missile.state = 0; // not latched onto anything
- W_SetupProjectileVelocityEx(missile, v_forward, v_up, cvar("g_balance_grapplehook_speed_fly"), 0, 0, 0);
+ W_SetupProjectileVelocityEx(missile, v_forward, v_up, cvar("g_balance_grapplehook_speed_fly"), 0, 0, 0, FALSE);
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250