]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_models.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_models.qc
index baca561786a00bcf9da35e7883100fd622242951..539522f2dce7f61ca49d840f6040439450916e8c 100644 (file)
@@ -1,6 +1,9 @@
 #include "g_models.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include "g_subs.qh"
+#include <common/net_linked.qh>
 #include "../common/triggers/subs.qh"
 #include "../common/triggers/triggers.qh"
 
@@ -16,79 +19,79 @@ class(BGMScript) .float bgmscriptrelease;
 
 .float modelscale;
 
-void g_model_setcolormaptoactivator ()
-{SELFPARAM();
+void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
        if(teamplay)
        {
-               if(activator.team)
-                       self.colormap = (activator.team - 1) * 0x11;
+               if(actor.team)
+                       this.colormap = (actor.team - 1) * 0x11;
                else
-                       self.colormap = 0x00;
+                       this.colormap = 0x00;
        }
        else
-               self.colormap = floor(random() * 256);
-       self.colormap |= BIT(10); // RENDER_COLORMAPPED
+               this.colormap = floor(random() * 256);
+       this.colormap |= BIT(10); // RENDER_COLORMAPPED
 }
 
-void g_clientmodel_setcolormaptoactivator ()
-{SELFPARAM();
-       g_model_setcolormaptoactivator();
-       self.SendFlags |= (BIT(3) | BIT(0));
+void g_clientmodel_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
+       g_model_setcolormaptoactivator(this, actor, trigger);
+       this.SendFlags |= (BIT(3) | BIT(0));
 }
 
-void g_clientmodel_use()
-{SELFPARAM();
-       if (self.antiwall_flag == 1)
+void g_clientmodel_use(entity this, entity actor, entity trigger)
+{
+       if (this.antiwall_flag == 1)
        {
-               self.inactive = 1;
-               self.solid = SOLID_NOT;
+               this.inactive = 1;
+               this.solid = SOLID_NOT;
        }
-       else if (self.antiwall_flag == 2)
+       else if (this.antiwall_flag == 2)
        {
-               self.inactive = 0;
-               self.solid = self.default_solid;
+               this.inactive = 0;
+               this.solid = this.default_solid;
        }
-       g_clientmodel_setcolormaptoactivator();
+       g_clientmodel_setcolormaptoactivator(this, actor, trigger);
 }
 
 void g_model_dropbyspawnflags(entity this)
 {
-       if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
+       if((this.spawnflags & 3) == 1) // ALIGN_ORIGIN
        {
-               traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos);
+               traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos);
        }
-       else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
+       else if((this.spawnflags & 3) == 2) // ALIGN_BOTTOM
        {
-               tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos);
+               tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos);
        }
-       else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
+       else if((this.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
        {
-               traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
+               traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos - '0 0 1' * this.mins.z);
        }
 }
 
 void g_clientmodel_dropbyspawnflags(entity this)
 {
        vector o0;
-       o0 = self.origin;
-       g_model_dropbyspawnflags(self);
-       if(self.origin != o0)
-               self.SendFlags |= 2;
+       o0 = this.origin;
+       g_model_dropbyspawnflags(this);
+       if(this.origin != o0)
+               this.SendFlags |= 2;
 }
 
 bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
 {
        sf = sf & 0x0F;
-       if(self.angles != '0 0 0')
+       if(this.angles != '0 0 0')
                sf |= 0x10;
-       if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+       if(this.mins != '0 0 0' || this.maxs != '0 0 0')
                sf |= 0x20;
-       if(self.colormap != 0)
+       if(this.colormap != 0)
                sf |= 0x40;
-       if(self.lodmodelindex1)
+       if(this.lodmodelindex1)
                sf |= 0x80;
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
@@ -97,23 +100,24 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
        if(sf & BIT(0))
        {
                if(sf & 0x40)
-                       WriteShort(MSG_ENTITY, self.colormap);
+                       WriteShort(MSG_ENTITY, this.colormap);
+               WriteByte(MSG_ENTITY, this.skin);
        }
 
        if(sf & BIT(1))
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteCoord(MSG_ENTITY, this.origin.x);
+               WriteCoord(MSG_ENTITY, this.origin.y);
+               WriteCoord(MSG_ENTITY, this.origin.z);
        }
 
        if(sf & BIT(2))
        {
                if(sf & 0x10)
                {
-                       WriteAngle(MSG_ENTITY, self.angles.x);
-                       WriteAngle(MSG_ENTITY, self.angles.y);
-                       WriteAngle(MSG_ENTITY, self.angles.z);
+                       WriteAngle(MSG_ENTITY, this.angles.x);
+                       WriteAngle(MSG_ENTITY, this.angles.y);
+                       WriteAngle(MSG_ENTITY, this.angles.z);
                }
        }
 
@@ -121,78 +125,78 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
        {
                if(sf & 0x80)
                {
-                       WriteShort(MSG_ENTITY, self.lodmodelindex0);
-                       WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
-                       WriteShort(MSG_ENTITY, self.lodmodelindex1);
-                       WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
-                       WriteShort(MSG_ENTITY, self.lodmodelindex2);
+                       WriteShort(MSG_ENTITY, this.lodmodelindex0);
+                       WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
+                       WriteShort(MSG_ENTITY, this.lodmodelindex1);
+                       WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
+                       WriteShort(MSG_ENTITY, this.lodmodelindex2);
                }
                else
-                       WriteShort(MSG_ENTITY, self.modelindex);
-               WriteByte(MSG_ENTITY, self.solid);
-               WriteShort(MSG_ENTITY, floor(self.scale * 256));
+                       WriteShort(MSG_ENTITY, this.modelindex);
+               WriteByte(MSG_ENTITY, this.solid);
+               WriteShort(MSG_ENTITY, floor(this.scale * 256));
                if(sf & 0x20)
                {
-                       WriteCoord(MSG_ENTITY, self.mins.x);
-                       WriteCoord(MSG_ENTITY, self.mins.y);
-                       WriteCoord(MSG_ENTITY, self.mins.z);
-                       WriteCoord(MSG_ENTITY, self.maxs.x);
-                       WriteCoord(MSG_ENTITY, self.maxs.y);
-                       WriteCoord(MSG_ENTITY, self.maxs.z);
+                       WriteCoord(MSG_ENTITY, this.mins.x);
+                       WriteCoord(MSG_ENTITY, this.mins.y);
+                       WriteCoord(MSG_ENTITY, this.mins.z);
+                       WriteCoord(MSG_ENTITY, this.maxs.x);
+                       WriteCoord(MSG_ENTITY, this.maxs.y);
+                       WriteCoord(MSG_ENTITY, this.maxs.z);
                }
-               WriteString(MSG_ENTITY, self.bgmscript);
-               if(self.bgmscript != "")
+               WriteString(MSG_ENTITY, this.bgmscript);
+               if(this.bgmscript != "")
                {
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
-                       WriteCoord(MSG_ENTITY, self.movedir.x);
-                       WriteCoord(MSG_ENTITY, self.movedir.y);
-                       WriteCoord(MSG_ENTITY, self.movedir.z);
-                       WriteByte(MSG_ENTITY, floor(self.lip * 255));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
+                       WriteCoord(MSG_ENTITY, this.movedir.x);
+                       WriteCoord(MSG_ENTITY, this.movedir.y);
+                       WriteCoord(MSG_ENTITY, this.movedir.z);
+                       WriteByte(MSG_ENTITY, floor(this.lip * 255));
                }
-               WriteShort(MSG_ENTITY, self.fade_start);
-               WriteShort(MSG_ENTITY, self.fade_end);
-               WriteShort(MSG_ENTITY, self.alpha_max);
-               WriteShort(MSG_ENTITY, self.alpha_min);
-               WriteShort(MSG_ENTITY, self.inactive);
-               WriteShort(MSG_ENTITY, self.fade_vertical_offset);
+               WriteByte(MSG_ENTITY, this.fade_start);
+               WriteByte(MSG_ENTITY, this.fade_end);
+               WriteByte(MSG_ENTITY, this.alpha_max);
+               WriteByte(MSG_ENTITY, this.alpha_min);
+               WriteByte(MSG_ENTITY, this.inactive);
+               WriteShort(MSG_ENTITY, this.fade_vertical_offset);
        }
 
        return true;
 }
 
 
-#define G_MODEL_INIT(sol) \
-       if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
-       if(!self.scale) self.scale = self.modelscale; \
-       SetBrushEntityModel(); \
-       self.use = g_model_setcolormaptoactivator; \
-       InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
-       if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
-
-#define G_CLIENTMODEL_INIT(sol) \
-       if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
-       if(!self.scale) self.scale = self.modelscale; \
-       SetBrushEntityModel(); \
-       self.use = g_clientmodel_use; \
-       InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
-       if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
-       if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
-       Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
-       self.default_solid = sol;
+#define G_MODEL_INIT(ent,sol) \
+       if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+       if(!ent.scale) ent.scale = ent.modelscale; \
+       SetBrushEntityModel(ent); \
+       ent.use = g_model_setcolormaptoactivator; \
+       InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+       if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
+
+#define G_CLIENTMODEL_INIT(ent,sol) \
+       if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+       if(!ent.scale) ent.scale = ent.modelscale; \
+       SetBrushEntityModel(ent); \
+       ent.use = g_clientmodel_use; \
+       InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+       if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
+       if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
+       Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
+       ent.default_solid = sol;
 
 // non-solid model entities:
-spawnfunc(misc_gamemodel)         { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // model entity
-spawnfunc(misc_clientmodel)       { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-spawnfunc(misc_models)            { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+spawnfunc(misc_gamemodel)         { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // model entity
+spawnfunc(misc_clientmodel)       { this.angles_x = -this.angles.x; G_CLIENTMODEL_INIT(this, SOLID_NOT) } // model entity
+spawnfunc(misc_models)            { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
 
 // non-solid brush entities:
-spawnfunc(func_illusionary)       { G_MODEL_INIT      (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
-spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-spawnfunc(func_static)            { G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old alias name from some other game
+spawnfunc(func_illusionary)       { G_MODEL_INIT      (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
+spawnfunc(func_static)            { G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
 
 // solid brush entities
-spawnfunc(func_wall)              { G_MODEL_INIT      (SOLID_BSP) } // Q1 name
-spawnfunc(func_clientwall)        { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_wall)              { G_MODEL_INIT      (this, SOLID_BSP) } // Q1 name
+spawnfunc(func_clientwall)        { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)