by ^1", a, "\n");
-                                       else if(deathtype == DEATH_WAKIROCKET)
-                        bprint ("^1",s, "^1 could find no shelter from ^1", a, "'s rockets\n");
-                                       else if(deathtype == DEATH_WAKIBLOWUP)
-                        bprint ("^1",s, "^1 dies when ^1", a, "'s wakizashi dies.\n");
-
-                                       else if(deathtype == DEATH_TURRET)
-                                               bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
-                                       else if(deathtype == DEATH_TOUCHEXPLODE)
-                                               bprint ("^1",s, "^1 was pushed into an accident by ^1", a, "\n");
-                                       else if(deathtype == DEATH_CHEAT)
-                                               bprint ("^1",s, "^1 was unfairly eliminated by ^1", a, "\n");
-                                       else if (deathtype == DEATH_FIRE)
-                                       bprint ("^1",s, "^1 was burnt to death by ^1", a, "\n");
-                                       else if (deathtype == DEATH_CUSTOM)
-                                               bprint ("^1",s, "^1 ", deathmessage, " by ^1", a, "\n");
-                                       else
-                                               bprint ("^1",s, "^1 was fragged by ", a, "\n");
-                               }
+                                       Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
 
                                if(g_ctf && targ.flagcarried)
                                {
@@ -473,145 +381,70 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        GiveFrags(attacker, targ, 1);
 
                                if (targ.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
-                                       else
-                                               bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
+                                       Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
                                }
 
                                attacker.killcount = attacker.killcount + 1;
 
                                if (attacker.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
-                                       else
-                                               bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
+                                       Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
                                }
 
                                LogDeath("frag", deathtype, attacker, targ);
 
                                if (attacker.killcount == 3)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made a ^1TRIPLE SCORE\n");
-                                       } else {
-                                               bprint (a,"^7 made a ^1TRIPLE FRAG\n");
-                                               AnnounceTo(attacker, "03kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
+                                       AnnounceTo(attacker, "03kills");
                                }
                                else if (attacker.killcount == 5)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 unleashes ^1SCORING RAGE\n");
-                                       } else {
-                                               bprint (a,"^7 unleashes ^1RAGE\n");
-                                               AnnounceTo(attacker, "05kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
+                                       AnnounceTo(attacker, "05kills");
                                }
                                else if (attacker.killcount == 10)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 starts the ^1MASSACRE!\n");
-                                               AnnounceTo(attacker, "10kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
+                                       AnnounceTo(attacker, "10kills");
                                }
                                else if (attacker.killcount == 15)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 executes ^1MAYHEM!\n");
-                                               AnnounceTo(attacker, "15kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
+                                       AnnounceTo(attacker, "15kills");
                                }
                                else if (attacker.killcount == 20)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 is a ^1BERSERKER!\n");
-                                               AnnounceTo(attacker, "20kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
+                                       AnnounceTo(attacker, "20kills");
                                }
                                else if (attacker.killcount == 25)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 inflicts ^1CARNAGE!\n");
-                                               AnnounceTo(attacker, "25kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
+                                       AnnounceTo(attacker, "25kills");
                                }
                                else if (attacker.killcount == 30)
                                {
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
-                                               AnnounceTo(attacker, "30kills");
-                                       }
+                                       Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
+                                       AnnounceTo(attacker, "30kills");
                                }
                        }
                }
                else
                {
-                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
+                       Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
-                               bprint ("^1",s, "^1 ", inflictor.message, "\n");
-                       else if (deathtype == DEATH_DROWN)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 was in the water for too long\n");
-                               else
-                                       bprint ("^1",s, "^1 drowned\n");
-                       else if (deathtype == DEATH_SLIME)
-                               bprint ("^1",s, "^1 was slimed\n");
-                       else if (deathtype == DEATH_LAVA)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 found a hot place\n");
-                               else
-                                       bprint ("^1",s, "^1 turned into hot slag\n");
-                       else if (deathtype == DEATH_FALL)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 tested gravity (and it worked)\n");
-                               else
-                                       bprint ("^1",s, "^1 hit the ground with a crunch\n");
-                       else if (deathtype == DEATH_SHOOTING_STAR)
-                               bprint ("^1",s, "^1 became a shooting star\n");
-                       else if (deathtype == DEATH_SWAMP)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 discovered a swamp\n");
-                               else
-                                       bprint ("^1",s, "^1 is now conserved for centuries to come\n");
-                       else if(deathtype == DEATH_TURRET)
-                               bprint ("^1",s, "^1 was mowed down by a turret \n");
-            else if (deathtype == DEATH_CUSTOM)
-                bprint ("^1",s, "^1 ", deathmessage, "\n");
-                       else if(deathtype == DEATH_TOUCHEXPLODE)
-                               bprint ("^1",s, "^1 died in an accident\n");
-                       else if(deathtype == DEATH_CHEAT)
-                               bprint ("^1",s, "^1 was unfairly eliminated\n");
-                       else if(deathtype == DEATH_FIRE)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 felt a little hot\n");
-                               else
-                                       bprint ("^1",s, "^1 burnt to death\n");
-                       else
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 needs a restart\n");
-                               else
-                                       bprint ("^1",s, "^1 died\n");
+                               msg = inflictor.message;
+                       else if (deathtype == DEATH_CUSTOM)
+                               msg = deathmessage;
+
                        GiveFrags(targ, targ, -1);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
                                AnnounceTo(targ, "botlike");
                        }
+                       Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
 
                        if (targ.killcount > 2)
-                               if(sv_gentle)
-                                       bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
-                               else
-                                       bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
+                               Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
 
                        LogDeath("accident", deathtype, targ, targ);
                }
@@ -872,8 +705,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
                                vector headmins, headmaxs, org;
                                org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                               headmins = org + '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z);
-                               headmaxs = org + '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
+                               headmins = org + GetHeadshotMins(targ);
+                               headmaxs = org + GetHeadshotMaxs(targ);
                                if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
                                {
                                        deathtype |= HITTYPE_HEADSHOT;