]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/qc_physics_prehax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index a79f3fa91db6f74aea3273f434e59a75e73cb30e..9c2003cc19d506afbe5de24d4b7e5adf0c7bdacb 100644 (file)
@@ -1,39 +1,38 @@
 #include "g_world.qh"
-
+#include "_all.qh"
+
+#include "anticheat.qh"
+#include "antilag.qh"
+#include "bot/bot.qh"
+#include "campaign.qh"
+#include "cheats.qh"
+#include "cl_client.qh"
+#include "command/common.qh"
+#include "command/getreplies.qh"
+#include "command/sv_cmd.qh"
+#include "command/vote.qh"
+#include "g_hook.qh"
+#include "ipban.qh"
+#include "mapvoting.qh"
+#include "mutators/mutators_include.qh"
+#include "race.qh"
+#include "scores.qh"
+#include "teamplay.qh"
+#include "waypointsprites.qh"
+#include "weapons/weaponstats.qh"
 #include "../common/buffs.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../common/constants.qh"
-    #include "../common/stats.qh"
-    #include "../common/teams.qh"
-    #include "../common/util.qh"
-    #include "../common/monsters/sv_monsters.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/weaponstats.qh"
-    #include "autocvars.qh"
-    #include "constants.qh"
-    #include "defs.qh"
-    #include "../common/notifications.qh"
-    #include "mutators/mutators_include.qh"
-    #include "campaign.qh"
-    #include "../common/mapinfo.qh"
-    #include "command/common.qh"
-    #include "command/vote.qh"
-    #include "command/getreplies.qh"
-    #include "command/sv_cmd.qh"
-    #include "anticheat.qh"
-    #include "cheats.qh"
-    #include "../common/playerstats.qh"
-    #include "g_hook.qh"
-    #include "scores.qh"
-    #include "mapvoting.qh"
-    #include "ipban.qh"
-    #include "race.qh"
-    #include "antilag.qh"
-    #include "secret.qh"
-#endif
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/monsters/all.qh"
+#include "../common/monsters/sv_monsters.qh"
+#include "../common/notifications.qh"
+#include "../common/playerstats.qh"
+#include "../common/stats.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
 
 const float LATENCY_THINKRATE = 10;
 .float latency_sum;
@@ -93,9 +92,7 @@ string redirection_target;
 float world_initialized;
 
 string GetGametype();
-void GotoNextMap(float reinit);
 void ShuffleMaplist();
-float(float reinit) DoNextMapOverride;
 
 void SetDefaultAlpha()
 {
@@ -191,6 +188,8 @@ void cvar_changes_init()
                BADCVAR("g_configversion");
                BADCVAR("g_maplist_index");
                BADCVAR("halflifebsp");
+               BADCVAR("sv_mapformat_is_quake2");
+               BADCVAR("sv_mapformat_is_quake3");
                BADPREFIX("sv_world");
 
                // client
@@ -273,6 +272,7 @@ void cvar_changes_init()
                BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
                BADCVAR("g_freezetag_teams");
+               BADCVAR("g_invasion_teams");
                BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
@@ -376,6 +376,7 @@ void cvar_changes_init()
                BADCVAR("g_ca_teams_override");
                BADCVAR("g_ctf_ignore_frags");
                BADCVAR("g_domination_point_limit");
+               BADCVAR("g_domination_teams_override");
                BADCVAR("g_freezetag_teams_override");
                BADCVAR("g_friendlyfire");
                BADCVAR("g_fullbrightitems");
@@ -396,6 +397,7 @@ void cvar_changes_init()
                BADCVAR("g_nexball_goallimit");
                BADCVAR("g_powerups");
                BADCVAR("g_start_delay");
+               BADCVAR("g_tdm_teams_override");
                BADCVAR("g_warmup");
                BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
                BADCVAR("hostname");
@@ -559,6 +561,7 @@ void spawnfunc___init_dedicated_server(void)
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
        CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+       CALL_ACCUMULATED_FUNCTION(RegisterItems);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -574,6 +577,7 @@ void Nagger_Init();
 void ClientInit_Spawn();
 void WeaponStats_Init();
 void WeaponStats_Shutdown();
+void Physics_AddStats();
 void spawnfunc_worldspawn (void)
 {
        float fd, l, j, n;
@@ -607,6 +611,7 @@ void spawnfunc_worldspawn (void)
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
        CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+       CALL_ACCUMULATED_FUNCTION(RegisterItems);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -814,11 +819,29 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_FROZEN, AS_INT, frozen);
        addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
 
-       // g_movementspeed hack
-       addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
-       addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
-       addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
-       addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
+       // physics
+       Physics_AddStats();
+
+       // new properties
+       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
+       addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
+       addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
+       addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
+       addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
+       addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
+       addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
+       addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
+       addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
+       addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
+       addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
+       addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
+       addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
+       addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
 
        // secrets
        addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
@@ -2036,7 +2059,6 @@ CheckRules_World
 Exit deathmatch games upon conditions
 ============
 */
-void ReadyRestart();
 void CheckRules_World()
 {
        float timelimit;