}
void PingPLReport_Spawn()
{
- pingplreport = spawn();
- pingplreport.classname = "pingplreport";
+ pingplreport = new(pingplreport);
+ make_pure(pingplreport);
pingplreport.think = PingPLReport_Think;
pingplreport.nextthink = time;
}
}
void RandomSeed_Spawn()
{SELFPARAM();
- randomseed = spawn();
+ randomseed = new(randomseed);
+ make_pure(randomseed);
randomseed.think = RandomSeed_Think;
Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
remove = remove_unsafely;
- entity e;
- e = spawn();
+ entity e = spawn();
e.think = GotoFirstMap;
e.nextthink = time; // this is usually 1 at this point
- e = spawn();
- e.classname = "info_player_deathmatch"; // safeguard against player joining
+ e = new(info_player_deathmatch); // safeguard against player joining
self.classname = "worldspawn"; // safeguard against various stuff ;)