#include "teamplay.qh"
#include "weapons/weaponstats.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
modname = cvar_string("g_mod_config");
// extra mutators that deserve to count as mod
- MUTATOR_CALLHOOK(SetModname);
+ MUTATOR_CALLHOOK(SetModname, modname);
+ modname = M_ARGV(0, string);
// save it for later
modname = strzone(modname);