WinningConditionHelper(); // set worldstatus
- if(inWarmupStage)
+ if(warmup_stage)
return WINNING_NO;
// first check if the game has ended
fraglimit = autocvar_fraglimit;
leadlimit = autocvar_leadlimit;
- if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
+ if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
{
if(timelimit > 0)
timelimit = 0; // timelimit is not made for warmup