// mapinfo
BADCVAR("fraglimit");
- BADCVAR("g_arena");
BADCVAR("g_assault");
BADCVAR("g_ca");
BADCVAR("g_ca_teams");
// does nothing visible
BADCVAR("captureleadlimit_override");
- BADCVAR("g_arena_point_leadlimit");
BADCVAR("g_balance_kill_delay");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_nix");
BADCVAR("g_grappling_hook");
BADCVAR("g_jetpack");
-
+
#undef BADPREFIX
#undef BADCVAR
InitGameplayMode();
readlevelcvars();
GrappleHookInit();
- ElectroInit();
- LaserInit();
player_count = 0;
bot_waypoints_for_items = autocvar_g_waypoints_for_items;
addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
addstat(STAT_FUEL, AS_INT, ammo_fuel);
+ addstat(STAT_PLASMA, AS_INT, ammo_plasma);
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
- addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
- addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
+ addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
+ addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
-
- // freeze attacks
- addstat(STAT_FROZEN, AS_INT, frozen);
- addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
// secrets
addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
-
+
// monsters
addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
+ monsterlist_reply = strzone(getmonsterlist());
for(i = 0; i < 10; ++i)
{
s = getrecords(i);
{
s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
s = strcat(s, ftos(rint(time - other.jointime)), ":");
- if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
+ if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
s = strcat(s, ftos(other.team), ":");
else
s = strcat(s, "spectator:");
PlayerStats_AddGlobalInfo(e);
PlayerStats_Shutdown();
WeaponStats_Shutdown();
-
+
Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
if(autocvar_sv_eventlog)
// - for this timelimit_overtime needs to be >0 of course
// - also check the winning condition calculated in the previous frame and only add normal overtime
// again, if at the point at which timelimit would be extended again, still no winner was found
- if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+ if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
{
return 1; // need to call InitiateOvertime later
}
if(WinningConditionHelper_zeroisworst)
leadlimit = 0; // not supported in this mode
- if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
+ if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
// these modes always score in increments of 1, thus this makes sense
{
if(leaderfrags != WinningConditionHelper_topscore)
if(mapvote_initialized)
return "Can't suggest - voting is already in progress!";
m = MapInfo_FixName(m);
- if not(m)
+ if (!m)
return "The map you suggested is not available on this server.";
if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
if(Map_IsRecent(m))
void EndFrame()
{
+ anticheat_endframe();
+
float altime;
FOR_EACH_REALCLIENT(self)
{