]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qh
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qh
index e2c5ea2b35d7a3f665df6a222cb9535e599c1c98..aee4a93df80da7cecde86899592331cd79b55777 100644 (file)
@@ -3,11 +3,13 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
+    #include <server/defs.qh>
+    #include <server/miscfunctions.qh>
     #include <lib/warpzone/common.qh>
     #include <common/constants.qh>
     #include <common/teams.qh>
     #include <common/util.qh>
-    #include <common/weapons/all.qh>
+    #include <common/weapons/_all.qh>
     #include "weapons/accuracy.qh"
     #include "weapons/csqcprojectile.qh"
     #include "weapons/selection.qh"
@@ -17,7 +19,7 @@
     #include "defs.qh"
     #include <common/notifications/all.qh>
     #include <common/deathtypes/all.qh>
-    #include "mutators/all.qh"
+    #include "mutators/_mod.qh"
     #include <common/turrets/sv_turrets.qh>
     #include <common/vehicles/all.qh>
     #include <lib/csqcmodel/sv_model.qh>
@@ -52,10 +54,10 @@ float damage_gooddamage;
 
 float IsFlying(entity a);
 
-void UpdateFrags(entity player, float f);
+void UpdateFrags(entity player, int f);
 
 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
-void W_SwitchWeapon_Force(Player this, Weapon w);
+void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity);
 entity GiveFrags_randomweapons;
 void GiveFrags (entity attacker, entity targ, float f, int deathtype);
 
@@ -86,11 +88,6 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
 void Unfreeze (entity targ);
 
-// these are updated by each Damage call for use in button triggering and such
-entity damage_targ;
-entity damage_inflictor;
-entity damage_attacker;
-
 void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
 
 float RadiusDamage_running;