TemporaryDB = db_create();
- /*
- TODO sound pack system
- // initialize sound pack system
- soundpack = cvar_string("g_soundpack");
- if(soundpack != "")
- soundpack = strcat(soundpack, "/");
- soundpack = strzone(soundpack);
- */
-
// 0 normal
lightstyle(0, "m");
GameLogInit(); // prepare everything
if(cvar("sv_eventlog"))
{
- s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
+ s = strcat(ftos(cvar("sv_eventlog_files_counter")), ".");
s = strcat(s, ftos(random()));
matchid = strzone(s);
addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
- addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
+ addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
if(g_ca || g_freezetag)
{