LOG_TRACE("checkwp "); LOG_TRACE(map);
if(!fexists(strcat("maps/", map, ".waypoints")))
{
- LOG_TRACE(": no waypoints\n");
+ LOG_TRACE(": no waypoints");
return false;
}
- LOG_TRACE(": has waypoints\n");
+ LOG_TRACE(": has waypoints");
}
// open map size restriction file
fclose(fh);
if(player_count < mapmin)
{
- LOG_TRACE("not enough\n");
+ LOG_TRACE("not enough");
return false;
}
if(player_count > mapmax)
{
- LOG_TRACE("too many\n");
+ LOG_TRACE("too many");
return false;
}
- LOG_TRACE("right size\n");
+ LOG_TRACE("right size");
return true;
}
- LOG_TRACE(": not found\n");
+ LOG_TRACE(": not found");
return true;
}
return 0;
}
else
- LOG_DEBUG( "Couldn't select '", filename, "'...\n" );
+ LOG_DEBUG( "Couldn't select '", filename, "'..." );
return 0;
}
{
float pass, i;
- LOG_TRACE("Trying MaplistMethod_Iterate\n");
+ LOG_TRACE("Trying MaplistMethod_Iterate");
for(pass = 1; pass <= 2; ++pass)
{
float() MaplistMethod_Repeat = // fallback method
{
- LOG_TRACE("Trying MaplistMethod_Repeat\n");
+ LOG_TRACE("Trying MaplistMethod_Repeat");
if(Map_Check(Map_Current, 2))
return Map_Current;
{
float i, imax;
- LOG_TRACE("Trying MaplistMethod_Random\n");
+ LOG_TRACE("Trying MaplistMethod_Random");
imax = 42;
{
float i, j, imax, insertpos;
- LOG_TRACE("Trying MaplistMethod_Shuffle\n");
+ LOG_TRACE("Trying MaplistMethod_Shuffle");
imax = 42;
insertpos = pow(random(), 1 / exponent); // ]0, 1]
insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
- LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
+ LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
// insert the current map there
newlist = "";
if(world_initialized > 0)
{
world_initialized = 0;
- LOG_TRACE("Saving persistent data...\n");
+ LOG_TRACE("Saving persistent data...");
Ban_SaveBans();
// playerstats with unfinished match
CheatShutdown(); // must be after cheatcount check
db_close(ServerProgsDB);
db_close(TemporaryDB);
- LOG_TRACE("Saving persistent data... done!\n");
+ LOG_TRACE("Saving persistent data... done!");
// tell the bot system the game is ending now
bot_endgame();