]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 285493b2a1bfae72edc7d9d46fa8a0034f1aeecd..db23f49db20fcc7cabee39fa95d7dcb0868557b7 100644 (file)
@@ -14,10 +14,11 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
        WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteByte(MSG_ENTITY, self.species);
        return TRUE;
 }
 
-void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, entity dmgowner)
+void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
 {
        // TODO maybe call this from non-edgedamage too?
        // TODO maybe make the client do the particle effects for the weapons and the impact sounds using this info?
@@ -35,14 +36,12 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.dmg_radius = rad;
        e.dmg_force = vlen(force);
        e.velocity = force;
-
        e.oldorigin_x = compressShortVector(e.velocity);
+       e.species = bloodtype;
 
        Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
 }
 
-#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-
 float checkrules_firstblood;
 
 float yoda;
@@ -126,6 +125,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
+               if(targ.playerid)
+                       PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -221,6 +222,44 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
+string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+{
+       string health_output;
+       string ping_output;
+       string handicap_output;
+       string output;
+
+       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
+       {
+               // health/armor of attacker (person who killed you)
+               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
+                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
+               
+               // ping display
+               if(autocvar_sv_fraginfo_ping)
+                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
+                       
+               // handicap display 
+               if(autocvar_sv_fraginfo_handicap) 
+               {
+                       if(autocvar_sv_fraginfo_handicap == 2)  
+                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
+                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
+                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
+               }
+               
+               // format the string
+               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
+                       ping_output, (handicap_output ? "^7 / " : ""), 
+                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+               
+               // add new line to the beginning if there is a message
+               if(output) { output = strcat("\n", output); }
+       }
+       
+       return output;
+}
+
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -267,8 +306,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
 void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
 {
        WriteByte(MSG_ALL, SVC_TEMPENTITY);
-       WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
-       WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+       WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
        WriteString(MSG_ALL, s1);
        WriteString(MSG_ALL, s2);
        WriteString(MSG_ALL, s3);
@@ -277,15 +315,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
 }
 
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
                WRITESPECTATABLE_MSG_ONE({
                        WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
                        WriteString(MSG_ONE, s1);
                        WriteString(MSG_ONE, s2);
                        WriteShort(MSG_ONE, msg);
@@ -309,7 +346,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
             if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
@@ -331,7 +368,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else if (attacker.classname == "player")
                {
-                       if(teamplay && attacker.team == targ.team)
+                       if(!IsDifferentTeam(attacker, targ))
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        type = KILL_TEAM_RED;
@@ -340,7 +377,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                GiveFrags(attacker, targ, -1, deathtype);
 
-                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
 
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
@@ -363,18 +400,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        // TODO: make these print a newline if they dont
-                                       Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
-                               if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+                               if(targ.BUTTON_CHAT) {
+                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
                                }
 
                                attacker.taunt_soundtime = time + 1;
@@ -455,7 +492,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else
                {
-                       Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
@@ -503,7 +540,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        if (gameover || targ.killcount == -666)
                return;
 
-       local entity oldself;
+       entity oldself;
        oldself = self;
        self = targ;
         damage_targ = targ;
@@ -545,12 +582,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
+               /*
+               skill based bot damage? gtfo. (tZork)
                if (targ.classname == "player")
                if (attacker.classname == "player")
                if (!targ.isbot)
                if (attacker.isbot)
                        damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-
+        */
+        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
                if(attacker.classname == "player")
@@ -560,7 +600,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(teamplay && attacker.team == targ.team)
+                       else if(!IsDifferentTeam(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -592,6 +632,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        {
                                                                vector v;
                                                                v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+                                                               v_z = 0; // fteqcc sucks
                                                                attacker.dmg_take += v_x;
                                                                attacker.dmg_save += v_y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -603,12 +644,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        {
                                                                vector v;
                                                                v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+                                                               v_z = 0; // fteqcc sucks
                                                                targ.dmg_take += v_x;
                                                                targ.dmg_save += v_y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
-                                if(!autocvar_g_friendlyfire_virtual_force)
-                                    force = '0 0 0';
+                                                               if(!autocvar_g_friendlyfire_virtual_force)
+                                                                       force = '0 0 0';
                                                        }
                                                }
                                                else
@@ -643,7 +685,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
                        {
                                targ.armorvalue -= 1;
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue)));
+                               centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
                                damage = 0;
                                targ.hitsound += 1;
                                attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
@@ -655,7 +697,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                if (targ != attacker)
                                {
                                        if ((targ.health >= 1) && (targ.classname == "player"))
-                                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
+                                               centerprint(attacker, "Secondary fire inflicts no damage!");
                                        force = '0 0 0';
                                        // keep mirrorforce
                                        attacker = targ;
@@ -748,26 +790,29 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(targ.classname == "player")
+                       if(damage_headshotbonus > 0)
                        {
-                               // HEAD SHOT:
-                               // find height of hit on player axis
-                               // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                               vector headmins, headmaxs, org;
-                               org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                               headmins = org + GetHeadshotMins(targ);
-                               headmaxs = org + GetHeadshotMaxs(targ);
-                               if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                               if(targ.classname == "player")
+                               {
+                                       // HEAD SHOT:
+                                       // find height of hit on player axis
+                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
+                                       vector headmins, headmaxs, org;
+                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
+                                       headmins = org + GetHeadshotMins(targ);
+                                       headmaxs = org + GetHeadshotMaxs(targ);
+                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                                       {
+                                               deathtype |= HITTYPE_HEADSHOT;
+                                       }
+                               }
+                               else if(targ.classname == "turret_head")
                                {
                                        deathtype |= HITTYPE_HEADSHOT;
                                }
+                               if(deathtype & HITTYPE_HEADSHOT)
+                                       damage *= 1 + damage_headshotbonus;
                        }
-                       else if(targ.classname == "turret_head")
-                       {
-                               deathtype |= HITTYPE_HEADSHOT;
-                       }
-                       if(deathtype & HITTYPE_HEADSHOT)
-                               damage *= 1 + damage_headshotbonus;
 
                        entity victim;
                        if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
@@ -890,7 +935,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if(attacker.armorvalue > 0)
                        {
                                attacker.armorvalue = attacker.armorvalue - 1;
-                               centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+                               centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
                                attacker.hitsound += 1;
                        }
                        mirrordamage = 0;
@@ -943,14 +988,14 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                else
                        force = normalize(force);
                if(forceintensity >= 0)
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                else
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
        }
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
+       targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
        while (targ)
        {
                next = targ.chain;
@@ -963,7 +1008,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                diff = targ.WarpZone_findradius_dist;
                                // round up a little on the damage to ensure full damage on impacts
                                // and turn the distance into a fraction of the radius
-                               power = 1 - ((vlen (diff) - 2) / rad);
+                               power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
                                //bprint(" ");
                                //bprint(ftos(power));
                                //if (targ == attacker)
@@ -975,13 +1020,13 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                        finaldmg = coredamage * power + edgedamage * (1 - power);
                                        if (finaldmg > 0)
                                        {
-                                               local float a;
-                                               local float c;
-                                               local float hits;
-                                               local float total;
-                                               local float hitratio;
-                                               local vector hitloc;
-                                               local vector myblastorigin;
+                                               float a;
+                                               float c;
+                                               float hits;
+                                               float total;
+                                               float hitratio;
+                                               vector hitloc;
+                                               vector myblastorigin;
                                                myblastorigin = WarpZone_TransformOrigin(targ, blastorigin);
                                                center = targ.origin + (targ.mins + targ.maxs) * 0.5;
                                                // if it's a player, use the view origin as reference