]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into mirceakitsune/universal_reload_system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 67fb91fc2b91c45a64c57bcbb999c66bfea8c370..57d0071d2f063d78c0a5a9031f7b087ca795ac8f 100644 (file)
@@ -237,6 +237,10 @@ void cvar_changes_init()
 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
 #define BADCVAR(p) if(k == p) continue
+
+               // general excludes and namespaces for server admin used cvars
+               BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
+
                // internal
                BADPREFIX("csqc_");
                BADPREFIX("cvar_check_");
@@ -437,6 +441,7 @@ void cvar_changes_init()
                BADCVAR("hostname");
                BADCVAR("log_file");
                BADCVAR("maxplayers");
+               BADCVAR("g_maxplayers");
                BADCVAR("minplayers");
                BADCVAR("net_address");
                BADCVAR("port");
@@ -818,8 +823,11 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_FUEL, AS_INT, ammo_fuel);
        addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
        addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
-       addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
+       addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
+       addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
        addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
+       addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
+       addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
 
        addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
        addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
@@ -2835,16 +2843,16 @@ void EndFrame()
                if(self.classname == "spectator")
                {
                        if(self.enemy.typehitsound)
-                               play2(self, "misc/typehit.wav");
+                               self.typehit_time = time;
                        else if(self.enemy.hitsound && self.cvar_cl_hitsound)
-                               play2(self, "misc/hit.wav");
+                               self.hit_time = time;
                }
                else
                {
                        if(self.typehitsound)
-                               play2(self, "misc/typehit.wav");
+                               self.typehit_time = time;
                        else if(self.hitsound && self.cvar_cl_hitsound)
-                               play2(self, "misc/hit.wav");
+                               self.hit_time = time;
                }
        }
        altime = time + frametime * (1 + autocvar_g_antilag_nudge);