]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge remote-tracking branch 'remotes/origin/master' into TimePath/itemsys
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 44f60eb8705f2a2d957e18e1f74a62e6fd5007d6..a31670a08a050f6997b9eb6f81e2277e3cdfe584 100644 (file)
@@ -1,4 +1,41 @@
-#define LATENCY_THINKRATE 10
+#include "g_world.qh"
+#include "_all.qh"
+
+#include "anticheat.qh"
+#include "antilag.qh"
+#include "bot/bot.qh"
+#include "campaign.qh"
+#include "cheats.qh"
+#include "cl_client.qh"
+#include "command/common.qh"
+#include "command/getreplies.qh"
+#include "command/sv_cmd.qh"
+#include "command/vote.qh"
+#include "g_hook.qh"
+#include "ipban.qh"
+#include "mapvoting.qh"
+#include "mutators/mutators_include.qh"
+#include "race.qh"
+#include "scores.qh"
+#include "secret.qh"
+#include "teamplay.qh"
+#include "waypointsprites.qh"
+#include "weapons/weaponstats.qh"
+#include "../common/buffs.qh"
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/monsters/all.qh"
+#include "../common/monsters/sv_monsters.qh"
+#include "../common/notifications.qh"
+#include "../common/playerstats.qh"
+#include "../common/stats.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
+
+const float LATENCY_THINKRATE = 10;
 .float latency_sum;
 .float latency_cnt;
 .float latency_time;
@@ -41,7 +78,7 @@ void PingPLReport_Think()
                WriteByte(MSG_BROADCAST, 0);
                WriteByte(MSG_BROADCAST, 0);
        }
-       self.cnt = mod(self.cnt + 1, maxclients);
+       self.cnt = (self.cnt + 1) % maxclients;
 }
 void PingPLReport_Spawn()
 {
@@ -56,9 +93,7 @@ string redirection_target;
 float world_initialized;
 
 string GetGametype();
-void GotoNextMap(float reinit);
 void ShuffleMaplist();
-float(float reinit) DoNextMapOverride;
 
 void SetDefaultAlpha()
 {
@@ -81,32 +116,6 @@ void SetDefaultAlpha()
        }
 }
 
-void fteqcc_testbugs()
-{
-       float a, b;
-
-       if(!autocvar_developer_fteqccbugs)
-               return;
-
-       dprint("*** fteqcc test: checking for bugs...\n");
-
-       a = 1;
-       b = 5;
-       if(sqrt(a) - sqrt(b - a) == 0)
-               dprint("*** fteqcc test: found same-function-twice bug\n");
-       else
-               dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
-
-       world.cnt = -10;
-       world.enemy = world;
-       world.enemy.cnt += 10;
-       if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
-               dprint("*** fteqcc test: found += bug\n");
-       else
-               dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
-       world.cnt = 0;
-}
-
 void GotoFirstMap()
 {
        float n;
@@ -159,8 +168,8 @@ void cvar_changes_init()
        buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
        n = buf_getsize(h);
 
-       adding = TRUE;
-       pureadding = TRUE;
+       adding = true;
+       pureadding = true;
 
        for(i = 0; i < n; ++i)
        {
@@ -180,6 +189,8 @@ void cvar_changes_init()
                BADCVAR("g_configversion");
                BADCVAR("g_maplist_index");
                BADCVAR("halflifebsp");
+               BADCVAR("sv_mapformat_is_quake2");
+               BADCVAR("sv_mapformat_is_quake3");
                BADPREFIX("sv_world");
 
                // client
@@ -303,15 +314,21 @@ void cvar_changes_init()
                // does nothing visible
                BADCVAR("captureleadlimit_override");
                BADCVAR("g_balance_kill_delay");
+               BADCVAR("g_ca_point_limit");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ctf_captimerecord_always");
                BADCVAR("g_ctf_flag_glowtrails");
                BADCVAR("g_ctf_flag_pickup_verbosename");
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
+               BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_freezetag_point_leadlimit");
                BADCVAR("g_keyhunt_point_leadlimit");
                BADPREFIX("g_mod_");
+               BADCVAR("g_invasion_point_limit");
                BADCVAR("g_nexball_goalleadlimit");
+               BADCVAR("g_tdm_point_limit");
+               BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
@@ -465,12 +482,12 @@ void detect_maptype()
        vector o, v;
        float i;
 
-       for(;;)
+       for (;;)
        {
                o = world.mins;
-               o_x += random() * (world.maxs_x - world.mins_x);
-               o_y += random() * (world.maxs_y - world.mins_y);
-               o_z += random() * (world.maxs_z - world.mins_z);
+               o.x += random() * (world.maxs.x - world.mins.x);
+               o.y += random() * (world.maxs.y - world.mins.y);
+               o.z += random() * (world.maxs.z - world.mins.z);
 
                tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
                if(trace_fraction == 1)
@@ -492,11 +509,11 @@ void detect_maptype()
 }
 
 entity randomseed;
-float RandomSeed_Send(entity to, float sf)
+float RandomSeed_Send(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
        WriteShort(MSG_ENTITY, self.cnt);
-       return TRUE;
+       return true;
 }
 void RandomSeed_Think()
 {
@@ -509,7 +526,7 @@ void RandomSeed_Spawn()
 {
        randomseed = spawn();
        randomseed.think = RandomSeed_Think;
-       Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
+       Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
 
        entity oldself;
        oldself = self;
@@ -542,6 +559,7 @@ void spawnfunc___init_dedicated_server(void)
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
        CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+       CALL_ACCUMULATED_FUNCTION(RegisterItems);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -559,7 +577,7 @@ void WeaponStats_Init();
 void WeaponStats_Shutdown();
 void spawnfunc_worldspawn (void)
 {
-       float fd, l, i, j, n;
+       float fd, l, j, n;
        string s;
 
        cvar = cvar_normal;
@@ -568,12 +586,10 @@ void spawnfunc_worldspawn (void)
 
        if(world_already_spawned)
                error("world already spawned - you may have EXACTLY ONE worldspawn!");
-       world_already_spawned = TRUE;
+       world_already_spawned = true;
 
        remove = remove_safely; // during spawning, watch what you remove!
 
-       check_unacceptable_compiler_bugs();
-
        cvar_changes_init(); // do this very early now so it REALLY matches the server config
 
        compressShortVector_init();
@@ -587,11 +603,12 @@ void spawnfunc_worldspawn (void)
                head = nextent(head);
        }
 
-       server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
+       server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
        CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+       CALL_ACCUMULATED_FUNCTION(RegisterItems);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -647,14 +664,12 @@ void spawnfunc_worldspawn (void)
 
        Map_MarkAsRecent(mapname);
 
-       PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
+       PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
 
        precache_model ("null"); // we need this one before InitGameplayMode
        InitGameplayMode();
        readlevelcvars();
        GrappleHookInit();
-       ElectroInit();
-       LaserInit();
 
        player_count = 0;
        bot_waypoints_for_items = autocvar_g_waypoints_for_items;
@@ -673,7 +688,7 @@ void spawnfunc_worldspawn (void)
        // character set: ASCII 33-126 without the following characters: : ; ' " \ $
        if(autocvar_sv_eventlog)
        {
-               s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
+               s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
                matchid = strzone(s);
 
                GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
@@ -724,8 +739,6 @@ void spawnfunc_worldspawn (void)
        if(autocvar_g_campaign)
                CampaignPostInit();
 
-       fteqcc_testbugs();
-
        Ban_LoadBans();
 
        MapInfo_Enumerate();
@@ -773,7 +786,7 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
        addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
        addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
-       addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
+       addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
        Nagger_Init();
 
        addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
@@ -781,20 +794,24 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
        addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
        addstat(STAT_FUEL, AS_INT, ammo_fuel);
+       addstat(STAT_PLASMA, AS_INT, ammo_plasma);
        addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
        addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
        addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
        addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
        addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
        addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
+       addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
        addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
        addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
 
-       addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
-       addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
+       addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
+       addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
 
        addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
 
+       addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
+
        // freeze attacks
        addstat(STAT_FROZEN, AS_INT, frozen);
        addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
@@ -824,7 +841,7 @@ void spawnfunc_worldspawn (void)
        maplist_reply = strzone(getmaplist());
        lsmaps_reply = strzone(getlsmaps());
        monsterlist_reply = strzone(getmonsterlist());
-       for(i = 0; i < 10; ++i)
+       for(int i = 0; i < 10; ++i)
        {
                s = getrecords(i);
                if (s)
@@ -847,23 +864,23 @@ void spawnfunc_worldspawn (void)
        {
                s = "";
                n = tokenize_console(cvar_string("sv_curl_serverpackages"));
-               for(i = 0; i < n; ++i)
+               for(int i = 0; i < n; ++i)
                        if(substring(argv(i), -18, -1) != "-serverpackage.txt")
                        if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
                                s = strcat(s, " ", argv(i));
-               fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
+               fd = search_begin("*-serverpackage.txt", true, false);
                if(fd >= 0)
                {
                        j = search_getsize(fd);
-                       for(i = 0; i < j; ++i)
+                       for(int i = 0; i < j; ++i)
                                s = strcat(s, " ", search_getfilename(fd, i));
                        search_end(fd);
                }
-               fd = search_begin("*.serverpackage", TRUE, FALSE);
+               fd = search_begin("*.serverpackage", true, false);
                if(fd >= 0)
                {
                        j = search_getsize(fd);
-                       for(i = 0; i < j; ++i)
+                       for(int i = 0; i < j; ++i)
                                s = strcat(s, " ", search_getfilename(fd, i));
                        search_end(fd);
                }
@@ -941,7 +958,7 @@ float MapHasRightSize(string map)
                if(!fexists(strcat("maps/", map, ".waypoints")))
                {
                        dprint(": no waypoints\n");
-                       return FALSE;
+                       return false;
                }
                dprint(": has waypoints\n");
        }
@@ -959,18 +976,18 @@ float MapHasRightSize(string map)
                if(player_count < mapmin)
                {
                        dprint("not enough\n");
-                       return FALSE;
+                       return false;
                }
                if(player_count > mapmax)
                {
                        dprint("too many\n");
-                       return FALSE;
+                       return false;
                }
                dprint("right size\n");
-               return TRUE;
+               return true;
        }
        dprint(": not found\n");
-       return TRUE;
+       return true;
 }
 
 string Map_Filename(float position)
@@ -1064,7 +1081,7 @@ float() MaplistMethod_Iterate = // usual method
                for(i = 1; i < Map_Count; ++i)
                {
                        float mapindex;
-                       mapindex = mod(i + Map_Current, Map_Count);
+                       mapindex = (i + Map_Current) % Map_Count;
                        if(Map_Check(mapindex, pass))
                                return mapindex;
                }
@@ -1092,7 +1109,7 @@ float() MaplistMethod_Random = // random map selection
        for(i = 0; i <= imax; ++i)
        {
                float mapindex;
-               mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
+               mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
                if(Map_Check(mapindex, 1))
                        return mapindex;
        }
@@ -1200,60 +1217,60 @@ float DoNextMapOverride(float reinit)
        if(autocvar_g_campaign)
        {
                CampaignPostIntermission();
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if(autocvar_quit_when_empty)
        {
                if(player_count <= currentbots)
                {
                        localcmd("quit\n");
-                       alreadychangedlevel = TRUE;
-                       return TRUE;
+                       alreadychangedlevel = true;
+                       return true;
                }
        }
        if(autocvar_quit_and_redirect != "")
        {
                redirection_target = strzone(autocvar_quit_and_redirect);
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
        {
                localcmd("restart\n");
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if(autocvar_nextmap != "")
        {
                string m;
                m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
                cvar_set("nextmap",m);
-       
+
                if(!m || gametypevote)
-                       return FALSE;
+                       return false;
                if(autocvar_sv_vote_gametype)
                {
                        Map_Goto_SetStr(m);
-                       return FALSE;
+                       return false;
                }
-               
+
                if(MapInfo_CheckMap(m))
                {
                        Map_Goto_SetStr(m);
                        Map_Goto(reinit);
-                       alreadychangedlevel = TRUE;
-                       return TRUE;
+                       alreadychangedlevel = true;
+                       return true;
                }
        }
        if(!reinit && autocvar_lastlevel)
        {
                cvar_settemp_restore();
                localcmd("set lastlevel 0\ntogglemenu 1\n");
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 void GotoNextMap(float reinit)
@@ -1263,7 +1280,7 @@ void GotoNextMap(float reinit)
        //string s;
        if (alreadychangedlevel)
                return;
-       alreadychangedlevel = TRUE;
+       alreadychangedlevel = true;
 
        string nextMap;
 
@@ -1293,7 +1310,7 @@ void IntermissionThink()
                && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
        {
                self.autoscreenshot = -1;
-               if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
+               if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
                return;
        }
 
@@ -1378,13 +1395,13 @@ void DumpStats(float final)
 
        if(!final)
        {
-               to_console = TRUE; // always print printstats replies
-               to_eventlog = FALSE; // but never print them to the event log
+               to_console = true; // always print printstats replies
+               to_eventlog = false; // but never print them to the event log
        }
 
        if(to_eventlog)
                if(autocvar_sv_eventlog_console)
-                       to_console = FALSE; // otherwise we get the output twice
+                       to_console = false; // otherwise we get the output twice
 
        if(final)
                s = ":scores:";
@@ -1402,7 +1419,7 @@ void DumpStats(float final)
        {
                file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
                if(file == -1)
-                       to_file = FALSE;
+                       to_file = false;
                else
                        fputs(file, strcat(s, "\n"));
        }
@@ -1504,7 +1521,7 @@ only called if a time or frag limit has expired
 */
 void NextLevel()
 {
-       gameover = TRUE;
+       gameover = true;
 
        intermission_running = 1;
 
@@ -1525,14 +1542,10 @@ void NextLevel()
 
        VoteReset();
 
-       DumpStats(TRUE);
+       DumpStats(true);
 
        // send statistics
-       entity e;
-       PlayerStats_EndMatch(1);
-       FOR_EACH_CLIENT(e)
-               PlayerStats_AddGlobalInfo(e);
-       PlayerStats_Shutdown();
+       PlayerStats_GameReport(true);
        WeaponStats_Shutdown();
 
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
@@ -1575,15 +1588,6 @@ void CheckRules_Player()
        //   (div0: and that in CheckRules_World please)
 }
 
-float checkrules_equality;
-float checkrules_suddendeathwarning;
-float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
-
-const float WINNING_NO = 0; // no winner, but time limits may terminate the game
-const float WINNING_YES = 1; // winner found
-const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
-const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
 
 float InitiateSuddenDeath()
 {
@@ -1648,7 +1652,7 @@ void SetWinners(.float field, float value)
 {
        entity head;
        FOR_EACH_PLAYER(head)
-               head.winning = (head.field == value);
+               head.winning = (head.(field) == value);
 }
 
 // set the .winning flag for those players with a given field value
@@ -1656,7 +1660,7 @@ void AddWinners(.float field, float value)
 {
        entity head;
        FOR_EACH_PLAYER(head)
-               if(head.field == value)
+               if (head.(field) == value)
                        head.winning = 1;
 }
 
@@ -1769,16 +1773,16 @@ float WinningCondition_LMS()
        float have_players;
        float l;
 
-       have_player = FALSE;
-       have_players = FALSE;
+       have_player = false;
+       have_players = false;
        l = LMS_NewPlayerLives();
 
        head = find(world, classname, "player");
        if(head)
-               have_player = TRUE;
+               have_player = true;
        head2 = find(head, classname, "player");
        if(head2)
-               have_players = TRUE;
+               have_players = true;
 
        if(have_player)
        {
@@ -1830,7 +1834,7 @@ float WinningCondition_LMS()
 
        ClearWinners();
        if(WinningConditionHelper_winner)
-               WinningConditionHelper_winner.winning = TRUE;
+               WinningConditionHelper_winner.winning = true;
        if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
                return WINNING_NEVER;
 
@@ -1892,10 +1896,10 @@ float WinningCondition_Scores(float limit, float leadlimit)
                }
        }
 
-       limitreached = FALSE;
+       limitreached = false;
        if(limit)
                if(WinningConditionHelper_topscore >= limit)
-                       limitreached = TRUE;
+                       limitreached = true;
        if(leadlimit)
        {
                float leadlimitreached;
@@ -1962,7 +1966,7 @@ float WinningCondition_RanOutOfSpawns()
        if(have_team_spawns <= 0)
                return WINNING_NO;
 
-       if(autocvar_g_spawn_useallspawns <= 0)
+       if(!autocvar_g_spawn_useallspawns)
                return WINNING_NO;
 
        if(!some_spawn_has_been_used)
@@ -1997,7 +2001,7 @@ float WinningCondition_RanOutOfSpawns()
        ClearWinners();
        if(team1_score + team2_score + team3_score + team4_score == 0)
        {
-               checkrules_equality = TRUE;
+               checkrules_equality = true;
                return WINNING_YES;
        }
        else if(team1_score + team2_score + team3_score + team4_score == 1)
@@ -2034,7 +2038,6 @@ CheckRules_World
 Exit deathmatch games upon conditions
 ============
 */
-void ReadyRestart();
 void CheckRules_World()
 {
        float timelimit;
@@ -2094,7 +2097,7 @@ void CheckRules_World()
        {
                if(!checkrules_suddendeathwarning)
                {
-                       checkrules_suddendeathwarning = TRUE;
+                       checkrules_suddendeathwarning = true;
                        if(g_race && !g_race_qualifying)
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
                        else
@@ -2236,19 +2239,13 @@ void EndFrame()
        float altime;
        FOR_EACH_REALCLIENT(self)
        {
-               if(IS_SPEC(self))
+               entity e = IS_SPEC(self) ? self.enemy : self;
+               if(e.typehitsound)
+                       self.typehit_time = time;
+               else if(e.damage_dealt)
                {
-                       if(self.enemy.typehitsound)
-                               self.typehit_time = time;
-                       else if(self.enemy.hitsound)
-                               self.hit_time = time;
-               }
-               else
-               {
-                       if(self.typehitsound)
-                               self.typehit_time = time;
-                       else if(self.hitsound)
-                               self.hit_time = time;
+                       self.hit_time = time;
+                       self.damage_dealt_total += ceil(e.damage_dealt);
                }
        }
        altime = time + frametime * (1 + autocvar_g_antilag_nudge);
@@ -2259,16 +2256,18 @@ void EndFrame()
        // needed!
        FOR_EACH_CLIENT(self)
        {
-               self.hitsound = FALSE;
-               self.typehitsound = FALSE;
+               self.typehitsound = false;
+               self.damage_dealt = 0;
                antilag_record(self, altime);
        }
+       FOR_EACH_MONSTER(self)
+               antilag_record(self, altime);
 }
 
 
 /*
  * RedirectionThink:
- * returns TRUE if redirecting
+ * returns true if redirecting
  */
 float redirection_timeout;
 float redirection_nextthink;
@@ -2277,7 +2276,7 @@ float RedirectionThink()
        float clients_found;
 
        if(redirection_target == "")
-               return FALSE;
+               return false;
 
        if(!redirection_timeout)
        {
@@ -2290,7 +2289,7 @@ float RedirectionThink()
        }
 
        if(time < redirection_nextthink)
-               return TRUE;
+               return true;
 
        redirection_nextthink = time + 1;
 
@@ -2311,7 +2310,7 @@ float RedirectionThink()
        if(time > redirection_timeout || clients_found == 0)
                localcmd("\nwait; wait; wait; quit\n");
 
-       return TRUE;
+       return true;
 }
 
 void TargetMusic_RestoreGame();
@@ -2334,8 +2333,6 @@ void RestoreGame()
 
 void Shutdown()
 {
-       entity e;
-
        gameover = 2;
 
        if(world_initialized > 0)
@@ -2344,10 +2341,8 @@ void Shutdown()
                print("Saving persistent data...\n");
                Ban_SaveBans();
 
-               PlayerStats_EndMatch(0);
-               FOR_EACH_CLIENT(e)
-                       PlayerStats_AddGlobalInfo(e);
-               PlayerStats_Shutdown();
+               // playerstats with unfinished match
+               PlayerStats_GameReport(false);
 
                if(!cheatcount_total)
                {