]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 8b7d7c159406c1b1756fb708227220b2edb643ab..b921143423fa6ce9dcee70c7d55392e3a754b475 100644 (file)
@@ -1,15 +1,15 @@
 #include "g_damage.qh"
 
-#include "bot/bot.qh"
+#include "bot/api.qh"
 #include "g_hook.qh"
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
 #include "scores.qh"
 #include "spawnpoints.qh"
 #include "../common/state.qh"
 #include "../common/physics/player.qh"
 #include "../common/t_items.qh"
 #include "../common/vehicles/all.qh"
-#include "../common/items/all.qc"
+#include "../common/items/_mod.qh"
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "../common/playerstats.qh"
 #include "../common/teams.qh"
 #include "../common/util.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 #include "../lib/csqcmodel/sv_model.qh"
 #include "../lib/warpzone/common.qh"
 
-void UpdateFrags(entity player, float f)
+void UpdateFrags(entity player, int f)
 {
        PlayerTeamScore_AddScore(player, f);
 }
@@ -111,6 +111,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                UpdateFrags(attacker, f);
 }
 
+.entity kh_next;
+
 string AppendItemcodes(string s, entity player)
 {
        int w = PS(player).m_weapon.m_id;
@@ -123,7 +125,7 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "S");
        if(time < player.invincible_finished)
                s = strcat(s, "I");
-       if(player.flagcarried != world)
+       if(player.flagcarried != NULL)
                s = strcat(s, "F");
        if(PHYS_INPUT_BUTTON_CHAT(player))
                s = strcat(s, "T");
@@ -262,6 +264,18 @@ float Obituary_WeaponDeath(
        return false;
 }
 
+bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
+{
+       if(deathtype == DEATH_FIRE.m_id)
+       {
+               Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping));
+               Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping));
+               return true;
+       }
+
+       return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target);
+}
+
 .int buffs = _STAT(BUFFS); // TODO: remove
 entity buff_FirstFromFlags(int _buffs);
 void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
@@ -275,7 +289,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
        // Set final information for the death
        targ.death_origin = targ.origin;
-       if(targ != attacker) { targ.killer_origin = attacker.origin; }
        string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
 
        #ifdef NOTIFICATIONS_DEBUG
@@ -344,7 +357,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
 
                        // In this case, the death message will ALWAYS be "foo was betrayed by bar"
                        // No need for specific death/weapon messages...
@@ -411,7 +424,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)
                                );
                        }
-                       else
+                       else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target))
                        {
                                Send_Notification(
                                        NOTIF_ONE,
@@ -503,7 +516,7 @@ void Ice_Think(entity this)
 {
        if(!STAT(FROZEN, this.owner) || this.owner.iceblock != this)
        {
-               remove(this);
+               delete(this);
                return;
        }
        setorigin(this, this.owner.origin - '0 0 16');
@@ -524,6 +537,8 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
        targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
        targ.revive_speed = freeze_time;
+       if(targ.bot_attack)
+               IL_REMOVE(g_bot_targets, targ);
        targ.bot_attack = false;
 
        entity ice = new(ice);
@@ -547,7 +562,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        // add waypoint
        if(show_waypoint)
-               WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
+               WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
 }
 
 void Unfreeze (entity targ)
@@ -556,11 +571,16 @@ void Unfreeze (entity targ)
                return;
 
        if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
+       {
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+               targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
+       }
 
        STAT(FROZEN, targ) = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
+       if(!targ.bot_attack)
+               IL_PUSH(g_bot_targets, targ);
        targ.bot_attack = true;
 
        WaypointSprite_Kill(targ.waypointsprite_attached);
@@ -569,8 +589,8 @@ void Unfreeze (entity targ)
 
        // remove the ice block
        if(targ.iceblock)
-               remove(targ.iceblock);
-       targ.iceblock = world;
+               delete(targ.iceblock);
+       targ.iceblock = NULL;
 }
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -693,7 +713,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = M_ARGV(4, float);
                mirrordamage = M_ARGV(5, float);
                force = M_ARGV(6, vector);
@@ -708,7 +728,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                Unfreeze(targ);
                                targ.health = autocvar_g_frozen_revive_falldamage_health;
                                Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
-                               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
                                Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
                        }
 
@@ -788,7 +808,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
+                       if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim, attacker))
                        {
                                if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
                                {
@@ -833,11 +853,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
        // apply push
        if (targ.damageforcescale)
-       if (vlen(force))
+       if (force)
        if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
        {
                vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
-               if(targ.movetype == MOVETYPE_PHYSICS)
+               if(targ.move_movetype == MOVETYPE_PHYSICS)
                {
                        entity farcent = new(farce);
                        farcent.enemy = targ;
@@ -852,14 +872,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                else
                {
                        targ.velocity = targ.velocity + farce;
-                       targ.move_velocity = targ.velocity;
                }
                UNSET_ONGROUND(targ);
-               targ.move_flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(targ);
        }
        // apply damage
-       if (damage != 0 || (targ.damageforcescale && vlen(force)))
+       if (damage != 0 || (targ.damageforcescale && force))
        if (targ.event_damage)
                targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force);
 
@@ -1034,7 +1052,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
                                        //      print(" (", ftos(a), ")\n");
                                        //}
-                                       if(finaldmg || vlen(force))
+                                       if(finaldmg || force)
                                        {
                                                if(targ.iscreature)
                                                {
@@ -1253,14 +1271,14 @@ void fireburner_think(entity this)
        // for players, this is done in the regular loop
        if(wasfreed(this.owner))
        {
-               remove(this);
+               delete(this);
                return;
        }
        Fire_ApplyEffect(this.owner);
        if(!Fire_IsBurning(this.owner))
        {
-               this.owner.fire_burner = world;
-               remove(this);
+               this.owner.fire_burner = NULL;
+               delete(this);
                return;
        }
        Fire_ApplyDamage(this.owner);