]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge remote-tracking branch 'origin/Mario/arena_nuke'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index d2fb72a93909ad17cb7f3392d11e848b5cf3edec..42c2d7a8e4e74cad37e0a1cacc88f0b74361fd6e 100644 (file)
@@ -14,7 +14,7 @@ void PingPLReport_Think()
        self.nextthink = time + delta;
 
        e = edict_num(self.cnt + 1);
-       if(clienttype(e) == CLIENTTYPE_REAL)
+       if(IS_REAL_CLIENT(e))
        {
                WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
                WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
@@ -51,7 +51,7 @@ void PingPLReport_Spawn()
        pingplreport.nextthink = time;
 }
 
-float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
+const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
 string redirection_target;
 float world_initialized;
 
@@ -253,19 +253,19 @@ void cvar_changes_init()
 
                // mapinfo
                BADCVAR("fraglimit");
-               BADCVAR("g_arena");
                BADCVAR("g_assault");
                BADCVAR("g_ca");
+               BADCVAR("g_ca_teams");
                BADCVAR("g_ctf");
                BADCVAR("g_cts");
                BADCVAR("g_dm");
                BADCVAR("g_domination");
                BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
+               BADCVAR("g_freezetag_teams");
                BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
-               BADCVAR("g_keyhunt_teams");
                BADCVAR("g_lms");
                BADCVAR("g_nexball");
                BADCVAR("g_onslaught");
@@ -303,7 +303,6 @@ void cvar_changes_init()
 
                // does nothing visible
                BADCVAR("captureleadlimit_override");
-               BADCVAR("g_arena_point_leadlimit");
                BADCVAR("g_balance_kill_delay");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ctf_captimerecord_always");
@@ -322,7 +321,6 @@ void cvar_changes_init()
                BADCVAR("sv_fraginfo");
                BADCVAR("sv_timeout");
                BADPREFIX("sv_timeout_");
-               BADCVAR("welcome_message_time");
                BADPREFIX("crypto_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
@@ -359,8 +357,10 @@ void cvar_changes_init()
                BADCVAR("g_balance_teams_scorefactor");
                BADCVAR("g_ban_sync_trusted_servers");
                BADCVAR("g_ban_sync_uri");
+               BADCVAR("g_ca_teams_override");
                BADCVAR("g_ctf_ignore_frags");
                BADCVAR("g_domination_point_limit");
+               BADCVAR("g_freezetag_teams_override");
                BADCVAR("g_friendlyfire");
                BADCVAR("g_fullbrightitems");
                BADCVAR("g_fullbrightplayers");
@@ -414,7 +414,6 @@ void cvar_changes_init()
                BADCVAR("sv_vote_master_commands");
                BADCVAR("sv_vote_master_password");
                BADCVAR("sv_vote_simple_majority_factor");
-               BADCVAR("sys_ticrate");
                BADCVAR("teamplay_mode");
                BADCVAR("timelimit_override");
                BADCVAR("g_spawnshieldtime");
@@ -427,7 +426,7 @@ void cvar_changes_init()
                BADCVAR("g_nix");
                BADCVAR("g_grappling_hook");
                BADCVAR("g_jetpack");
-               
+
 #undef BADPREFIX
 #undef BADCVAR
 
@@ -560,7 +559,7 @@ void WeaponStats_Shutdown();
 void spawnfunc_worldspawn (void)
 {
        float fd, l, i, j, n;
-       string s, col;
+       string s;
 
        cvar = cvar_normal;
        cvar_string = cvar_string_normal;
@@ -578,8 +577,6 @@ void spawnfunc_worldspawn (void)
 
        compressShortVector_init();
 
-       allowed_to_spawn = TRUE;
-
        entity head;
        head = nextent(world);
        maxclients = 0;
@@ -705,10 +702,6 @@ void spawnfunc_worldspawn (void)
                if(autocvar_g_norecoil)
                        s = strcat(s, ":norecoil");
 
-               // TODO to mutator system
-               if(autocvar_g_midair)
-                       s = strcat(s, ":midair");
-
                // TODO to mutator system
                if(autocvar_g_powerups == 0)
                        s = strcat(s, ":no_powerups");
@@ -772,10 +765,11 @@ void spawnfunc_worldspawn (void)
 
        WeaponStats_Init();
 
-       WEPSET_ADDSTAT();
+       WepSet_AddStat();
        addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
        addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
        addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
+       addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
        addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
        Nagger_Init();
 
@@ -798,19 +792,6 @@ void spawnfunc_worldspawn (void)
 
        addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
 
-       if(g_ca || g_freezetag)
-       {
-               addstat(STAT_REDALIVE, AS_INT, redalive_stat);
-               addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
-               addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
-               addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-       }
-       if(g_freezetag)
-       {
-               addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
-               addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
-       }
-
        // g_movementspeed hack
        addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
        addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
@@ -829,58 +810,15 @@ void spawnfunc_worldspawn (void)
        detect_maptype();
 
        // set up information replies for clients and server to use
-       lsmaps_reply = "^7Maps available: ";
-       lsnewmaps_reply = "^7Maps without a record set: ";
-       for(i = 0, j = 0; i < MapInfo_count; ++i)
-       {
-               if(MapInfo_Get_ByID(i))
-                       if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
-                       {
-                               if(mod(i, 2))
-                                       col = "^2";
-                               else
-                                       col = "^3";
-
-                               ++j;
-
-                               lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
-
-                               if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
-                                       lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
-                               else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
-                                       lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
-                       }
-       }
-
-       lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
-       lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
-
-       maplist_reply = "^7Maps in list: ";
-       n = tokenize_console(autocvar_g_maplist);
-       for(i = 0, j = 0; i < n; ++i)
-       {
-               if(MapInfo_CheckMap(argv(i)))
-               {
-                       if(mod(j, 2))
-                               col = "^2";
-                       else
-                               col = "^3";
-                       maplist_reply = strcat(maplist_reply, col, argv(i), " ");
-                       ++j;
-               }
-       }
-       maplist_reply = strzone(strcat(maplist_reply, "\n"));
-       MapInfo_ClearTemps();
-
+       maplist_reply = strzone(getmaplist());
+       lsmaps_reply = strzone(getlsmaps());
        for(i = 0; i < 10; ++i)
        {
                s = getrecords(i);
                if (s)
                        records_reply[i] = strzone(s);
        }
-
        ladder_reply = strzone(getladder());
-
        rankings_reply = strzone(getrankings());
 
        // begin other init
@@ -898,7 +836,7 @@ void spawnfunc_worldspawn (void)
                s = "";
                n = tokenize_console(cvar_string("sv_curl_serverpackages"));
                for(i = 0; i < n; ++i)
-                       if(substring(argv(i), -14, -1) != "-serverpackage.txt")
+                       if(substring(argv(i), -18, -1) != "-serverpackage.txt")
                        if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
                                s = strcat(s, " ", argv(i));
                fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
@@ -1108,6 +1046,8 @@ float() MaplistMethod_Iterate = // usual method
 {
        float pass, i;
 
+       dprint("Trying MaplistMethod_Iterate\n");
+
        for(pass = 1; pass <= 2; ++pass)
        {
                for(i = 1; i < Map_Count; ++i)
@@ -1123,6 +1063,8 @@ float() MaplistMethod_Iterate = // usual method
 
 float() MaplistMethod_Repeat = // fallback method
 {
+       dprint("Trying MaplistMethod_Repeat\n");
+
        if(Map_Check(Map_Current, 2))
                return Map_Current;
        return -2;
@@ -1132,6 +1074,8 @@ float() MaplistMethod_Random = // random map selection
 {
        float i, imax;
 
+       dprint("Trying MaplistMethod_Random\n");
+
        imax = 42;
 
        for(i = 0; i <= imax; ++i)
@@ -1150,6 +1094,8 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
 {
        float i, j, imax, insertpos;
 
+       dprint("Trying MaplistMethod_Shuffle\n");
+
        imax = 42;
 
        for(i = 0; i <= imax; ++i)
@@ -1184,10 +1130,14 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
 void Maplist_Init()
 {
        Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-       if(Map_Count == 0)
+       float i;
+       for (i = 0; i < Map_Count; ++i)
+               if (Map_Check(i, 2))
+                       break;
+       if (i == Map_Count)
        {
-               bprint( "Maplist is empty!  Resetting it to default map list.\n" );
-               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+               bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
+               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
                if(autocvar_g_maplist_shuffle)
                        ShuffleMaplist();
                localcmd("\nmenu_cmd sync\n");
@@ -1290,31 +1240,12 @@ void GotoNextMap(float reinit)
                return;
        alreadychangedlevel = TRUE;
 
-       {
-               string nextMap;
-               float allowReset;
+       string nextMap;
 
-               for(allowReset = 1; allowReset >= 0; --allowReset)
-               {
-                       nextMap = GetNextMap();
-                       if(nextMap != "")
-                               break;
-
-                       if(allowReset)
-                       {
-                               bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
-                               cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
-                               if(autocvar_g_maplist_shuffle)
-                                       ShuffleMaplist();
-                               localcmd("\nmenu_cmd sync\n");
-                       }
-                       else
-                       {
-                               error("Everything is broken - not even the default map list works. Please report this to the developers.");
-                       }
-               }
-               Map_Goto(reinit);
-       }
+       nextMap = GetNextMap();
+       if(nextMap == "")
+               error("Everything is broken - cannot find a next map. Please report this to the developers.");
+       Map_Goto(reinit);
 }
 
 
@@ -1340,7 +1271,7 @@ void IntermissionThink()
                && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
        {
                self.autoscreenshot = -1;
-               if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
+               if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
                return;
        }
 
@@ -1464,11 +1395,11 @@ void DumpStats(float final)
 
        FOR_EACH_CLIENT(other)
        {
-               if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
+               if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
                {
                        s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
                        s = strcat(s, ftos(rint(time - other.jointime)), ":");
-                       if(other.classname == "player" || g_arena || g_ca || g_lms)
+                       if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
                                s = strcat(s, ftos(other.team), ":");
                        else
                                s = strcat(s, "spectator:");
@@ -1533,7 +1464,7 @@ void FixIntermissionClient(entity e)
                        if (e.weaponentity.weaponentity)
                                e.weaponentity.weaponentity.effects = EF_NODRAW;
                }
-               if(clienttype(e) == CLIENTTYPE_REAL)
+               if(IS_REAL_CLIENT(e))
                {
                        stuffcmd(e, "\nscr_printspeed 1000000\n");
                        s = autocvar_sv_intermission_cdtrack;
@@ -1627,10 +1558,10 @@ float checkrules_suddendeathwarning;
 float checkrules_suddendeathend;
 float checkrules_overtimesadded; //how many overtimes have been already added
 
-float WINNING_NO = 0; // no winner, but time limits may terminate the game
-float WINNING_YES = 1; // winner found
-float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
-float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
+const float WINNING_NO = 0; // no winner, but time limits may terminate the game
+const float WINNING_YES = 1; // winner found
+const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
 
 float InitiateSuddenDeath()
 {
@@ -1666,7 +1597,7 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
        tl += autocvar_timelimit_overtime;
        cvar_set("timelimit", ftos(tl));
 
-       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
 }
 
 float GetWinningCode(float fraglimitreached, float equality)
@@ -1724,7 +1655,7 @@ float WinningCondition_Onslaught()
 
        WinningConditionHelper(); // set worldstatus
 
-       if(inWarmupStage)
+       if(warmup_stage)
                return WINNING_NO;
 
        // first check if the game has ended
@@ -1757,24 +1688,6 @@ float WinningCondition_Onslaught()
        return WINNING_NO;
 }
 
-float LMS_NewPlayerLives()
-{
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
-               fl = 999;
-
-       // first player has left the game for dying too much? Nobody else can get in.
-       if(lms_lowest_lives < 1)
-               return 0;
-
-       if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
-                       return 0;
-
-       return bound(1, lms_lowest_lives, fl);
-}
-
 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
 // they win. Otherwise the defending team wins once the timelimit passes.
 void assault_new_round();
@@ -1940,7 +1853,7 @@ float WinningCondition_Scores(float limit, float leadlimit)
        if(WinningConditionHelper_zeroisworst)
                leadlimit = 0; // not supported in this mode
 
-       if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
+       if(g_dm || g_tdm || g_ca || (g_race && !g_race_qualifying) || g_nexball)
        // these modes always score in increments of 1, thus this makes sense
        {
                if(leaderfrags != WinningConditionHelper_topscore)
@@ -2135,7 +2048,7 @@ void CheckRules_World()
        fraglimit = autocvar_fraglimit;
        leadlimit = autocvar_leadlimit;
 
-       if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+       if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
        {
                if(timelimit > 0)
                        timelimit = 0; // timelimit is not made for warmup
@@ -2323,7 +2236,7 @@ string MapVote_Suggest(string m)
        if(mapvote_initialized)
                return "Can't suggest - voting is already in progress!";
        m = MapInfo_FixName(m);
-       if not(m)
+       if (!m)
                return "The map you suggested is not available on this server.";
        if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
                if(Map_IsRecent(m))
@@ -2475,7 +2388,7 @@ float MapVote_SendEntity(entity to, float sf)
        float i;
 
        if(sf & 1)
-               sf &~= 2; // if we send 1, we don't need to also send 2
+               sf &= ~2; // if we send 1, we don't need to also send 2
 
        WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
        WriteByte(MSG_ENTITY, sf);
@@ -2701,7 +2614,7 @@ void MapVote_Tick()
                {
                        other.health = 2342;
                        other.impulse = 0;
-                       if(clienttype(other) == CLIENTTYPE_REAL)
+                       if(IS_REAL_CLIENT(other))
                        {
                                msg_entity = other;
                                WriteByte(MSG_ONE, SVC_FINALE);
@@ -2813,7 +2726,7 @@ void EndFrame()
        float altime;
        FOR_EACH_REALCLIENT(self)
        {
-               if(self.classname == "spectator")
+               if(IS_SPEC(self))
                {
                        if(self.enemy.typehitsound)
                                self.typehit_time = time;