]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Split the gamelog code out of miscfunctions and into its own file
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index c3dc5be39f605369ca208c79ec61490d9bdda3cd..7acb35d69896d9f0bb16bad60448d6bdde413d2d 100644 (file)
@@ -11,6 +11,7 @@
 #include "command/sv_cmd.qh"
 #include "command/vote.qh"
 #include "g_hook.qh"
+#include <server/gamelog.qh>
 #include "ipban.qh"
 #include "mapvoting.qh"
 #include <server/mutators/_mod.qh>
@@ -294,6 +295,7 @@ void cvar_changes_init()
                BADCVAR("nextmap");
                BADCVAR("teamplay");
                BADCVAR("timelimit");
+               BADCVAR("g_mapinfo_settemp_acl");
                BADCVAR("g_mapinfo_ignore_warnings");
                BADCVAR("g_maplist_ignore_sizes");
                BADCVAR("g_maplist_sizes_count_bots");
@@ -332,18 +334,26 @@ void cvar_changes_init()
                BADCVAR("g_buffs_randomize");
                BADCVAR("g_buffs_randomize_teamplay");
                BADCVAR("g_campcheck_distance");
+               BADCVAR("g_chatsounds");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ca_point_limit");
                BADCVAR("g_ctf_captimerecord_always");
                BADCVAR("g_ctf_flag_glowtrails");
+               BADCVAR("g_ctf_dynamiclights");
                BADCVAR("g_ctf_flag_pickup_verbosename");
+               BADPRESUFFIX("g_ctf_flag_", "_model");
+               BADPRESUFFIX("g_ctf_flag_", "_skin");
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
                BADCVAR("g_freezetag_point_leadlimit");
                BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_glowtrails");
                BADCVAR("g_hats");
+               BADCVAR("g_casings");
                BADCVAR("g_invasion_point_limit");
                BADCVAR("g_jump_grunt");
+               BADCVAR("g_keepaway_ballcarrier_effects");
+               BADCVAR("g_keepawayball_effects");
                BADCVAR("g_keyhunt_point_leadlimit");
                BADCVAR("g_nexball_goalleadlimit");
                BADCVAR("g_new_toys_autoreplace");
@@ -357,6 +367,7 @@ void cvar_changes_init()
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
+               BADCVAR("sv_announcer");
                BADCVAR("sv_checkforpacketsduringsleep");
                BADCVAR("sv_damagetext");
                BADCVAR("sv_db_saveasdump");
@@ -365,10 +376,12 @@ void cvar_changes_init()
                BADCVAR("sv_minigames");
                BADCVAR("sv_namechangetimer");
                BADCVAR("sv_precacheplayermodels");
+               BADCVAR("sv_radio");
                BADCVAR("sv_stepheight");
                BADCVAR("sv_timeout");
                BADCVAR("sv_weapons_modeloverride");
                BADCVAR("w_prop_interval");
+               BADPREFIX("chat_");
                BADPREFIX("crypto_");
                BADPREFIX("gameversion_");
                BADPREFIX("g_chat_");
@@ -397,6 +410,7 @@ void cvar_changes_init()
                //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
                //   :%!sort
                // yes, this does contain some redundant stuff, don't really care
+               BADPREFIX("bot_ai_");
                BADCVAR("bot_config_file");
                BADCVAR("bot_number");
                BADCVAR("bot_prefix");
@@ -493,6 +507,7 @@ void cvar_changes_init()
                BADCVAR("g_ca_weaponarena");
                BADCVAR("g_freezetag_weaponarena");
                BADCVAR("g_lms_weaponarena");
+               BADCVAR("g_ctf_stalemate_time");
 
                if(cvar_string("g_mod_balance") == "Testing")
                {
@@ -562,9 +577,6 @@ spawnfunc(__init_dedicated_server)
        // handler for _init/_init map (only for dedicated server initialization)
 
        world_initialized = -1; // don't complain
-       cvar = cvar_normal;
-       cvar_string = cvar_string_normal;
-       cvar_set = cvar_set_normal;
 
        delete_fn = remove_unsafely;
 
@@ -674,8 +686,8 @@ spawnfunc(worldspawn)
                        // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
                        // restore csqc_progname too
                        string expect = "csprogs.dat";
-                       wantrestart = cvar_string_normal("csqc_progname") != expect;
-                       cvar_set_normal("csqc_progname", expect);
+                       wantrestart = cvar_string("csqc_progname") != expect;
+                       cvar_set("csqc_progname", expect);
                }
                else
                {
@@ -686,9 +698,9 @@ spawnfunc(worldspawn)
                        // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
                        string select = "csprogs.dat";
                        if (fexists(pk3csprogs)) select = pk3csprogs;
-                       if (cvar_string_normal("csqc_progname") != select)
+                       if (cvar_string("csqc_progname") != select)
                        {
-                               cvar_set_normal("csqc_progname", select);
+                               cvar_set("csqc_progname", select);
                                wantrestart = true;
                        }
                        // Check for updates on startup
@@ -707,13 +719,13 @@ spawnfunc(worldspawn)
                                        string newprogs = sprintf("progs-%s.dat", switchversion);
                                        if (fexists(newprogs))
                                        {
-                                               cvar_set_normal("sv_progs", newprogs);
+                                               cvar_set("sv_progs", newprogs);
                                                wantrestart = true;
                                        }
                                        string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
                                        if (fexists(newcsprogs))
                                        {
-                                               cvar_set_normal("csqc_progname", newcsprogs);
+                                               cvar_set("csqc_progname", newcsprogs);
                                                wantrestart = true;
                                        }
                                }
@@ -727,10 +739,6 @@ spawnfunc(worldspawn)
                }
        }
 
-       cvar = cvar_normal;
-       cvar_string = cvar_string_normal;
-       cvar_set = cvar_set_normal;
-
        if(world_already_spawned)
                error("world already spawned - you may have EXACTLY ONE worldspawn!");
        world_already_spawned = true;
@@ -811,8 +819,6 @@ spawnfunc(worldspawn)
                if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
                        bot_waypoints_for_items = 0;
 
-       precache();
-
        WaypointSprite_Init();
 
        GameLogInit(); // prepare everything
@@ -822,7 +828,7 @@ spawnfunc(worldspawn)
        // character set: ASCII 33-126 without the following characters: : ; ' " \ $
        if(autocvar_sv_eventlog)
        {
-               string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+               string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
                matchid = strzone(s);
 
                GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
@@ -1071,7 +1077,8 @@ bool MapHasRightSize(string map)
        // open map size restriction file
        string opensize_msg = strcat("opensize ", map);
        float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
-       int pcount = player_count;
+       int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+       int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
        if(!autocvar_g_maplist_sizes_count_bots)
                pcount -= currentbots;
        if(fh >= 0)
@@ -1104,7 +1111,7 @@ string Map_Filename(float position)
 
 void Map_MarkAsRecent(string m)
 {
-       cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
+       cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
 }
 
 float Map_IsRecent(string m)
@@ -1258,7 +1265,7 @@ void Maplist_Init()
                                break;
                }
        }
-       
+
        if (i == Map_Count)
        {
                bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
@@ -1416,54 +1423,6 @@ void IntermissionThink(entity this)
        MapVote_Start();
 }
 
-/*
-============
-FindIntermission
-
-Returns the entity to view from
-============
-*/
-/*
-entity FindIntermission()
-{
-       local   entity spot;
-       local   float cyc;
-
-// look for info_intermission first
-       spot = find(NULL, classname, "info_intermission");
-       if (spot)
-       {       // pick a random one
-               cyc = random() * 4;
-               while (cyc > 1)
-               {
-                       spot = find(spot, classname, "info_intermission");
-                       if (!spot)
-                               spot = find(spot, classname, "info_intermission");
-                       cyc = cyc - 1;
-               }
-               return spot;
-       }
-
-// then look for the start position
-       spot = find(NULL, classname, "info_player_start");
-       if (spot)
-               return spot;
-
-// testinfo_player_start is only found in regioned levels
-       spot = find(NULL, classname, "testplayerstart");
-       if (spot)
-               return spot;
-
-// then look for the start position
-       spot = find(NULL, classname, "info_player_deathmatch");
-       if (spot)
-               return spot;
-
-       //objerror ("FindIntermission: no spot");
-       return NULL;
-}
-*/
-
 /*
 ===============================================================================
 
@@ -1753,11 +1712,9 @@ void ShuffleMaplist()
        cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
 }
 
-float leaderfrags;
+int fragsleft_last;
 float WinningCondition_Scores(float limit, float leadlimit)
 {
-       float limitreached;
-
        // TODO make everything use THIS winning condition (except LMS)
        WinningConditionHelper(NULL);
 
@@ -1787,42 +1744,52 @@ float WinningCondition_Scores(float limit, float leadlimit)
                leadlimit = 0; // not supported in this mode
 
        if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
-       // these modes always score in increments of 1, thus this makes sense
        {
-               if(leaderfrags != WinningConditionHelper_topscore)
+               float fragsleft;
+               if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
                {
-                       leaderfrags = WinningConditionHelper_topscore;
-
+                       fragsleft = 1;
+               }
+               else
+               {
+                       fragsleft = FLOAT_MAX;
+                       float leadingfragsleft = FLOAT_MAX;
                        if (limit)
-                       {
-                               if (leaderfrags == limit - 1)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
-                               else if (leaderfrags == limit - 2)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
-                               else if (leaderfrags == limit - 3)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
-                       }
+                               fragsleft = limit - WinningConditionHelper_topscore;
+                       if (leadlimit)
+                               leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
+
+                       if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+                               fragsleft = max(fragsleft, leadingfragsleft);
+                       else
+                               fragsleft = min(fragsleft, leadingfragsleft);
                }
-       }
 
-       limitreached = false;
-       if (limit && WinningConditionHelper_topscore >= limit)
-               limitreached = true;
-       if(leadlimit)
-       {
-               float leadlimitreached;
-               leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
-               if(autocvar_leadlimit_and_fraglimit)
-                       limitreached = (limitreached && leadlimitreached);
-               else
-                       limitreached = (limitreached || leadlimitreached);
+               if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
+               {
+                       if (fragsleft == 1)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
+                       else if (fragsleft == 2)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
+                       else if (fragsleft == 3)
+                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+
+                       fragsleft_last = fragsleft;
+               }
        }
 
-       if(limit)
-               game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
+       bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
+       bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
+
+       bool limit_reached;
+       // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
+       if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+               limit_reached = (fraglimit_reached && leadlimit_reached);
+       else
+               limit_reached = (fraglimit_reached || leadlimit_reached);
 
        return GetWinningCode(
-               WinningConditionHelper_topscore && limitreached,
+               WinningConditionHelper_topscore && limit_reached,
                WinningConditionHelper_equality
        );
 }
@@ -1913,10 +1880,6 @@ Exit deathmatch games upon conditions
 */
 void CheckRules_World()
 {
-       float timelimit;
-       float fraglimit;
-       float leadlimit;
-
        VoteThink();
        MapVote_Think();
 
@@ -1931,9 +1894,10 @@ void CheckRules_World()
                return;
        }
 
-       timelimit = autocvar_timelimit * 60;
-       fraglimit = autocvar_fraglimit;
-       leadlimit = autocvar_leadlimit;
+       float timelimit = autocvar_timelimit * 60;
+       float fraglimit = autocvar_fraglimit;
+       float leadlimit = autocvar_leadlimit;
+       if (leadlimit < 0) leadlimit = 0;
 
        if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
        {
@@ -1958,11 +1922,6 @@ void CheckRules_World()
        float wantovertime;
        wantovertime = 0;
 
-       if(timelimit > game_starttime)
-               game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
-       else
-               game_completion_ratio = 0;
-
        if(checkrules_suddendeathend)
        {
                if(!checkrules_suddendeathwarning)
@@ -2108,7 +2067,7 @@ void Physics_Frame()
        if(autocvar_sv_freezenonclients)
                return;
 
-       FOREACH_ENTITY_FLOAT(pure_data, false,
+       IL_EACH(g_moveables, true,
        {
                if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
                        continue;
@@ -2134,7 +2093,7 @@ void Physics_Frame()
        if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
                return;
 
-       FOREACH_ENTITY_FLOAT(move_qcphysics, true,
+       IL_EACH(g_moveables, it.move_qcphysics,
        {
                if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
                        continue;
@@ -2256,6 +2215,11 @@ void Shutdown()
        if(world_initialized > 0)
        {
                world_initialized = 0;
+
+               // if a timeout is active, reset the slowmo value to normal
+               if(timeout_status == TIMEOUT_ACTIVE)
+                       cvar_set("slowmo", ftos(orig_slowmo));
+
                LOG_TRACE("Saving persistent data...");
                Ban_SaveBans();