]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into samual/combined_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index b5a742e201806ffef138fec042a0dbb462eebc37..effd4104e7e11553042bb960e7074a6d758e6abf 100644 (file)
@@ -549,6 +549,86 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
+void Ice_Think()
+{
+       if(!self.owner.frozen || self.owner.iceblock != self)
+       {
+               remove(self);
+               return;
+       }
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+               return;
+
+       if(targ.frozen)
+               return;
+
+       float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health);
+
+       targ.frozen = frozen_type;
+       targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
+       targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
+       targ.revive_speed = freeze_time;
+
+       entity ice, head;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+       ice.alpha = 1;
+       ice.colormod = Team_ColorRGB(targ.team);
+       ice.glowmod = ice.colormod;
+       targ.iceblock = ice;
+       targ.revival_time = 0;
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+
+       // add waypoint
+       if(show_waypoint)       
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+       if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
+               targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+
+       entity head;
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       targ.revival_time = time;
+       
+       WaypointSprite_Kill(targ.waypointsprite_attached);
+       
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+
+       // remove the ice block
+       if(targ.iceblock)
+               remove(targ.iceblock);
+       targ.iceblock = world;
+}
+
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -690,7 +770,63 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                mirrordamage = frag_mirrordamage;
                force = frag_force;
 
-               if (!g_minstagib)
+               if(targ.frozen)
+               if(deathtype != DEATH_HURTTRIGGER && deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_AUTOTEAMCHANGE)
+               {
+                       if(autocvar_g_freezetag_revive_falldamage > 0)
+                       if(deathtype == DEATH_FALL)
+                       if(damage >= autocvar_g_freezetag_revive_falldamage)
+                       {
+                               Unfreeze(targ);
+                               targ.health = autocvar_g_freezetag_revive_falldamage_health;
+                               pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3);
+                               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+                               Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
+                       }
+
+                       damage = 0;
+                       force *= autocvar_g_freezetag_frozen_force;
+               }
+               
+               if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
+               {
+                       pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
+               
+                       entity oldself = self;
+                       self = targ;
+                       entity spot = SelectSpawnPoint (FALSE);
+                       
+                       if(spot)
+                       {
+                               damage = 0;
+                               self.deadflag = DEAD_NO;
+
+                               self.angles = spot.angles;
+                               
+                               self.effects = 0;
+                               self.effects |= EF_TELEPORT_BIT;
+
+                               self.angles_z = 0; // never spawn tilted even if the spot says to
+                               self.fixangle = TRUE; // turn this way immediately
+                               self.velocity = '0 0 0';
+                               self.avelocity = '0 0 0';
+                               self.punchangle = '0 0 0';
+                               self.punchvector = '0 0 0';
+                               self.oldvelocity = self.velocity;
+                               
+                               self.spawnorigin = spot.origin;
+                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+                               // don't reset back to last position, even if new position is stuck in solid
+                               self.oldorigin = self.origin;
+                               self.prevorigin = self.origin;
+                               
+                               pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
+                       }
+                       
+                       self = oldself;
+               }
+
+               if(!g_minstagib)
                {
                        // apply strength multiplier
                        if (attacker.items & IT_STRENGTH)
@@ -713,12 +849,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                }
 
                if (targ == attacker)
-               {
-                       if(g_cts && !autocvar_g_cts_selfdamage)
-                               damage = 0;
-                       else
-                               damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
-               }
+                       damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
 
                // count the damage
                if(attacker)
@@ -1200,7 +1331,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);
@@ -1217,6 +1348,7 @@ void Fire_ApplyDamage(entity e)
        e.fire_hitsound = TRUE;
 
        if (!IS_INDEPENDENT_PLAYER(e))
+       if(!e.frozen)
        FOR_EACH_PLAYER(other) if(e != other)
        {
                if(IS_PLAYER(other))