PlayerDamage_Calculate -> Damage_Calculate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index a604a2b..b921143 100644 (file)
@@ -713,7 +713,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                }
 
                // should this be changed at all? If so, in what way?
                }
 
                // should this be changed at all? If so, in what way?
-               MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
+               MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
                damage = M_ARGV(4, float);
                mirrordamage = M_ARGV(5, float);
                force = M_ARGV(6, vector);
                damage = M_ARGV(4, float);
                mirrordamage = M_ARGV(5, float);
                force = M_ARGV(6, vector);