]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Fix water damage (ignore armor when drowning).
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 6a6587ec80f950ec55fe00e9b63cdfe473e2c907..c01cddd216a45bbdee98ba5c4c7e57767aaacd29 100644 (file)
@@ -643,7 +643,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
                                                                attacker.dmg_take += v_x;
                                                                attacker.dmg_save += v_y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -653,7 +653,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+                                                               vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
                                                                targ.dmg_take += v_x;
                                                                targ.dmg_save += v_y;
                                                                targ.dmg_inflictor = inflictor;