]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc
deleted file mode 100644 (file)
index a044c2a..0000000
+++ /dev/null
@@ -1,2289 +0,0 @@
-#include "g_world.qh"
-
-#include "anticheat.qh"
-#include "antilag.qh"
-#include "bot/api.qh"
-#include "campaign.qh"
-#include "cheats.qh"
-#include "client.qh"
-#include "command/common.qh"
-#include "command/getreplies.qh"
-#include "command/sv_cmd.qh"
-#include "command/vote.qh"
-#include "g_hook.qh"
-#include "ipban.qh"
-#include "mapvoting.qh"
-#include <server/mutators/_mod.qh>
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-#include "teamplay.qh"
-#include "weapons/weaponstats.qh"
-#include "../common/constants.qh"
-#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
-#include <common/weapons/_all.qh>
-#include "../common/state.qh"
-
-const float LATENCY_THINKRATE = 10;
-.float latency_sum;
-.float latency_cnt;
-.float latency_time;
-entity pingplreport;
-void PingPLReport_Think(entity this)
-{
-       float delta;
-       entity e;
-
-       delta = 3 / maxclients;
-       if(delta < sys_frametime)
-               delta = 0;
-       this.nextthink = time + delta;
-
-       e = edict_num(this.cnt + 1);
-       if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
-       {
-               WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
-               WriteByte(MSG_BROADCAST, this.cnt);
-               WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
-               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
-               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
-
-               // record latency times for clients throughout the match so we can report it to playerstats
-               if(time > (CS(e).latency_time + LATENCY_THINKRATE))
-               {
-                       CS(e).latency_sum += CS(e).ping;
-                       CS(e).latency_cnt += 1;
-                       CS(e).latency_time = time;
-                       //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
-               }
-       }
-       else
-       {
-               WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
-               WriteByte(MSG_BROADCAST, this.cnt);
-               WriteShort(MSG_BROADCAST, 0);
-               WriteByte(MSG_BROADCAST, 0);
-               WriteByte(MSG_BROADCAST, 0);
-       }
-       this.cnt = (this.cnt + 1) % maxclients;
-}
-void PingPLReport_Spawn()
-{
-       pingplreport = new_pure(pingplreport);
-       setthink(pingplreport, PingPLReport_Think);
-       pingplreport.nextthink = time;
-}
-
-const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
-string redirection_target;
-float world_initialized;
-
-void SetDefaultAlpha()
-{
-       if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
-       {
-               default_player_alpha = autocvar_g_player_alpha;
-               if(default_player_alpha == 0)
-                       default_player_alpha = 1;
-               default_weapon_alpha = default_player_alpha;
-       }
-}
-
-void GotoFirstMap(entity this)
-{
-       float n;
-       if(autocvar__sv_init)
-       {
-               // cvar_set("_sv_init", "0");
-               // we do NOT set this to 0 any more, so someone "accidentally" changing
-               // to this "init" map on a dedicated server will cause no permanent
-               // harm
-               if(autocvar_g_maplist_shuffle)
-                       ShuffleMaplist();
-               n = tokenizebyseparator(autocvar_g_maplist, " ");
-               cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
-
-               MapInfo_Enumerate();
-               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-
-               if(!DoNextMapOverride(1))
-                       GotoNextMap(1);
-
-               return;
-       }
-
-       if(time < 5)
-       {
-               this.nextthink = time;
-       }
-       else
-       {
-               this.nextthink = time + 1;
-               LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
-       }
-}
-
-void cvar_changes_init()
-{
-       float h;
-       string k, v, d;
-       float n, i, adding, pureadding;
-
-       strfree(cvar_changes);
-       strfree(cvar_purechanges);
-       cvar_purechanges_count = 0;
-
-       h = buf_create();
-       buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
-       n = buf_getsize(h);
-
-       adding = true;
-       pureadding = true;
-
-       for(i = 0; i < n; ++i)
-       {
-               k = bufstr_get(h, i);
-
-#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
-#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
-#define BADCVAR(p) if(k == p) continue
-
-               // general excludes and namespaces for server admin used cvars
-               BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
-
-               // internal
-               BADPREFIX("csqc_");
-               BADPREFIX("cvar_check_");
-               BADCVAR("gamecfg");
-               BADCVAR("g_configversion");
-               BADCVAR("halflifebsp");
-               BADCVAR("sv_mapformat_is_quake2");
-               BADCVAR("sv_mapformat_is_quake3");
-               BADPREFIX("sv_world");
-
-               // client
-               BADPREFIX("chase_");
-               BADPREFIX("cl_");
-               BADPREFIX("con_");
-               BADPREFIX("scoreboard_");
-               BADPREFIX("g_campaign");
-               BADPREFIX("g_waypointsprite_");
-               BADPREFIX("gl_");
-               BADPREFIX("joy");
-               BADPREFIX("hud_");
-               BADPREFIX("m_");
-               BADPREFIX("menu_");
-               BADPREFIX("net_slist_");
-               BADPREFIX("r_");
-               BADPREFIX("sbar_");
-               BADPREFIX("scr_");
-               BADPREFIX("snd_");
-               BADPREFIX("show");
-               BADPREFIX("sensitivity");
-               BADPREFIX("userbind");
-               BADPREFIX("v_");
-               BADPREFIX("vid_");
-               BADPREFIX("crosshair");
-               BADCVAR("mod_q3bsp_lightmapmergepower");
-               BADCVAR("mod_q3bsp_nolightmaps");
-               BADCVAR("fov");
-               BADCVAR("mastervolume");
-               BADCVAR("volume");
-               BADCVAR("bgmvolume");
-               BADCVAR("in_pitch_min");
-               BADCVAR("in_pitch_max");
-
-               // private
-               BADCVAR("developer");
-               BADCVAR("log_dest_udp");
-               BADCVAR("net_address");
-               BADCVAR("net_address_ipv6");
-               BADCVAR("port");
-               BADCVAR("savedgamecfg");
-               BADCVAR("serverconfig");
-               BADCVAR("sv_autoscreenshot");
-               BADCVAR("sv_heartbeatperiod");
-               BADCVAR("sv_vote_master_password");
-               BADCVAR("sys_colortranslation");
-               BADCVAR("sys_specialcharactertranslation");
-               BADCVAR("timeformat");
-               BADCVAR("timestamps");
-               BADCVAR("g_require_stats");
-               BADPREFIX("developer_");
-               BADPREFIX("g_ban_");
-               BADPREFIX("g_banned_list");
-               BADPREFIX("g_require_stats_");
-               BADPREFIX("g_chat_flood_");
-               BADPREFIX("g_ghost_items");
-               BADPREFIX("g_playerstats_");
-               BADPREFIX("g_voice_flood_");
-               BADPREFIX("log_file");
-               BADPREFIX("quit_");
-               BADPREFIX("rcon_");
-               BADPREFIX("sv_allowdownloads");
-               BADPREFIX("sv_autodemo");
-               BADPREFIX("sv_curl_");
-               BADPREFIX("sv_eventlog");
-               BADPREFIX("sv_logscores_");
-               BADPREFIX("sv_master");
-               BADPREFIX("sv_weaponstats_");
-               BADPREFIX("sv_waypointsprite_");
-               BADCVAR("rescan_pending");
-
-               // these can contain player IDs, so better hide
-               BADPREFIX("g_forced_team_");
-               BADCVAR("sv_muteban_list");
-               BADCVAR("sv_voteban_list");
-               BADCVAR("sv_allow_customplayermodels_idlist");
-               BADCVAR("sv_allow_customplayermodels_speciallist");
-
-               // mapinfo
-               BADCVAR("fraglimit");
-               BADCVAR("g_arena");
-               BADCVAR("g_assault");
-               BADCVAR("g_ca");
-               BADCVAR("g_ca_teams");
-               BADCVAR("g_conquest");
-               BADCVAR("g_ctf");
-               BADCVAR("g_cts");
-               BADCVAR("g_dotc");
-               BADCVAR("g_dm");
-               BADCVAR("g_domination");
-               BADCVAR("g_domination_default_teams");
-               BADCVAR("g_duel");
-               BADCVAR("g_duel_not_dm_maps");
-               BADCVAR("g_freezetag");
-               BADCVAR("g_freezetag_teams");
-               BADCVAR("g_invasion_teams");
-               BADCVAR("g_invasion_type");
-               BADCVAR("g_jailbreak");
-               BADCVAR("g_jailbreak_teams");
-               BADCVAR("g_keepaway");
-               BADCVAR("g_keyhunt");
-               BADCVAR("g_keyhunt_teams");
-               BADCVAR("g_lms");
-               BADCVAR("g_nexball");
-               BADCVAR("g_onslaught");
-               BADCVAR("g_race");
-               BADCVAR("g_race_laps_limit");
-               BADCVAR("g_race_qualifying_timelimit");
-               BADCVAR("g_race_qualifying_timelimit_override");
-               BADCVAR("g_runematch");
-               BADCVAR("g_shootfromeye");
-               BADCVAR("g_snafu");
-               BADCVAR("g_tdm");
-               BADCVAR("g_tdm_on_dm_maps");
-               BADCVAR("g_tdm_teams");
-               BADCVAR("g_vip");
-               BADCVAR("leadlimit");
-               BADCVAR("nextmap");
-               BADCVAR("teamplay");
-               BADCVAR("timelimit");
-               BADCVAR("g_mapinfo_ignore_warnings");
-               BADCVAR("g_maplist_ignore_sizes");
-               BADCVAR("g_maplist_sizes_count_bots");
-
-               // long
-               BADCVAR("hostname");
-               BADCVAR("g_maplist");
-               BADCVAR("g_maplist_mostrecent");
-               BADCVAR("sv_motd");
-
-               v = cvar_string(k);
-               d = cvar_defstring(k);
-               if(v == d)
-                       continue;
-
-               if(adding)
-               {
-                       cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
-                       if(strlen(cvar_changes) > 16384)
-                       {
-                               cvar_changes = "// too many settings have been changed to show them here\n";
-                               adding = 0;
-                       }
-               }
-
-               // now check if the changes are actually gameplay relevant
-
-               // does nothing gameplay relevant
-               BADCVAR("captureleadlimit_override");
-               BADCVAR("condump_stripcolors");
-               BADCVAR("gameversion");
-               BADCVAR("fs_gamedir");
-               BADCVAR("g_allow_oldvortexbeam");
-               BADCVAR("g_balance_kill_delay");
-               BADCVAR("g_buffs_pickup_anyway");
-               BADCVAR("g_buffs_randomize");
-               BADCVAR("g_campcheck_distance");
-               BADCVAR("g_ca_point_leadlimit");
-               BADCVAR("g_ca_point_limit");
-               BADCVAR("g_ctf_captimerecord_always");
-               BADCVAR("g_ctf_flag_glowtrails");
-               BADCVAR("g_ctf_flag_pickup_verbosename");
-               BADCVAR("g_domination_point_leadlimit");
-               BADCVAR("g_forced_respawn");
-               BADCVAR("g_freezetag_point_leadlimit");
-               BADCVAR("g_freezetag_point_limit");
-               BADCVAR("g_hats");
-               BADCVAR("g_invasion_point_limit");
-               BADCVAR("g_jump_grunt");
-               BADCVAR("g_keyhunt_point_leadlimit");
-               BADCVAR("g_nexball_goalleadlimit");
-               BADCVAR("g_new_toys_autoreplace");
-               BADCVAR("g_new_toys_use_pickupsound");
-               BADCVAR("g_physics_predictall");
-               BADCVAR("g_piggyback");
-               BADCVAR("g_playerclip_collisions");
-               BADCVAR("g_spawn_alloweffects");
-               BADCVAR("g_tdm_point_leadlimit");
-               BADCVAR("g_tdm_point_limit");
-               BADCVAR("leadlimit_and_fraglimit");
-               BADCVAR("leadlimit_override");
-               BADCVAR("pausable");
-               BADCVAR("sv_checkforpacketsduringsleep");
-               BADCVAR("sv_damagetext");
-               BADCVAR("sv_db_saveasdump");
-               BADCVAR("sv_intermission_cdtrack");
-               BADCVAR("sv_minigames");
-               BADCVAR("sv_namechangetimer");
-               BADCVAR("sv_precacheplayermodels");
-               BADCVAR("sv_stepheight");
-               BADCVAR("sv_timeout");
-               BADCVAR("sv_weapons_modeloverride");
-               BADCVAR("w_prop_interval");
-               BADPREFIX("crypto_");
-               BADPREFIX("gameversion_");
-               BADPREFIX("g_chat_");
-               BADPREFIX("g_ctf_captimerecord_");
-               BADPREFIX("g_hats_");
-               BADPREFIX("g_maplist_");
-               BADPREFIX("g_mod_");
-               BADPREFIX("g_respawn_");
-               BADPREFIX("net_");
-               BADPREFIX("notification_");
-               BADPREFIX("prvm_");
-               BADPREFIX("skill_");
-               BADPREFIX("sv_allow_");
-               BADPREFIX("sv_cullentities_");
-               BADPREFIX("sv_maxidle_");
-               BADPREFIX("sv_minigames_");
-               BADPREFIX("sv_radio_");
-               BADPREFIX("sv_timeout_");
-               BADPREFIX("sv_vote_");
-               BADPREFIX("timelimit_");
-
-               // allowed changes to server admins (please sync this to server.cfg)
-               // vi commands:
-               //   :/"impure"/,$d
-               //   :g!,^\/\/[^ /],d
-               //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
-               //   :%!sort
-               // yes, this does contain some redundant stuff, don't really care
-               BADCVAR("bot_config_file");
-               BADCVAR("bot_number");
-               BADCVAR("bot_prefix");
-               BADCVAR("bot_suffix");
-               BADCVAR("capturelimit_override");
-               BADCVAR("fraglimit_override");
-               BADCVAR("gametype");
-               BADCVAR("g_antilag");
-               BADCVAR("g_balance_teams");
-               BADCVAR("g_balance_teams_prevent_imbalance");
-               BADCVAR("g_balance_teams_scorefactor");
-               BADCVAR("g_ban_sync_trusted_servers");
-               BADCVAR("g_ban_sync_uri");
-               BADCVAR("g_buffs");
-               BADCVAR("g_ca_teams_override");
-               BADCVAR("g_ctf_fullbrightflags");
-               BADCVAR("g_ctf_ignore_frags");
-               BADCVAR("g_ctf_leaderboard");
-               BADCVAR("g_domination_point_limit");
-               BADCVAR("g_domination_teams_override");
-               BADCVAR("g_freezetag_teams_override");
-               BADCVAR("g_friendlyfire");
-               BADCVAR("g_fullbrightitems");
-               BADCVAR("g_fullbrightplayers");
-               BADCVAR("g_keyhunt_point_limit");
-               BADCVAR("g_keyhunt_teams_override");
-               BADCVAR("g_lms_lives_override");
-               BADCVAR("g_maplist");
-               BADCVAR("g_maxplayers");
-               BADCVAR("g_mirrordamage");
-               BADCVAR("g_nexball_goallimit");
-               BADCVAR("g_norecoil");
-               BADCVAR("g_physics_clientselect");
-               BADCVAR("g_pinata");
-               BADCVAR("g_powerups");
-               BADCVAR("g_player_brightness");
-               BADCVAR("g_rocket_flying");
-               BADCVAR("g_rocket_flying_disabledelays");
-               BADCVAR("g_spawnshieldtime");
-               BADCVAR("g_start_delay");
-               BADCVAR("g_superspectate");
-               BADCVAR("g_tdm_teams_override");
-               BADCVAR("g_warmup");
-               BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
-               BADCVAR("hostname");
-               BADCVAR("log_file");
-               BADCVAR("maxplayers");
-               BADCVAR("minplayers");
-               BADCVAR("minplayers_per_team");
-               BADCVAR("net_address");
-               BADCVAR("port");
-               BADCVAR("rcon_password");
-               BADCVAR("rcon_restricted_commands");
-               BADCVAR("rcon_restricted_password");
-               BADCVAR("skill");
-               BADCVAR("sv_adminnick");
-               BADCVAR("sv_autoscreenshot");
-               BADCVAR("sv_autotaunt");
-               BADCVAR("sv_curl_defaulturl");
-               BADCVAR("sv_defaultcharacter");
-               BADCVAR("sv_defaultcharacterskin");
-               BADCVAR("sv_defaultplayercolors");
-               BADCVAR("sv_defaultplayermodel");
-               BADCVAR("sv_defaultplayerskin");
-               BADCVAR("sv_maxidle");
-               BADCVAR("sv_maxrate");
-               BADCVAR("sv_motd");
-               BADCVAR("sv_public");
-               BADCVAR("sv_ready_restart");
-               BADCVAR("sv_status_privacy");
-               BADCVAR("sv_taunt");
-               BADCVAR("sv_vote_call");
-               BADCVAR("sv_vote_commands");
-               BADCVAR("sv_vote_majority_factor");
-               BADCVAR("sv_vote_master");
-               BADCVAR("sv_vote_master_commands");
-               BADCVAR("sv_vote_master_password");
-               BADCVAR("sv_vote_simple_majority_factor");
-               BADCVAR("teamplay_mode");
-               BADCVAR("timelimit_override");
-               BADPREFIX("g_warmup_");
-               BADPREFIX("sv_info_");
-               BADPREFIX("sv_ready_restart_");
-
-               // mutators that announce themselves properly to the server browser
-               BADCVAR("g_instagib");
-               BADCVAR("g_new_toys");
-               BADCVAR("g_nix");
-               BADCVAR("g_grappling_hook");
-               BADCVAR("g_jetpack");
-
-               // temporary for testing
-               // TODO remove before 0.8.3 release
-               BADCVAR("g_ca_weaponarena");
-               BADCVAR("g_freezetag_weaponarena");
-               BADCVAR("g_lms_weaponarena");
-
-               if(cvar_string("g_mod_balance") == "Testing")
-               {
-                       // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
-                       BADPREFIX("g_balance_");
-               }
-
-#undef BADPRESUFFIX
-#undef BADPREFIX
-#undef BADCVAR
-
-               if(pureadding)
-               {
-                       cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
-                       if(strlen(cvar_purechanges) > 16384)
-                       {
-                               cvar_purechanges = "// too many settings have been changed to show them here\n";
-                               pureadding = 0;
-                       }
-               }
-               ++cvar_purechanges_count;
-               // WARNING: this variable is used for the server list
-               // NEVER dare to skip this code!
-               // Hacks to intentionally appearing as "pure server" even though you DO have
-               // modified settings may be punished by removal from the server list.
-               // You can do to the variables cvar_changes and cvar_purechanges all you want,
-               // though.
-       }
-       buf_del(h);
-       if(cvar_changes == "")
-               cvar_changes = "// this server runs at default server settings\n";
-       else
-               cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
-       cvar_changes = strzone(cvar_changes);
-       if(cvar_purechanges == "")
-               cvar_purechanges = "// this server runs at default gameplay settings\n";
-       else
-               cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
-       cvar_purechanges = strzone(cvar_purechanges);
-}
-
-entity randomseed;
-bool RandomSeed_Send(entity this, entity to, int sf)
-{
-       WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
-       WriteShort(MSG_ENTITY, this.cnt);
-       return true;
-}
-void RandomSeed_Think(entity this)
-{
-       this.cnt = bound(0, floor(random() * 65536), 65535);
-       this.nextthink = time + 5;
-
-       this.SendFlags |= 1;
-}
-void RandomSeed_Spawn()
-{
-       randomseed = new_pure(randomseed);
-       setthink(randomseed, RandomSeed_Think);
-       Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
-
-       getthink(randomseed)(randomseed); // sets random seed and nextthink
-}
-
-spawnfunc(__init_dedicated_server)
-{
-       // handler for _init/_init map (only for dedicated server initialization)
-
-       world_initialized = -1; // don't complain
-       cvar = cvar_normal;
-       cvar_string = cvar_string_normal;
-       cvar_set = cvar_set_normal;
-
-       delete_fn = remove_unsafely;
-
-       entity e = spawn();
-       setthink(e, GotoFirstMap);
-       e.nextthink = time; // this is usually 1 at this point
-
-       e = new(info_player_deathmatch);  // safeguard against player joining
-
-    // assign reflectively to avoid "assignment to world" warning
-    for (int i = 0, n = numentityfields(); i < n; ++i) {
-        string k = entityfieldname(i);
-        if (k == "classname") {
-            // safeguard against various stuff ;)
-            putentityfieldstring(i, this, "worldspawn");
-            break;
-        }
-    }
-
-       // needs to be done so early because of the constants they create
-       static_init();
-       static_init_late();
-       static_init_precache();
-
-       IL_PUSH(g_spawnpoints, e); // just incase
-
-       MapInfo_Enumerate();
-       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-}
-
-void __init_dedicated_server_shutdown() {
-       MapInfo_Shutdown();
-}
-
-STATIC_INIT_EARLY(maxclients)
-{
-       maxclients = 0;
-       for (entity head = nextent(NULL); head; head = nextent(head)) {
-               ++maxclients;
-       }
-}
-
-void default_delayedinit(entity this)
-{
-       if(!scores_initialized)
-               ScoreRules_generic();
-}
-
-void InitGameplayMode()
-{
-       VoteReset();
-
-       // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
-       get_mi_min_max(1);
-       // assign reflectively to avoid "assignment to world" warning
-       int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
-           string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
-           if (v) {
-            putentityfieldstring(i, world, sprintf("%v", v));
-            if (++done == 2) break;
-        }
-       }
-       // currently, NetRadiant's limit is 131072 qu for each side
-       // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
-       // set the distance according to map size but don't go over the limit to avoid issues with float precision
-       // in case somebody makes extremely large maps
-       max_shot_distance = min(230000, vlen(world.maxs - world.mins));
-
-       MapInfo_LoadMapSettings(mapname);
-       GameRules_teams(false);
-
-       if (!cvar_value_issafe(world.fog))
-       {
-               LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
-               world.fog = string_null;
-       }
-       if(MapInfo_Map_fog != "")
-       {
-               if(MapInfo_Map_fog == "none")
-                       world.fog = string_null;
-               else
-                       world.fog = strzone(MapInfo_Map_fog);
-       }
-       clientstuff = strzone(MapInfo_Map_clientstuff);
-
-       MapInfo_ClearTemps();
-
-       gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
-
-       cache_mutatormsg = strzone("");
-       cache_lastmutatormsg = strzone("");
-
-       InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
-}
-
-void Map_MarkAsRecent(string m);
-float world_already_spawned;
-spawnfunc(worldspawn)
-{
-       server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
-
-       bool wantrestart = false;
-       {
-               if (!server_is_dedicated)
-               {
-                       // force unloading of server pk3 files when starting a listen server
-                       // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
-                       // restore csqc_progname too
-                       string expect = "csprogs.dat";
-                       wantrestart = cvar_string_normal("csqc_progname") != expect;
-                       cvar_set_normal("csqc_progname", expect);
-               }
-               else
-               {
-                       // Try to use versioned csprogs from pk3
-                       // Only ever use versioned csprogs.dat files on dedicated servers;
-                       // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
-                       string pk3csprogs = "csprogs-" WATERMARK ".dat";
-                       // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
-                       string select = "csprogs.dat";
-                       if (fexists(pk3csprogs)) select = pk3csprogs;
-                       if (cvar_string_normal("csqc_progname") != select)
-                       {
-                               cvar_set_normal("csqc_progname", select);
-                               wantrestart = true;
-                       }
-                       // Check for updates on startup
-                       // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
-                       int sentinel = fopen("progs.txt", FILE_READ);
-                       if (sentinel >= 0)
-                       {
-                               string switchversion = fgets(sentinel);
-                               fclose(sentinel);
-                               if (switchversion != "" && switchversion != WATERMARK)
-                               {
-                                       LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
-                                       // if it doesn't exist, assume either:
-                                       //   a) the current program was overwritten
-                                       //   b) this is a client only update
-                                       string newprogs = sprintf("progs-%s.dat", switchversion);
-                                       if (fexists(newprogs))
-                                       {
-                                               cvar_set_normal("sv_progs", newprogs);
-                                               wantrestart = true;
-                                       }
-                                       string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
-                                       if (fexists(newcsprogs))
-                                       {
-                                               cvar_set_normal("csqc_progname", newcsprogs);
-                                               wantrestart = true;
-                                       }
-                               }
-                       }
-               }
-               if (wantrestart)
-               {
-                       LOG_INFO("Restart requested");
-                       changelevel(mapname);
-                       // let initialization continue, shutdown depends on it
-               }
-       }
-
-       cvar = cvar_normal;
-       cvar_string = cvar_string_normal;
-       cvar_set = cvar_set_normal;
-
-       if(world_already_spawned)
-               error("world already spawned - you may have EXACTLY ONE worldspawn!");
-       world_already_spawned = true;
-
-       delete_fn = remove_safely; // during spawning, watch what you remove!
-
-       cvar_changes_init(); // do this very early now so it REALLY matches the server config
-
-       // needs to be done so early because of the constants they create
-       static_init();
-
-       ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
-
-       TemporaryDB = db_create();
-
-       // 0 normal
-       lightstyle(0, "m");
-
-       // 1 FLICKER (first variety)
-       lightstyle(1, "mmnmmommommnonmmonqnmmo");
-
-       // 2 SLOW STRONG PULSE
-       lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
-
-       // 3 CANDLE (first variety)
-       lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
-
-       // 4 FAST STROBE
-       lightstyle(4, "mamamamamama");
-
-       // 5 GENTLE PULSE 1
-       lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
-
-       // 6 FLICKER (second variety)
-       lightstyle(6, "nmonqnmomnmomomno");
-
-       // 7 CANDLE (second variety)
-       lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
-
-       // 8 CANDLE (third variety)
-       lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
-
-       // 9 SLOW STROBE (fourth variety)
-       lightstyle(9, "aaaaaaaazzzzzzzz");
-
-       // 10 FLUORESCENT FLICKER
-       lightstyle(10, "mmamammmmammamamaaamammma");
-
-       // 11 SLOW PULSE NOT FADE TO BLACK
-       lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
-
-       // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
-
-       // 63 testing
-       lightstyle(63, "a");
-
-       if(autocvar_g_campaign)
-               CampaignPreInit();
-
-       Map_MarkAsRecent(mapname);
-
-       PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
-
-       InitGameplayMode();
-       static_init_late();
-       static_init_precache();
-       readlevelcvars();
-       GrappleHookInit();
-
-       GameRules_limit_fallbacks();
-
-       if(warmup_limit == 0)
-               warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
-
-       player_count = 0;
-       bot_waypoints_for_items = autocvar_g_waypoints_for_items;
-       if(bot_waypoints_for_items == 1)
-               if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
-                       bot_waypoints_for_items = 0;
-
-       precache();
-
-       WaypointSprite_Init();
-
-       GameLogInit(); // prepare everything
-       // NOTE for matchid:
-       // changing the logic generating it is okay. But:
-       // it HAS to stay <= 64 chars
-       // character set: ASCII 33-126 without the following characters: : ; ' " \ $
-       if(autocvar_sv_eventlog)
-       {
-               string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
-               matchid = strzone(s);
-
-               GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
-               s = ":gameinfo:mutators:LIST";
-
-               MUTATOR_CALLHOOK(BuildMutatorsString, s);
-               s = M_ARGV(0, string);
-
-               // initialiation stuff, not good in the mutator system
-               if(!autocvar_g_use_ammunition)
-                       s = strcat(s, ":no_use_ammunition");
-
-               // initialiation stuff, not good in the mutator system
-               if(autocvar_g_pickup_items == 0)
-                       s = strcat(s, ":no_pickup_items");
-               if(autocvar_g_pickup_items > 0)
-                       s = strcat(s, ":pickup_items");
-
-               // initialiation stuff, not good in the mutator system
-               if(autocvar_g_weaponarena != "0")
-                       s = strcat(s, ":", autocvar_g_weaponarena, " arena");
-
-               // TODO to mutator system
-               if(autocvar_g_norecoil)
-                       s = strcat(s, ":norecoil");
-
-               // TODO to mutator system
-               if(autocvar_g_powerups == 0)
-                       s = strcat(s, ":no_powerups");
-               if(autocvar_g_powerups > 0)
-                       s = strcat(s, ":powerups");
-
-               GameLogEcho(s);
-               GameLogEcho(":gameinfo:end");
-       }
-       else
-               matchid = strzone(ftos(random()));
-
-       cvar_set("nextmap", "");
-
-       SetDefaultAlpha();
-
-       if(autocvar_g_campaign)
-               CampaignPostInit();
-
-       Ban_LoadBans();
-
-       MapInfo_Enumerate();
-       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
-
-       if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
-       {
-               int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
-               if(fd != -1)
-               {
-                       string s;
-                       while((s = fgets(fd)))
-                       {
-                               int l = tokenize_console(s);
-                               if(l < 2)
-                                       continue;
-                               if(argv(0) == "cd")
-                               {
-                                       string trackname = argv(2);
-                                       LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
-                                       LOG_INFO("  cdtrack ", trackname);
-                                       if (cvar_value_issafe(trackname))
-                                       {
-                                               string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
-                                               strcpy(clientstuff, newstuff);
-                                       }
-                               }
-                               else if(argv(0) == "fog")
-                               {
-                                       LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
-                                       LOG_INFO("  \"fog\" \"", s, "\"");
-                               }
-                               else if(argv(0) == "set")
-                               {
-                                       LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
-                                       LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
-                               }
-                               else if(argv(0) != "//")
-                               {
-                                       LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
-                                       LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
-                               }
-                       }
-                       fclose(fd);
-               }
-       }
-
-       WeaponStats_Init();
-
-       Nagger_Init();
-
-       next_pingtime = time + 5;
-
-       // set up information replies for clients and server to use
-       maplist_reply = strzone(getmaplist());
-       lsmaps_reply = strzone(getlsmaps());
-       monsterlist_reply = strzone(getmonsterlist());
-       for(int i = 0; i < 10; ++i)
-       {
-               string s = getrecords(i);
-               if (s)
-                       records_reply[i] = strzone(s);
-       }
-       ladder_reply = strzone(getladder());
-       rankings_reply = strzone(getrankings());
-
-       // begin other init
-       ClientInit_Spawn();
-       RandomSeed_Spawn();
-       PingPLReport_Spawn();
-
-       CheatInit();
-
-       if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
-
-       // fill sv_curl_serverpackages from .serverpackage files
-       if (autocvar_sv_curl_serverpackages_auto)
-       {
-               string s = "csprogs-" WATERMARK ".txt";
-               // remove automatically managed files from the list to prevent duplicates
-               for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
-               {
-                       string pkg = argv(i);
-                       if (startsWith(pkg, "csprogs-")) continue;
-                       if (endsWith(pkg, "-serverpackage.txt")) continue;
-                       if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
-                       s = cons(s, pkg);
-               }
-               // add automatically managed files to the list
-               #define X(match) MACRO_BEGIN \
-                       int fd = search_begin(match, true, false); \
-                       if (fd >= 0) \
-                       { \
-                               for (int i = 0, j = search_getsize(fd); i < j; ++i) \
-                               { \
-                                       s = cons(s, search_getfilename(fd, i)); \
-                               } \
-                               search_end(fd); \
-                       } \
-               MACRO_END
-               X("*-serverpackage.txt");
-               X("*.serverpackage");
-               #undef X
-               cvar_set("sv_curl_serverpackages", s);
-       }
-
-       // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
-       modname = "Xonotic";
-       // physics/balance/config changes that count as mod
-       if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
-               modname = cvar_string("g_mod_physics");
-       if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
-               modname = cvar_string("g_mod_balance");
-       if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
-               modname = cvar_string("g_mod_config");
-       // extra mutators that deserve to count as mod
-       MUTATOR_CALLHOOK(SetModname, modname);
-       modname = M_ARGV(0, string);
-
-       // save it for later
-       modname = strzone(modname);
-
-       WinningConditionHelper(this); // set worldstatus
-
-       world_initialized = 1;
-       __spawnfunc_spawn_all();
-}
-
-spawnfunc(light)
-{
-       //makestatic (this); // Who the f___ did that?
-       delete(this);
-}
-
-string GetGametype()
-{
-       return MapInfo_Type_ToString(MapInfo_LoadedGametype);
-}
-
-string GetMapname()
-{
-       return mapname;
-}
-
-float Map_Count, Map_Current;
-string Map_Current_Name;
-
-// NOTE: this now expects the map list to be already tokenized and the count in Map_Count
-int GetMaplistPosition()
-{
-       string map = GetMapname();
-       int idx = autocvar_g_maplist_index;
-
-       if(idx >= 0)
-       {
-               if(idx < Map_Count)
-               {
-                       if(map == argv(idx))
-                       {
-                               return idx;
-                       }
-               }
-       }
-
-       for(int pos = 0; pos < Map_Count; ++pos)
-       {
-               if(map == argv(pos))
-                       return pos;
-       }
-
-       // resume normal maplist rotation if current map is not in g_maplist
-       return idx;
-}
-
-bool MapHasRightSize(string map)
-{
-       int minplayers = max(0, floor(autocvar_minplayers));
-       if (teamplay)
-               minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
-       if (autocvar_g_maplist_check_waypoints
-               && (currentbots || autocvar_bot_number || player_count < minplayers))
-       {
-               string checkwp_msg = strcat("checkwp ", map);
-               if(!fexists(strcat("maps/", map, ".waypoints")))
-               {
-                       LOG_TRACE(checkwp_msg, ": no waypoints");
-                       return false;
-               }
-               LOG_TRACE(checkwp_msg, ": has waypoints");
-       }
-
-       if(autocvar_g_maplist_ignore_sizes)
-               return true;
-
-       // open map size restriction file
-       string opensize_msg = strcat("opensize ", map);
-       float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
-       int pcount = player_count;
-       if(!autocvar_g_maplist_sizes_count_bots)
-               pcount -= currentbots;
-       if(fh >= 0)
-       {
-               opensize_msg = strcat(opensize_msg, ": ok, ");
-               int mapmin = stoi(fgets(fh));
-               int mapmax = stoi(fgets(fh));
-               fclose(fh);
-               if(pcount < mapmin)
-               {
-                       LOG_TRACE(opensize_msg, "not enough");
-                       return false;
-               }
-               if(mapmax && pcount > mapmax)
-               {
-                       LOG_TRACE(opensize_msg, "too many");
-                       return false;
-               }
-               LOG_TRACE(opensize_msg, "right size");
-               return true;
-       }
-       LOG_TRACE(opensize_msg, ": not found");
-       return true;
-}
-
-string Map_Filename(float position)
-{
-       return strcat("maps/", argv(position), ".bsp");
-}
-
-void Map_MarkAsRecent(string m)
-{
-       cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
-}
-
-float Map_IsRecent(string m)
-{
-       return strhasword(autocvar_g_maplist_mostrecent, m);
-}
-
-float Map_Check(float position, float pass)
-{
-       string filename;
-       string map_next;
-       map_next = argv(position);
-       if(pass <= 1)
-       {
-               if(Map_IsRecent(map_next))
-                       return 0;
-       }
-       filename = Map_Filename(position);
-       if(MapInfo_CheckMap(map_next))
-       {
-               if(pass == 2)
-                       return 1;
-               if(MapHasRightSize(map_next))
-                       return 1;
-               return 0;
-       }
-       else
-               LOG_DEBUG( "Couldn't select '", filename, "'..." );
-
-       return 0;
-}
-
-void Map_Goto_SetStr(string nextmapname)
-{
-       if(getmapname_stored != "")
-               strunzone(getmapname_stored);
-       if(nextmapname == "")
-               getmapname_stored = "";
-       else
-               getmapname_stored = strzone(nextmapname);
-}
-
-void Map_Goto_SetFloat(float position)
-{
-       cvar_set("g_maplist_index", ftos(position));
-       Map_Goto_SetStr(argv(position));
-}
-
-void Map_Goto(float reinit)
-{
-       MapInfo_LoadMap(getmapname_stored, reinit);
-}
-
-// return codes of map selectors:
-//   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
-//   -2 = permanent failure
-float MaplistMethod_Iterate() // usual method
-{
-       float pass, i;
-
-       LOG_TRACE("Trying MaplistMethod_Iterate");
-
-       for(pass = 1; pass <= 2; ++pass)
-       {
-               for(i = 1; i < Map_Count; ++i)
-               {
-                       float mapindex;
-                       mapindex = (i + Map_Current) % Map_Count;
-                       if(Map_Check(mapindex, pass))
-                               return mapindex;
-               }
-       }
-       return -1;
-}
-
-float MaplistMethod_Repeat() // fallback method
-{
-       LOG_TRACE("Trying MaplistMethod_Repeat");
-
-       if(Map_Check(Map_Current, 2))
-               return Map_Current;
-       return -2;
-}
-
-float MaplistMethod_Random() // random map selection
-{
-       float i, imax;
-
-       LOG_TRACE("Trying MaplistMethod_Random");
-
-       imax = 42;
-
-       for(i = 0; i <= imax; ++i)
-       {
-               float mapindex;
-               mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
-               if(Map_Check(mapindex, 1))
-                       return mapindex;
-       }
-       return -1;
-}
-
-float MaplistMethod_Shuffle(float exponent) // more clever shuffling
-// the exponent sets a bias on the map selection:
-// the higher the exponent, the less likely "shortly repeated" same maps are
-{
-       float i, j, imax, insertpos;
-
-       LOG_TRACE("Trying MaplistMethod_Shuffle");
-
-       imax = 42;
-
-       for(i = 0; i <= imax; ++i)
-       {
-               string newlist;
-
-               // now reinsert this at another position
-               insertpos = (random() ** (1 / exponent));       // ]0, 1]
-               insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
-               insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
-               LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
-
-               // insert the current map there
-               newlist = "";
-               for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
-                       newlist = strcat(newlist, " ", argv(j));
-               newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
-               for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
-                       newlist = strcat(newlist, " ", argv(j));
-               newlist = substring(newlist, 1, strlen(newlist) - 1);
-               cvar_set("g_maplist", newlist);
-               Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-
-               // NOTE: the selected map has just been inserted at (insertpos-1)th position
-               Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
-               if(Map_Check(Map_Current, 1))
-                       return Map_Current;
-       }
-       return -1;
-}
-
-void Maplist_Init()
-{
-       float i = Map_Count = 0;
-       if(autocvar_g_maplist != "")
-       {
-               Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-               for (i = 0; i < Map_Count; ++i)
-               {
-                       if (Map_Check(i, 2))
-                               break;
-               }
-       }
-       
-       if (i == Map_Count)
-       {
-               bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
-               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
-               if(autocvar_g_maplist_shuffle)
-                       ShuffleMaplist();
-               if(!server_is_dedicated)
-                       localcmd("\nmenu_cmd sync\n");
-               Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-       }
-       if(Map_Count == 0)
-               error("empty maplist, cannot select a new map");
-       Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
-
-       strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
-       // this may or may not be correct, but who cares, in the worst case a map
-       // isn't chosen in the first pass that should have been
-}
-
-string GetNextMap()
-{
-       Maplist_Init();
-       float nextMap = -1;
-
-       if(nextMap == -1)
-               if(autocvar_g_maplist_shuffle > 0)
-                       nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
-
-       if(nextMap == -1)
-               if(autocvar_g_maplist_selectrandom)
-                       nextMap = MaplistMethod_Random();
-
-       if(nextMap == -1)
-               nextMap = MaplistMethod_Iterate();
-
-       if(nextMap == -1)
-               nextMap = MaplistMethod_Repeat();
-
-       if(nextMap >= 0)
-       {
-               Map_Goto_SetFloat(nextMap);
-               return getmapname_stored;
-       }
-
-       return "";
-}
-
-float DoNextMapOverride(float reinit)
-{
-       if(autocvar_g_campaign)
-       {
-               CampaignPostIntermission();
-               alreadychangedlevel = true;
-               return true;
-       }
-       if(autocvar_quit_when_empty)
-       {
-               if(player_count <= currentbots)
-               {
-                       localcmd("quit\n");
-                       alreadychangedlevel = true;
-                       return true;
-               }
-       }
-       if(autocvar_quit_and_redirect != "")
-       {
-               redirection_target = strzone(autocvar_quit_and_redirect);
-               alreadychangedlevel = true;
-               return true;
-       }
-       if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
-       {
-               localcmd("restart\n");
-               alreadychangedlevel = true;
-               return true;
-       }
-       if(autocvar_nextmap != "")
-       {
-               string m;
-               m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
-               cvar_set("nextmap",m);
-
-               if(!m || gametypevote)
-                       return false;
-               if(autocvar_sv_vote_gametype)
-               {
-                       Map_Goto_SetStr(m);
-                       return false;
-               }
-
-               if(MapInfo_CheckMap(m))
-               {
-                       Map_Goto_SetStr(m);
-                       Map_Goto(reinit);
-                       alreadychangedlevel = true;
-                       return true;
-               }
-       }
-       if(!reinit && autocvar_lastlevel)
-       {
-               cvar_settemp_restore();
-               localcmd("set lastlevel 0\ntogglemenu 1\n");
-               alreadychangedlevel = true;
-               return true;
-       }
-       return false;
-}
-
-void GotoNextMap(float reinit)
-{
-       //string nextmap;
-       //float n, nummaps;
-       //string s;
-       if (alreadychangedlevel)
-               return;
-       alreadychangedlevel = true;
-
-       string nextMap = GetNextMap();
-       if(nextMap == "")
-               error("Everything is broken - cannot find a next map. Please report this to the developers.");
-       Map_Goto(reinit);
-}
-
-
-/*
-============
-IntermissionThink
-
-When the player presses attack or jump, change to the next level
-============
-*/
-.float autoscreenshot;
-void IntermissionThink(entity this)
-{
-       FixIntermissionClient(this);
-
-       float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
-       float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
-
-       if( (server_screenshot || client_screenshot)
-               && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
-       {
-               this.autoscreenshot = -1;
-               if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
-               return;
-       }
-
-       if (time < intermission_exittime)
-               return;
-
-       if(!mapvote_initialized)
-               if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
-                       return;
-
-       MapVote_Start();
-}
-
-/*
-============
-FindIntermission
-
-Returns the entity to view from
-============
-*/
-/*
-entity FindIntermission()
-{
-       local   entity spot;
-       local   float cyc;
-
-// look for info_intermission first
-       spot = find(NULL, classname, "info_intermission");
-       if (spot)
-       {       // pick a random one
-               cyc = random() * 4;
-               while (cyc > 1)
-               {
-                       spot = find(spot, classname, "info_intermission");
-                       if (!spot)
-                               spot = find(spot, classname, "info_intermission");
-                       cyc = cyc - 1;
-               }
-               return spot;
-       }
-
-// then look for the start position
-       spot = find(NULL, classname, "info_player_start");
-       if (spot)
-               return spot;
-
-// testinfo_player_start is only found in regioned levels
-       spot = find(NULL, classname, "testplayerstart");
-       if (spot)
-               return spot;
-
-// then look for the start position
-       spot = find(NULL, classname, "info_player_deathmatch");
-       if (spot)
-               return spot;
-
-       //objerror ("FindIntermission: no spot");
-       return NULL;
-}
-*/
-
-/*
-===============================================================================
-
-RULES
-
-===============================================================================
-*/
-
-void DumpStats(float final)
-{
-       float file;
-       string s;
-       float to_console;
-       float to_eventlog;
-       float to_file;
-       float i;
-
-       to_console = autocvar_sv_logscores_console;
-       to_eventlog = autocvar_sv_eventlog;
-       to_file = autocvar_sv_logscores_file;
-
-       if(!final)
-       {
-               to_console = true; // always print printstats replies
-               to_eventlog = false; // but never print them to the event log
-       }
-
-       if(to_eventlog)
-               if(autocvar_sv_eventlog_console)
-                       to_console = false; // otherwise we get the output twice
-
-       if(final)
-               s = ":scores:";
-       else
-               s = ":status:";
-       s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
-
-       if(to_console)
-               LOG_INFO(s);
-       if(to_eventlog)
-               GameLogEcho(s);
-
-       file = -1;
-       if(to_file)
-       {
-               file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
-               if(file == -1)
-                       to_file = false;
-               else
-                       fputs(file, strcat(s, "\n"));
-       }
-
-       s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
-       if(to_console)
-               LOG_INFO(s);
-       if(to_eventlog)
-               GameLogEcho(s);
-       if(to_file)
-               fputs(file, strcat(s, "\n"));
-
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
-               s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
-               s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
-               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
-                       s = strcat(s, ftos(it.team), ":");
-               else
-                       s = strcat(s, "spectator:");
-
-               if(to_console)
-                       LOG_INFO(s, playername(it, false));
-               if(to_eventlog)
-                       GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
-               if(to_file)
-                       fputs(file, strcat(s, playername(it, false), "\n"));
-       });
-
-       if(teamplay)
-       {
-               s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
-               if(to_console)
-                       LOG_INFO(s);
-               if(to_eventlog)
-                       GameLogEcho(s);
-               if(to_file)
-                       fputs(file, strcat(s, "\n"));
-
-               for(i = 1; i < 16; ++i)
-               {
-                       s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
-                       s = strcat(s, ":", ftos(i));
-                       if(to_console)
-                               LOG_INFO(s);
-                       if(to_eventlog)
-                               GameLogEcho(s);
-                       if(to_file)
-                               fputs(file, strcat(s, "\n"));
-               }
-       }
-
-       if(to_console)
-               LOG_INFO(":end");
-       if(to_eventlog)
-               GameLogEcho(":end");
-       if(to_file)
-       {
-               fputs(file, ":end\n");
-               fclose(file);
-       }
-}
-
-void FixIntermissionClient(entity e)
-{
-       if(!e.autoscreenshot) // initial call
-       {
-               e.autoscreenshot = time + 0.8;  // used for autoscreenshot
-               SetResourceExplicit(e, RES_HEALTH, -2342);
-               // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
-               for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-               {
-                   .entity weaponentity = weaponentities[slot];
-                       if(e.(weaponentity))
-                       {
-                               e.(weaponentity).effects = EF_NODRAW;
-                               if (e.(weaponentity).weaponchild)
-                                       e.(weaponentity).weaponchild.effects = EF_NODRAW;
-                       }
-               }
-               if(IS_REAL_CLIENT(e))
-               {
-                       stuffcmd(e, "\nscr_printspeed 1000000\n");
-                       RandomSelection_Init();
-                       FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
-                               RandomSelection_AddString(it, 1, 1);
-                       });
-                       if (RandomSelection_chosen_string != "")
-                       {
-                               stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
-                       }
-                       msg_entity = e;
-                       WriteByte(MSG_ONE, SVC_INTERMISSION);
-               }
-       }
-}
-
-/*
-go to the next level for deathmatch
-only called if a time or frag limit has expired
-*/
-void NextLevel()
-{
-       game_stopped = true;
-       intermission_running = 1; // game over
-
-       // enforce a wait time before allowing changelevel
-       if(player_count > 0)
-               intermission_exittime = time + autocvar_sv_mapchange_delay;
-       else
-               intermission_exittime = -1;
-
-       /*
-       WriteByte (MSG_ALL, SVC_CDTRACK);
-       WriteByte (MSG_ALL, 3);
-       WriteByte (MSG_ALL, 3);
-       // done in FixIntermission
-       */
-
-       //pos = FindIntermission ();
-
-       VoteReset();
-
-       DumpStats(true);
-
-       // send statistics
-       PlayerStats_GameReport(true);
-       WeaponStats_Shutdown();
-
-       Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
-
-       if(autocvar_sv_eventlog)
-               GameLogEcho(":gameover");
-
-       GameLogClose();
-
-       FOREACH_CLIENT(IS_PLAYER(it), {
-               FixIntermissionClient(it);
-               if(it.winning)
-                       bprint(playername(it, false), " ^7wins.\n");
-       });
-
-       target_music_kill();
-
-       if(autocvar_g_campaign)
-               CampaignPreIntermission();
-
-       MUTATOR_CALLHOOK(MatchEnd);
-
-       localcmd("\nsv_hook_gameend\n");
-}
-
-
-float InitiateSuddenDeath()
-{
-       // Check first whether normal overtimes could be added before initiating suddendeath mode
-       // - for this timelimit_overtime needs to be >0 of course
-       // - also check the winning condition calculated in the previous frame and only add normal overtime
-       //   again, if at the point at which timelimit would be extended again, still no winner was found
-       if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
-               && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
-               && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
-       {
-               return 1; // need to call InitiateOvertime later
-       }
-       else
-       {
-               if(!checkrules_suddendeathend)
-               {
-                       if(autocvar_g_campaign)
-                               checkrules_suddendeathend = time; // no suddendeath in campaign
-                       else
-                               checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
-                       if(g_race && !g_race_qualifying)
-                               race_StartCompleting();
-               }
-               return 0;
-       }
-}
-
-void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
-{
-       ++checkrules_overtimesadded;
-       //add one more overtime by simply extending the timelimit
-       cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
-       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
-}
-
-float GetWinningCode(float fraglimitreached, float equality)
-{
-       if(autocvar_g_campaign == 1)
-       {
-               if(fraglimitreached)
-                       return WINNING_YES;
-               else
-                       return WINNING_NO;
-       }
-       else
-       {
-               if(equality)
-               {
-                       if(fraglimitreached)
-                               return WINNING_STARTSUDDENDEATHOVERTIME;
-                       else
-                               return WINNING_NEVER;
-               }
-               else
-               {
-                       if(fraglimitreached)
-                               return WINNING_YES;
-                       else
-                               return WINNING_NO;
-               }
-       }
-}
-
-// set the .winning flag for exactly those players with a given field value
-void SetWinners(.float field, float value)
-{
-       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
-}
-
-// set the .winning flag for those players with a given field value
-void AddWinners(.float field, float value)
-{
-       FOREACH_CLIENT(IS_PLAYER(it), {
-               if(it.(field) == value)
-                       it.winning = 1;
-       });
-}
-
-// clear the .winning flags
-void ClearWinners()
-{
-       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
-}
-
-void ShuffleMaplist()
-{
-       cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
-}
-
-float leaderfrags;
-float WinningCondition_Scores(float limit, float leadlimit)
-{
-       float limitreached;
-
-       // TODO make everything use THIS winning condition (except LMS)
-       WinningConditionHelper(NULL);
-
-       if(teamplay)
-       {
-               for (int i = 1; i < 5; ++i)
-               {
-                       Team_SetTeamScore(Team_GetTeamFromIndex(i),
-                               TeamScore_GetCompareValue(Team_IndexToTeam(i)));
-               }
-       }
-
-       ClearWinners();
-       if(WinningConditionHelper_winner)
-               WinningConditionHelper_winner.winning = 1;
-       if(WinningConditionHelper_winnerteam >= 0)
-               SetWinners(team, WinningConditionHelper_winnerteam);
-
-       if(WinningConditionHelper_lowerisbetter)
-       {
-               WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
-               WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
-               limit = -limit;
-       }
-
-       if(WinningConditionHelper_zeroisworst)
-               leadlimit = 0; // not supported in this mode
-
-       if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
-       // these modes always score in increments of 1, thus this makes sense
-       {
-               if(leaderfrags != WinningConditionHelper_topscore)
-               {
-                       leaderfrags = WinningConditionHelper_topscore;
-
-                       if (limit)
-                       {
-                               if (leaderfrags == limit - 1)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
-                               else if (leaderfrags == limit - 2)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
-                               else if (leaderfrags == limit - 3)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
-                       }
-               }
-       }
-
-       limitreached = false;
-       if (limit && WinningConditionHelper_topscore >= limit)
-               limitreached = true;
-       if(leadlimit)
-       {
-               float leadlimitreached;
-               leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
-               if(autocvar_leadlimit_and_fraglimit)
-                       limitreached = (limitreached && leadlimitreached);
-               else
-                       limitreached = (limitreached || leadlimitreached);
-       }
-
-       if(limit)
-               game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
-
-       return GetWinningCode(
-               WinningConditionHelper_topscore && limitreached,
-               WinningConditionHelper_equality
-       );
-}
-
-float WinningCondition_RanOutOfSpawns()
-{
-       if(have_team_spawns <= 0)
-               return WINNING_NO;
-
-       if(!autocvar_g_spawn_useallspawns)
-               return WINNING_NO;
-
-       if(!some_spawn_has_been_used)
-               return WINNING_NO;
-
-       for (int i = 1; i < 5; ++i)
-       {
-               Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
-       }
-
-       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
-       {
-               if (Team_IsValidTeam(it.team))
-               {
-                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
-               }
-       });
-
-       IL_EACH(g_spawnpoints, true,
-       {
-               if (Team_IsValidTeam(it.team))
-               {
-                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
-               }
-       });
-
-       ClearWinners();
-       float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
-       float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
-       float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
-       float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
-       if(team1_score + team2_score + team3_score + team4_score == 0)
-       {
-               checkrules_equality = true;
-               return WINNING_YES;
-       }
-       else if(team1_score + team2_score + team3_score + team4_score == 1)
-       {
-               float t, i;
-               if(team1_score)
-                       t = 1;
-               else if(team2_score)
-                       t = 2;
-               else if(team3_score)
-                       t = 3;
-               else // if(team4_score)
-                       t = 4;
-               entity balance = TeamBalance_CheckAllowedTeams(NULL);
-               for(i = 0; i < MAX_TEAMSCORE; ++i)
-               {
-                       for (int j = 1; j <= NUM_TEAMS; ++j)
-                       {
-                               if (t == j)
-                               {
-                                       continue;
-                               }
-                               if (!TeamBalance_IsTeamAllowed(balance, j))
-                               {
-                                       continue;
-                               }
-                               TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
-                       }
-               }
-
-               AddWinners(team, t);
-               return WINNING_YES;
-       }
-       else
-               return WINNING_NO;
-}
-
-/*
-============
-CheckRules_World
-
-Exit deathmatch games upon conditions
-============
-*/
-void CheckRules_World()
-{
-       float timelimit;
-       float fraglimit;
-       float leadlimit;
-
-       VoteThink();
-       MapVote_Think();
-
-       SetDefaultAlpha();
-
-       if (intermission_running) // someone else quit the game already
-       {
-               if(player_count == 0) // Nobody there? Then let's go to the next map
-                       MapVote_Start();
-                       // this will actually check the player count in the next frame
-                       // again, but this shouldn't hurt
-               return;
-       }
-
-       timelimit = autocvar_timelimit * 60;
-       fraglimit = autocvar_fraglimit;
-       leadlimit = autocvar_leadlimit;
-
-       if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
-       {
-               if(timelimit > 0)
-                       timelimit = 0; // timelimit is not made for warmup
-               if(fraglimit > 0)
-                       fraglimit = 0; // no fraglimit for now
-               leadlimit = 0; // no leadlimit for now
-       }
-
-       if(timelimit > 0)
-       {
-               timelimit += game_starttime;
-       }
-       else if (timelimit < 0)
-       {
-               // endmatch
-               NextLevel();
-               return;
-       }
-
-       float wantovertime;
-       wantovertime = 0;
-
-       if(timelimit > game_starttime)
-               game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
-       else
-               game_completion_ratio = 0;
-
-       if(checkrules_suddendeathend)
-       {
-               if(!checkrules_suddendeathwarning)
-               {
-                       checkrules_suddendeathwarning = true;
-                       if(g_race && !g_race_qualifying)
-                               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
-                       else
-                               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
-               }
-       }
-       else
-       {
-               if (timelimit && time >= timelimit)
-               {
-                       if(g_race && (g_race_qualifying == 2) && timelimit > 0)
-                       {
-                               float totalplayers;
-                               float playerswithlaps;
-                               float readyplayers;
-                               totalplayers = playerswithlaps = readyplayers = 0;
-                               FOREACH_CLIENT(IS_PLAYER(it), {
-                                       ++totalplayers;
-                                       if(GameRules_scoring_add(it, RACE_FASTEST, 0))
-                                               ++playerswithlaps;
-                                       if(it.ready)
-                                               ++readyplayers;
-                               });
-
-                               // at least 2 of the players have completed a lap: start the RACE
-                               // otherwise, the players should end the qualifying on their own
-                               if(readyplayers || playerswithlaps >= 2)
-                               {
-                                       checkrules_suddendeathend = 0;
-                                       ReadyRestart(); // go to race
-                                       return;
-                               }
-                               else
-                                       wantovertime |= InitiateSuddenDeath();
-                       }
-                       else
-                               wantovertime |= InitiateSuddenDeath();
-               }
-       }
-
-       if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
-       {
-               NextLevel();
-               return;
-       }
-
-       int checkrules_status = WinningCondition_RanOutOfSpawns();
-       if(checkrules_status == WINNING_YES)
-               bprint("Hey! Someone ran out of spawns!\n");
-       else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
-               checkrules_status = M_ARGV(0, float);
-       else
-               checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
-
-       if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
-       {
-               checkrules_status = WINNING_NEVER;
-               checkrules_overtimesadded = -1;
-               wantovertime |= InitiateSuddenDeath();
-       }
-
-       if(checkrules_status == WINNING_NEVER)
-               // equality cases! Nobody wins if the overtime ends in a draw.
-               ClearWinners();
-
-       if(wantovertime)
-       {
-               if(checkrules_status == WINNING_NEVER)
-                       InitiateOvertime();
-               else
-                       checkrules_status = WINNING_YES;
-       }
-
-       if(checkrules_suddendeathend)
-               if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
-                       checkrules_status = WINNING_YES;
-
-       if(checkrules_status == WINNING_YES)
-       {
-               //print("WINNING\n");
-               NextLevel();
-       }
-}
-
-string GotoMap(string m)
-{
-       m = GameTypeVote_MapInfo_FixName(m);
-       if (!m)
-               return "The map you suggested is not available on this server.";
-       if (!autocvar_sv_vote_gametype)
-       if(!MapInfo_CheckMap(m))
-               return "The map you suggested does not support the current game mode.";
-       cvar_set("nextmap", m);
-       cvar_set("timelimit", "-1");
-       if(mapvote_initialized || alreadychangedlevel)
-       {
-               if(DoNextMapOverride(0))
-                       return "Map switch initiated.";
-               else
-                       return "Hm... no. For some reason I like THIS map more.";
-       }
-       else
-               return "Map switch will happen after scoreboard.";
-}
-
-bool autocvar_sv_gameplayfix_multiplethinksperframe;
-void RunThink(entity this)
-{
-       // don't let things stay in the past.
-       // it is possible to start that way by a trigger with a local time.
-       if(this.nextthink <= 0 || this.nextthink > time + frametime)
-               return;
-
-       float oldtime = time; // do we need to save this?
-
-       for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
-       {
-               time = max(oldtime, this.nextthink);
-               this.nextthink = 0;
-
-               if(getthink(this))
-                       getthink(this)(this);
-               // mods often set nextthink to time to cause a think every frame,
-               // we don't want to loop in that case, so exit if the new nextthink is
-               // <= the time the qc was told, also exit if it is past the end of the
-               // frame
-               if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
-                       break;
-       }
-
-       time = oldtime;
-}
-
-bool autocvar_sv_freezenonclients;
-bool autocvar_sv_gameplayfix_delayprojectiles;
-void Physics_Frame()
-{
-       if(autocvar_sv_freezenonclients)
-               return;
-
-       FOREACH_ENTITY_FLOAT(pure_data, false,
-       {
-               if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
-                       continue;
-
-               //set_movetype(it, it.move_movetype);
-               // inline the set_movetype function, since this is called a lot
-               it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
-
-               if(it.move_movetype == MOVETYPE_NONE)
-                       continue;
-
-               if(it.move_qcphysics)
-                       Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
-
-               if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
-               {
-                       // handle thinking here
-                       if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
-                               RunThink(it);
-               }
-       });
-
-       if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
-               return;
-
-       FOREACH_ENTITY_FLOAT(move_qcphysics, true,
-       {
-               if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
-                       continue;
-               Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
-       });
-}
-
-void systems_update();
-void EndFrame()
-{
-       anticheat_endframe();
-
-       Physics_Frame();
-
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               entity e = IS_SPEC(it) ? it.enemy : it;
-               if (e.typehitsound) {
-                       STAT(TYPEHIT_TIME, it) = time;
-               } else if (e.killsound) {
-                       STAT(KILL_TIME, it) = time;
-               } else if (e.damage_dealt) {
-                       STAT(HIT_TIME, it) = time;
-                       STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
-               }
-       });
-       // add 1 frametime because after this, engine SV_Physics
-       // increases time by a frametime and then networks the frame
-       // add another frametime because client shows everything with
-       // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
-       // needed!
-       float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
-       FOREACH_CLIENT(true, {
-               it.typehitsound = false;
-               it.damage_dealt = 0;
-               it.killsound = false;
-               antilag_record(it, CS(it), altime);
-       });
-       IL_EACH(g_monsters, true,
-       {
-               antilag_record(it, it, altime);
-       });
-       IL_EACH(g_projectiles, it.classname == "nade",
-       {
-               antilag_record(it, it, altime);
-       });
-       systems_update();
-       IL_ENDFRAME();
-}
-
-
-/*
- * RedirectionThink:
- * returns true if redirecting
- */
-float redirection_timeout;
-float redirection_nextthink;
-float RedirectionThink()
-{
-       float clients_found;
-
-       if(redirection_target == "")
-               return false;
-
-       if(!redirection_timeout)
-       {
-               cvar_set("sv_public", "-2");
-               redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
-               if(redirection_target == "self")
-                       bprint("^3SERVER NOTICE:^7 restarting the server\n");
-               else
-                       bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
-       }
-
-       if(time < redirection_nextthink)
-               return true;
-
-       redirection_nextthink = time + 1;
-
-       clients_found = 0;
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               // TODO add timer
-               LOG_INFO("Redirecting: sending connect command to ", it.netname);
-               if(redirection_target == "self")
-                       stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
-               else
-                       stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
-               ++clients_found;
-       });
-
-       LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
-
-       if(time > redirection_timeout || clients_found == 0)
-               localcmd("\nwait; wait; wait; quit\n");
-
-       return true;
-}
-
-void RestoreGame()
-{
-       // Loaded from a save game
-       // some things then break, so let's work around them...
-
-       // Progs DB (capture records)
-       ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
-
-       // Mapinfo
-       MapInfo_Shutdown();
-       MapInfo_Enumerate();
-       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
-       WeaponStats_Init();
-
-       TargetMusic_RestoreGame();
-}
-
-void Shutdown()
-{
-       game_stopped = 2;
-
-       if(world_initialized > 0)
-       {
-               world_initialized = 0;
-               LOG_TRACE("Saving persistent data...");
-               Ban_SaveBans();
-
-               // playerstats with unfinished match
-               PlayerStats_GameReport(false);
-
-               if(!cheatcount_total)
-               {
-                       if(autocvar_sv_db_saveasdump)
-                               db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
-                       else
-                               db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
-               }
-               if(autocvar_developer)
-               {
-                       if(autocvar_sv_db_saveasdump)
-                               db_dump(TemporaryDB, "server-temp.db");
-                       else
-                               db_save(TemporaryDB, "server-temp.db");
-               }
-               CheatShutdown(); // must be after cheatcount check
-               db_close(ServerProgsDB);
-               db_close(TemporaryDB);
-               LOG_TRACE("Saving persistent data... done!");
-               // tell the bot system the game is ending now
-               bot_endgame();
-
-               WeaponStats_Shutdown();
-               MapInfo_Shutdown();
-       }
-       else if(world_initialized == 0)
-       {
-               LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
-       }
-       else
-       {
-               __init_dedicated_server_shutdown();
-       }
-}