]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
When possible use simpler LOG_* macros instead of LOG_*F
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index a3bb6eb216e8677b4ae7add94f76dbee46188034..9ef72ae832352149d3dce0b2dc11253774218bbf 100644 (file)
 #include "g_hook.qh"
 #include "ipban.qh"
 #include "mapvoting.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "race.qh"
 #include "scores.qh"
+#include "scores_rules.qh"
 #include "teamplay.qh"
 #include "weapons/weaponstats.qh"
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
 #include "../common/deathtypes/all.qh"
+#include "../common/gamemodes/sv_rules.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/_mod.qh"
 #include "../common/monsters/sv_monsters.qh"
@@ -30,8 +32,8 @@
 #include "../common/playerstats.qh"
 #include "../common/stats.qh"
 #include "../common/teams.qh"
-#include "../common/triggers/trigger/secret.qh"
-#include "../common/triggers/target/music.qh"
+#include "../common/mapobjects/trigger/secret.qh"
+#include "../common/mapobjects/target/music.qh"
 #include "../common/util.qh"
 #include "../common/items/_mod.qh"
 #include <common/weapons/_all.qh>
@@ -91,9 +93,6 @@ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
 string redirection_target;
 float world_initialized;
 
-string GetGametype();
-void ShuffleMaplist();
-
 void SetDefaultAlpha()
 {
        if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
@@ -145,12 +144,8 @@ void cvar_changes_init()
        string k, v, d;
        float n, i, adding, pureadding;
 
-       if(cvar_changes)
-               strunzone(cvar_changes);
-       cvar_changes = string_null;
-       if(cvar_purechanges)
-               strunzone(cvar_purechanges);
-       cvar_purechanges = string_null;
+       strfree(cvar_changes);
+       strfree(cvar_purechanges);
        cvar_purechanges_count = 0;
 
        h = buf_create();
@@ -253,6 +248,7 @@ void cvar_changes_init()
                // these can contain player IDs, so better hide
                BADPREFIX("g_forced_team_");
                BADCVAR("sv_muteban_list");
+               BADCVAR("sv_voteban_list");
                BADCVAR("sv_allow_customplayermodels_idlist");
                BADCVAR("sv_allow_customplayermodels_speciallist");
 
@@ -269,6 +265,7 @@ void cvar_changes_init()
                BADCVAR("g_dm");
                BADCVAR("g_domination");
                BADCVAR("g_domination_default_teams");
+               BADCVAR("g_duel");
                BADCVAR("g_freezetag");
                BADCVAR("g_freezetag_teams");
                BADCVAR("g_invasion_teams");
@@ -361,10 +358,12 @@ void cvar_changes_init()
                BADCVAR("sv_stepheight");
                BADCVAR("sv_timeout");
                BADCVAR("sv_weapons_modeloverride");
+               BADCVAR("w_prop_interval");
                BADPREFIX("crypto_");
                BADPREFIX("gameversion_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
+               BADPREFIX("g_hats_");
                BADPREFIX("g_maplist_");
                BADPREFIX("g_mod_");
                BADPREFIX("g_respawn_");
@@ -432,6 +431,7 @@ void cvar_changes_init()
                BADCVAR("log_file");
                BADCVAR("maxplayers");
                BADCVAR("minplayers");
+               BADCVAR("minplayers_per_team");
                BADCVAR("net_address");
                BADCVAR("port");
                BADCVAR("rcon_password");
@@ -508,38 +508,6 @@ void cvar_changes_init()
        cvar_purechanges = strzone(cvar_purechanges);
 }
 
-void detect_maptype()
-{
-#if 0
-       vector o, v;
-       float i;
-
-       for (;;)
-       {
-               o = world.mins;
-               o.x += random() * (world.maxs.x - world.mins.x);
-               o.y += random() * (world.maxs.y - world.mins.y);
-               o.z += random() * (world.maxs.z - world.mins.z);
-
-               tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
-               if(trace_fraction == 1)
-                       continue;
-
-               v = trace_endpos;
-
-               for(i = 0; i < 64; i += 4)
-               {
-                       tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
-       if(trace_fraction == 1)
-               continue;
-                       LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
-               }
-
-               break;
-       }
-#endif
-}
-
 entity randomseed;
 bool RandomSeed_Send(entity this, entity to, int sf)
 {
@@ -613,17 +581,66 @@ STATIC_INIT_EARLY(maxclients)
        }
 }
 
+void default_delayedinit(entity this)
+{
+       if(!scores_initialized)
+               ScoreRules_generic();
+}
+
+void InitGameplayMode()
+{
+       VoteReset();
+
+       // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
+       get_mi_min_max(1);
+       // assign reflectively to avoid "assignment to world" warning
+       int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
+           string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
+           if (v) {
+            putentityfieldstring(i, world, sprintf("%v", v));
+            if (++done == 2) break;
+        }
+       }
+       // currently, NetRadiant's limit is 131072 qu for each side
+       // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
+       // set the distance according to map size but don't go over the limit to avoid issues with float precision
+       // in case somebody makes extremely large maps
+       max_shot_distance = min(230000, vlen(world.maxs - world.mins));
+
+       MapInfo_LoadMapSettings(mapname);
+       GameRules_teams(false);
+
+       if (!cvar_value_issafe(world.fog))
+       {
+               LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
+               world.fog = string_null;
+       }
+       if(MapInfo_Map_fog != "")
+       {
+               if(MapInfo_Map_fog == "none")
+                       world.fog = string_null;
+               else
+                       world.fog = strzone(MapInfo_Map_fog);
+       }
+       clientstuff = strzone(MapInfo_Map_clientstuff);
+
+       MapInfo_ClearTemps();
+
+       gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
+
+       cache_mutatormsg = strzone("");
+       cache_lastmutatormsg = strzone("");
+
+       InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
+}
+
 void Map_MarkAsRecent(string m);
 float world_already_spawned;
-void Nagger_Init();
-void ClientInit_Spawn();
-void WeaponStats_Init();
-void WeaponStats_Shutdown();
 spawnfunc(worldspawn)
 {
        server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
 
-    bool wantrestart = false;
+       bool wantrestart = false;
        {
                if (!server_is_dedicated)
                {
@@ -678,7 +695,7 @@ spawnfunc(worldspawn)
                }
                if (wantrestart)
                {
-                       LOG_INFOF("Restart requested");
+                       LOG_INFO("Restart requested");
                        changelevel(mapname);
                        // let initialization continue, shutdown depends on it
                }
@@ -757,7 +774,7 @@ spawnfunc(worldspawn)
        readlevelcvars();
        GrappleHookInit();
 
-    GameRules_limit_fallbacks();
+       GameRules_limit_fallbacks();
 
        if(warmup_limit == 0)
                warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
@@ -872,8 +889,6 @@ spawnfunc(worldspawn)
 
        next_pingtime = time + 5;
 
-       detect_maptype();
-
        // set up information replies for clients and server to use
        maplist_reply = strzone(getmaplist());
        lsmaps_reply = strzone(getlsmaps());
@@ -910,7 +925,7 @@ spawnfunc(worldspawn)
                        s = cons(s, pkg);
                }
                // add automatically managed files to the list
-               #define X(match) MACRO_BEGIN \
+               #define X(match) MACRO_BEGIN \
                        int fd = search_begin(match, true, false); \
                        if (fd >= 0) \
                        { \
@@ -920,7 +935,7 @@ spawnfunc(worldspawn)
                                } \
                                search_end(fd); \
                        } \
-               MACRO_END
+               MACRO_END
                X("*-serverpackage.txt");
                X("*.serverpackage");
                #undef X
@@ -992,8 +1007,11 @@ float GetMaplistPosition()
 
 bool MapHasRightSize(string map)
 {
-       if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
-       if(autocvar_g_maplist_check_waypoints)
+       int minplayers = max(0, floor(autocvar_minplayers));
+       if (teamplay)
+               minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
+       if (autocvar_g_maplist_check_waypoints
+               && (currentbots || autocvar_bot_number || player_count < minplayers))
        {
                string checkwp_msg = strcat("checkwp ", map);
                if(!fexists(strcat("maps/", map, ".waypoints")))
@@ -1094,7 +1112,7 @@ void Map_Goto(float reinit)
 // return codes of map selectors:
 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
 //   -2 = permanent failure
-float() MaplistMethod_Iterate = // usual method
+float MaplistMethod_Iterate() // usual method
 {
        float pass, i;
 
@@ -1113,7 +1131,7 @@ float() MaplistMethod_Iterate = // usual method
        return -1;
 }
 
-float() MaplistMethod_Repeat = // fallback method
+float MaplistMethod_Repeat() // fallback method
 {
        LOG_TRACE("Trying MaplistMethod_Repeat");
 
@@ -1122,7 +1140,7 @@ float() MaplistMethod_Repeat = // fallback method
        return -2;
 }
 
-float() MaplistMethod_Random = // random map selection
+float MaplistMethod_Random() // random map selection
 {
        float i, imax;
 
@@ -1140,7 +1158,7 @@ float() MaplistMethod_Random = // random map selection
        return -1;
 }
 
-float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
+float MaplistMethod_Shuffle(float exponent) // more clever shuffling
 // the exponent sets a bias on the map selection:
 // the higher the exponent, the less likely "shortly repeated" same maps are
 {
@@ -1199,9 +1217,7 @@ void Maplist_Init()
                error("empty maplist, cannot select a new map");
        Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
 
-       if(Map_Current_Name)
-               strunzone(Map_Current_Name);
-       Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
+       strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
        // this may or may not be correct, but who cares, in the worst case a map
        // isn't chosen in the first pass that should have been
 }
@@ -1511,7 +1527,7 @@ void FixIntermissionClient(entity e)
        if(!e.autoscreenshot) // initial call
        {
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
-               e.health = -2342;
+               SetResourceExplicit(e, RES_HEALTH, -2342);
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
@@ -1602,7 +1618,9 @@ float InitiateSuddenDeath()
        // - for this timelimit_overtime needs to be >0 of course
        // - also check the winning condition calculated in the previous frame and only add normal overtime
        //   again, if at the point at which timelimit would be extended again, still no winner was found
-       if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+       if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
+               && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
+               && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
        {
                return 1; // need to call InitiateOvertime later
        }
@@ -1625,33 +1643,36 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
 {
        ++checkrules_overtimesadded;
        //add one more overtime by simply extending the timelimit
-       float tl;
-       tl = autocvar_timelimit;
-       tl += autocvar_timelimit_overtime;
-       cvar_set("timelimit", ftos(tl));
-
+       cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
        Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
 }
 
 float GetWinningCode(float fraglimitreached, float equality)
 {
        if(autocvar_g_campaign == 1)
+       {
                if(fraglimitreached)
                        return WINNING_YES;
                else
                        return WINNING_NO;
-
+       }
        else
+       {
                if(equality)
+               {
                        if(fraglimitreached)
                                return WINNING_STARTSUDDENDEATHOVERTIME;
                        else
                                return WINNING_NEVER;
+               }
                else
+               {
                        if(fraglimitreached)
                                return WINNING_YES;
                        else
                                return WINNING_NO;
+               }
+       }
 }
 
 // set the .winning flag for exactly those players with a given field value
@@ -1690,10 +1711,11 @@ float WinningCondition_Scores(float limit, float leadlimit)
 
        if(teamplay)
        {
-               team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
-               team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
-               team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
-               team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
+               for (int i = 1; i < 5; ++i)
+               {
+                       Team_SetTeamScore(Team_GetTeamFromIndex(i),
+                               TeamScore_GetCompareValue(Team_IndexToTeam(i)));
+               }
        }
 
        ClearWinners();
@@ -1720,19 +1742,20 @@ float WinningCondition_Scores(float limit, float leadlimit)
                        leaderfrags = WinningConditionHelper_topscore;
 
                        if (limit)
-                       if (leaderfrags == limit - 1)
-                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
-                       else if (leaderfrags == limit - 2)
-                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
-                       else if (leaderfrags == limit - 3)
-                               Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+                       {
+                               if (leaderfrags == limit - 1)
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
+                               else if (leaderfrags == limit - 2)
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
+                               else if (leaderfrags == limit - 3)
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+                       }
                }
        }
 
        limitreached = false;
-       if(limit)
-               if(WinningConditionHelper_topscore >= limit)
-                       limitreached = true;
+       if (limit && WinningConditionHelper_topscore >= limit)
+               limitreached = true;
        if(leadlimit)
        {
                float leadlimitreached;
@@ -1763,30 +1786,32 @@ float WinningCondition_RanOutOfSpawns()
        if(!some_spawn_has_been_used)
                return WINNING_NO;
 
-       team1_score = team2_score = team3_score = team4_score = 0;
+       for (int i = 1; i < 5; ++i)
+       {
+               Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
+       }
 
-       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
-               switch(it.team)
+       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+       {
+               if (Team_IsValidTeam(it.team))
                {
-                       case NUM_TEAM_1: team1_score = 1; break;
-                       case NUM_TEAM_2: team2_score = 1; break;
-                       case NUM_TEAM_3: team3_score = 1; break;
-                       case NUM_TEAM_4: team4_score = 1; break;
+                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
                }
        });
 
        IL_EACH(g_spawnpoints, true,
        {
-               switch(it.team)
+               if (Team_IsValidTeam(it.team))
                {
-                       case NUM_TEAM_1: team1_score = 1; break;
-                       case NUM_TEAM_2: team2_score = 1; break;
-                       case NUM_TEAM_3: team3_score = 1; break;
-                       case NUM_TEAM_4: team4_score = 1; break;
+                       Team_SetTeamScore(Team_GetTeam(it.team), 1);
                }
        });
 
        ClearWinners();
+       float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
+       float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
+       float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
+       float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
        if(team1_score + team2_score + team3_score + team4_score == 0)
        {
                checkrules_equality = true;
@@ -1796,20 +1821,28 @@ float WinningCondition_RanOutOfSpawns()
        {
                float t, i;
                if(team1_score)
-                       t = NUM_TEAM_1;
+                       t = 1;
                else if(team2_score)
-                       t = NUM_TEAM_2;
+                       t = 2;
                else if(team3_score)
-                       t = NUM_TEAM_3;
+                       t = 3;
                else // if(team4_score)
-                       t = NUM_TEAM_4;
-               CheckAllowedTeams(NULL);
+                       t = 4;
+               entity balance = TeamBalance_CheckAllowedTeams(NULL);
                for(i = 0; i < MAX_TEAMSCORE; ++i)
                {
-                       if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
-                       if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
-                       if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
-                       if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
+                       for (int j = 1; j <= NUM_TEAMS; ++j)
+                       {
+                               if (t == j)
+                               {
+                                       continue;
+                               }
+                               if (!TeamBalance_IsTeamAllowed(balance, j))
+                               {
+                                       continue;
+                               }
+                               TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
+                       }
                }
 
                AddWinners(team, t);
@@ -2147,7 +2180,6 @@ float RedirectionThink()
        return true;
 }
 
-void TargetMusic_RestoreGame();
 void RestoreGame()
 {
        // Loaded from a save game