]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_subs.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_subs.qc
index 1676e3cb1cab94f9c15b2a180575f40ea562b90d..cc6f3694b9897bd3126c826b1a3d6e964e14e505 100644 (file)
@@ -1,6 +1,4 @@
-void SUB_Null() {}
-float SUB_True() { return 1; }
-float SUB_False() { return 0; }
+void SUB_NullThink(void) { }
 
 void()  SUB_CalcMoveDone;
 void() SUB_CalcAngleMoveDone;
@@ -57,19 +55,6 @@ void updateanim(entity e)
        //print(ftos(time), " -> ", ftos(e.frame), "\n");
 }
 
-vector animfixfps(entity e, vector a)
-{
-       // multi-frame anim: keep as-is
-       if(a_y == 1)
-       {
-               float dur;
-               dur = frameduration(e.modelindex, a_x);
-               if(dur > 0)
-                       a_z = 1.0 / dur;
-       }
-       return a;
-}
-
 /*
 ==================
 SUB_Remove
@@ -106,7 +91,7 @@ Makes client invisible or removes non-client
 */
 void SUB_VanishOrRemove (entity ent)
 {
-       if (ent.flags & FL_CLIENT)
+       if (IS_CLIENT(ent))
        {
                // vanish
                ent.alpha = -1;
@@ -143,9 +128,6 @@ Fade 'ent' out when time >= 'when'
 */
 void SUB_SetFade (entity ent, float when, float fadetime)
 {
-       //if (ent.flags & FL_CLIENT) // && ent.deadflag != DEAD_NO)
-       //      return;
-       //ent.alpha = 1;
        ent.fade_rate = 1/fadetime;
        ent.think = SUB_SetFade_Think;
        ent.nextthink = when;
@@ -170,7 +152,7 @@ void SUB_CalcMoveDone (void)
                self.think1 ();
 }
 
-.float bezier_turn;
+.float platmovetype_turn;
 void SUB_CalcMove_controller_think (void)
 {
        entity oldself;
@@ -180,6 +162,7 @@ void SUB_CalcMove_controller_think (void)
        vector delta;
        vector delta2;
        vector veloc;
+       vector angloc;
        vector nextpos;
        delta = self.destvec;
        delta2 = self.destvec2;
@@ -188,51 +171,32 @@ void SUB_CalcMove_controller_think (void)
 
                traveltime = self.animstate_endtime - self.animstate_starttime;
                phasepos = (nexttick - self.animstate_starttime) / traveltime; // range: [0, 1]
-               if(!self.platmovetype)
-                       self.platmovetype = 2; // default
-               switch(self.platmovetype)
-               {
-                       case 1: // linear
-                               break;
-                       case 2: // cosine
-                               /* old version, good for mathematical reference
-                               phasepos = 3.14159265 + (phasepos * 3.14159265); // range: [pi, 2pi]
-                               phasepos = cos(phasepos); // cos [pi, 2pi] is in [-1, 1]
-                               phasepos = phasepos + 1; // correct range to [0, 2]
-                               phasepos = phasepos / 2; // correct range to [0, 1]
-                               */
-
-                               phasepos = (1 - cos(phasepos * 3.14159265)) / 2;
-                               break;
-                       case 3: // inverted cosine
-                               phasepos = acos(1 - phasepos * 2) / 3.14159265;
-                               break;
-                       case 4: // half cosine
-                               phasepos = (1 - cos(phasepos * (3.14159265 / 2)));
-                               break;
-                       case 5: // inverted half cosine
-                               phasepos = sin(phasepos * (3.14159265 / 2));
-                               break;
-               }
+               phasepos = cubic_speedfunc(self.platmovetype_start, self.platmovetype_end, phasepos);
                nextpos = self.origin + (delta * phasepos) + (delta2 * phasepos * phasepos);
                // derivative: delta + 2 * delta2 * phasepos (e.g. for angle positioning)
 
-               if(nexttick < self.animstate_endtime) {
+               if(self.owner.platmovetype_turn)
+               {
+                       vector destangle;
+                       destangle = delta + 2 * delta2 * phasepos;
+                       destangle = vectoangles(destangle);
+                       destangle_x = -destangle_x; // flip up / down orientation
+
+                       // take the shortest distance for the angles
+                       self.owner.angles_x -= 360 * floor((self.owner.angles_x - destangle_x) / 360 + 0.5);
+                       self.owner.angles_y -= 360 * floor((self.owner.angles_y - destangle_y) / 360 + 0.5);
+                       self.owner.angles_z -= 360 * floor((self.owner.angles_z - destangle_z) / 360 + 0.5);
+                       angloc = destangle - self.owner.angles;
+                       angloc = angloc * (1 / sys_frametime); // so it arrives for the next frame
+                       self.owner.avelocity = angloc;
+               }
+               if(nexttick < self.animstate_endtime)
                        veloc = nextpos - self.owner.origin;
-                       veloc = veloc * (1 / sys_frametime); // so it arrives for the next frame
-               } else {
+               else
                        veloc = self.finaldest - self.owner.origin;
-                       veloc = veloc * (1 / sys_frametime); // so it arrives for the next frame
-               }
+               veloc = veloc * (1 / sys_frametime); // so it arrives for the next frame
+
                self.owner.velocity = veloc;
-               if(self.owner.bezier_turn)
-               {
-                       vector vel;
-                       vel = delta + 2 * delta2 * phasepos;
-                       vel_z = -vel_z; // invert z velocity
-                       vel = vectoangles(vel);
-                       self.owner.angles = vel;
-               }
                self.nextthink = nexttick;
        } else {
                // derivative: delta + 2 * delta2 (e.g. for angle positioning)
@@ -318,6 +282,8 @@ void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeedtype, float
        controller.classname = "SUB_CalcMove_controller";
        controller.owner = self;
        controller.platmovetype = self.platmovetype;
+       controller.platmovetype_start = self.platmovetype_start;
+       controller.platmovetype_end = self.platmovetype_end;
        SUB_CalcMove_controller_setbezier(controller, self.origin, tcontrol, tdest);
        controller.finaldest = (tdest + '0 0 0.125'); // where do we want to end? Offset to overshoot a bit.
        controller.animstate_starttime = time;
@@ -326,7 +292,7 @@ void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeedtype, float
        controller.think1 = self.think;
 
        // the thinking is now done by the controller
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
        self.nextthink = self.ltime + traveltime;
        
        // invoke controller
@@ -373,7 +339,7 @@ void SUB_CalcMove (vector tdest, float tspeedtype, float tspeed, void() func)
        // of controlled animation, so let's just use linear movement.
        // Alternatively entities can choose to specify non-controlled movement.
         // The only currently implemented alternative movement is linear (value 1)
-       if (traveltime < 0.15 || self.platmovetype < 2)
+       if (traveltime < 0.15 || (self.platmovetype_start == 1 && self.platmovetype_end == 1)) // is this correct?
        {
                self.velocity = delta * (1/traveltime); // QuakeC doesn't allow vector/float division
                self.nextthink = self.ltime + traveltime;
@@ -501,7 +467,7 @@ void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma,
        // check whether antilagged traces are enabled
        if (lag < 0.001)
                lag = 0;
-       if (clienttype(forent) != CLIENTTYPE_REAL)
+       if not(IS_REAL_CLIENT(forent))
                lag = 0; // only antilag for clients
 
        // change shooter to SOLID_BBOX so the shot can hit corpses
@@ -568,10 +534,11 @@ void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma,
        tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, TRUE);
 }
 
-float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent) // returns the number of traces done, for benchmarking
+float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity) // returns the number of traces done, for benchmarking
 {
        vector pos, dir, t;
        float nudge;
+       entity stopentity;
 
        //nudge = 2 * cvar("collision_impactnudge"); // why not?
        nudge = 0.5;
@@ -604,6 +571,8 @@ float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomon
                        dprint("  trace distance is ", ftos(vlen(pos - trace_endpos)), "\n");
                }
 
+               stopentity = trace_ent;
+
                if(trace_startsolid)
                {
                        // we started inside solid.
@@ -616,6 +585,15 @@ float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomon
                                // t is still inside solid? bad
                                // force advance, then, and retry
                                pos = t + dir * nudge;
+
+                               // but if we hit an entity, stop RIGHT before it
+                               if(stopatentity && stopentity)
+                               {
+                                       trace_ent = stopentity;
+                                       trace_endpos = t;
+                                       trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
+                                       return c;
+                               }
                        }
                        else
                        {
@@ -634,59 +612,9 @@ float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomon
        }
 }
 
-void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent)
+void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity)
 {
-#if 0
-       vector pos, dir, t;
-       float nudge;
-
-       //nudge = 2 * cvar("collision_impactnudge"); // why not?
-       nudge = 0.5;
-
-       dir = normalize(v2 - v1);
-
-       pos = v1 + dir * nudge;
-
-       for(;;)
-       {
-               if((pos - v1) * dir >= (v2 - v1) * dir)
-               {
-                       // went too far
-                       trace_fraction = 1;
-                       return;
-               }
-
-               traceline(pos, v2, nomonsters, forent);
-
-               if(trace_startsolid)
-               {
-                       // we started inside solid.
-                       // then trace from endpos to pos
-                       t = trace_endpos;
-                       traceline(t, pos, nomonsters, forent);
-                       if(trace_startsolid)
-                       {
-                               // t is inside solid? bad
-                               // force advance, then
-                               pos = pos + dir * nudge;
-                       }
-                       else
-                       {
-                               // we actually LEFT solid!
-                               trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
-                               return;
-                       }
-               }
-               else
-               {
-                       // pos is outside solid?!? but why?!? never mind, just return it.
-                       trace_endpos = pos;
-                       trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
-                       return;
-               }
-       }
-#else
-       tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent);
+       tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity);
 }
 
 /*
@@ -907,7 +835,15 @@ void SetBrushEntityModel()
        if(self.model != "")
        {
                precache_model(self.model);
-               setmodel(self, self.model); // no precision needed
+               if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+               {
+                       vector mi = self.mins;
+                       vector ma = self.maxs;
+                       setmodel(self, self.model); // no precision needed
+                       setsize(self, mi, ma);
+               }
+               else
+                       setmodel(self, self.model); // no precision needed
                InitializeEntity(self, LODmodel_attach, INITPRIO_FINDTARGET);
        }
        setorigin(self, self.origin);
@@ -919,7 +855,15 @@ void SetBrushEntityModelNoLOD()
        if(self.model != "")
        {
                precache_model(self.model);
-               setmodel(self, self.model); // no precision needed
+               if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+               {
+                       vector mi = self.mins;
+                       vector ma = self.maxs;
+                       setmodel(self, self.model); // no precision needed
+                       setsize(self, mi, ma);
+               }
+               else
+                       setmodel(self, self.model); // no precision needed
        }
        setorigin(self, self.origin);
        ApplyMinMaxScaleAngles(self);