o.y += random() * (world.maxs.y - world.mins.y);
o.z += random() * (world.maxs.z - world.mins.z);
- tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
+ tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
if(trace_fraction == 1)
continue;
e = new(info_player_deathmatch); // safeguard against player joining
- this.classname = "worldspawn"; // safeguard against various stuff ;)
+ // assign reflectively to avoid "assignment to world" warning
+ for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i);
+ if (k == "classname") {
+ // safeguard against various stuff ;)
+ putentityfieldstring(i, this, "worldspawn");
+ break;
+ }
+ }
// needs to be done so early because of the constants they create
static_init();
MapInfo_Shutdown();
}
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
+STATIC_INIT_EARLY(maxclients)
{
- if(!autocvar_g_campaign)
- {
- if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
- if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
- if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
- if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
+ maxclients = 0;
+ for (entity head = nextent(NULL); head; head = nextent(head)) {
+ ++maxclients;
}
- limits_are_set = true;
}
void Map_MarkAsRecent(string m);
cvar_changes_init(); // do this very early now so it REALLY matches the server config
- maxclients = 0;
- for (entity head = nextent(NULL); head; head = nextent(head))
- {
- ++maxclients;
- }
-
// needs to be done so early because of the constants they create
static_init();
readlevelcvars();
GrappleHookInit();
- if(!limits_are_set)
- SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
+ GameRules_limit_fallbacks();
if(warmup_limit == 0)
warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
WinningConditionHelper(this); // set worldstatus
world_initialized = 1;
+ __spawnfunc_spawn_all();
}
spawnfunc(light)
return idx;
}
-float MapHasRightSize(string map)
+bool MapHasRightSize(string map)
{
- float fh;
if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
if(autocvar_g_maplist_check_waypoints)
{
- LOG_TRACE("checkwp "); LOG_TRACE(map);
+ string checkwp_msg = strcat("checkwp ", map);
if(!fexists(strcat("maps/", map, ".waypoints")))
{
- LOG_TRACE(": no waypoints");
+ LOG_TRACE(checkwp_msg, ": no waypoints");
return false;
}
- LOG_TRACE(": has waypoints");
+ LOG_TRACE(checkwp_msg, ": has waypoints");
}
// open map size restriction file
- LOG_TRACE("opensize "); LOG_TRACE(map);
- fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+ string opensize_msg = strcat("opensize ", map);
+ float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
if(fh >= 0)
{
- float mapmin, mapmax;
- LOG_TRACE(": ok, ");
- mapmin = stof(fgets(fh));
- mapmax = stof(fgets(fh));
+ opensize_msg = strcat(opensize_msg, ": ok, ");
+ int mapmin = stoi(fgets(fh));
+ int mapmax = stoi(fgets(fh));
fclose(fh);
if(player_count < mapmin)
{
- LOG_TRACE("not enough");
+ LOG_TRACE(opensize_msg, "not enough");
return false;
}
- if(player_count > mapmax)
+ if(mapmax && player_count > mapmax)
{
- LOG_TRACE("too many");
+ LOG_TRACE(opensize_msg, "too many");
return false;
}
- LOG_TRACE("right size");
+ LOG_TRACE(opensize_msg, "right size");
return true;
}
- LOG_TRACE(": not found");
+ LOG_TRACE(opensize_msg, ": not found");
return true;
}
totalplayers = playerswithlaps = readyplayers = 0;
FOREACH_CLIENT(IS_PLAYER(it), {
++totalplayers;
- if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
+ if(GameRules_scoring_add(it, RACE_FASTEST, 0))
++playerswithlaps;
if(it.ready)
++readyplayers;
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
entity e = IS_SPEC(it) ? it.enemy : it;
if (e.typehitsound) {
- it.typehit_time = time;
+ STAT(TYPEHIT_TIME, it) = time;
} else if (e.killsound) {
- it.kill_time = time;
+ STAT(KILL_TIME, it) = time;
} else if (e.damage_dealt) {
- it.hit_time = time;
- it.damage_dealt_total += ceil(e.damage_dealt);
+ STAT(HIT_TIME, it) = time;
+ STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
}
});
// add 1 frametime because after this, engine SV_Physics
{
antilag_record(it, it, altime);
});
+ IL_EACH(g_projectiles, it.classname == "nade",
+ {
+ antilag_record(it, it, altime);
+ });
systems_update();
IL_ENDFRAME();
}